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draw: use geometry shader info in clip_init_state if appropriate
Reviewed-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
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commit
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1 changed files with 9 additions and 6 deletions
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@ -40,6 +40,7 @@
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#include "draw_vs.h"
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#include "draw_pipe.h"
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#include "draw_fs.h"
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#include "draw_gs.h"
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/** Set to 1 to enable printing of coords before/after clipping */
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@ -596,8 +597,10 @@ clip_init_state( struct draw_stage *stage )
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{
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struct clip_stage *clipper = clip_stage( stage );
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const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
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const struct draw_geometry_shader *gs = stage->draw->gs.geometry_shader;
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const struct draw_fragment_shader *fs = stage->draw->fs.fragment_shader;
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uint i;
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struct tgsi_shader_info *vs_info = gs ? &gs->info : &vs->info;
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/* We need to know for each attribute what kind of interpolation is
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* done on it (flat, smooth or noperspective). But the information
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@ -640,16 +643,16 @@ clip_init_state( struct draw_stage *stage )
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clipper->num_flat_attribs = 0;
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memset(clipper->noperspective_attribs, 0, sizeof(clipper->noperspective_attribs));
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for (i = 0; i < vs->info.num_outputs; i++) {
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for (i = 0; i < vs_info->num_outputs; i++) {
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/* Find the interpolation mode for a specific attribute
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*/
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int interp;
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/* If it's gl_{Front,Back}{,Secondary}Color, pick up the mode
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* from the array we've filled before. */
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if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
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vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
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interp = indexed_interp[vs->info.output_semantic_index[i]];
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if (vs_info->output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
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vs_info->output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
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interp = indexed_interp[vs_info->output_semantic_index[i]];
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} else {
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/* Otherwise, search in the FS inputs, with a decent default
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* if we don't find it.
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@ -658,8 +661,8 @@ clip_init_state( struct draw_stage *stage )
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interp = TGSI_INTERPOLATE_PERSPECTIVE;
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if (fs) {
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for (j = 0; j < fs->info.num_inputs; j++) {
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if (vs->info.output_semantic_name[i] == fs->info.input_semantic_name[j] &&
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vs->info.output_semantic_index[i] == fs->info.input_semantic_index[j]) {
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if (vs_info->output_semantic_name[i] == fs->info.input_semantic_name[j] &&
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vs_info->output_semantic_index[i] == fs->info.input_semantic_index[j]) {
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interp = fs->info.input_interpolate[j];
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break;
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}
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