draw: use geometry shader info in clip_init_state if appropriate

Reviewed-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Bryan Cain 2013-02-15 10:09:12 -06:00 committed by Zack Rusin
parent 30f246bf2c
commit 8c74380b2d

View file

@ -40,6 +40,7 @@
#include "draw_vs.h"
#include "draw_pipe.h"
#include "draw_fs.h"
#include "draw_gs.h"
/** Set to 1 to enable printing of coords before/after clipping */
@ -596,8 +597,10 @@ clip_init_state( struct draw_stage *stage )
{
struct clip_stage *clipper = clip_stage( stage );
const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
const struct draw_geometry_shader *gs = stage->draw->gs.geometry_shader;
const struct draw_fragment_shader *fs = stage->draw->fs.fragment_shader;
uint i;
struct tgsi_shader_info *vs_info = gs ? &gs->info : &vs->info;
/* We need to know for each attribute what kind of interpolation is
* done on it (flat, smooth or noperspective). But the information
@ -640,16 +643,16 @@ clip_init_state( struct draw_stage *stage )
clipper->num_flat_attribs = 0;
memset(clipper->noperspective_attribs, 0, sizeof(clipper->noperspective_attribs));
for (i = 0; i < vs->info.num_outputs; i++) {
for (i = 0; i < vs_info->num_outputs; i++) {
/* Find the interpolation mode for a specific attribute
*/
int interp;
/* If it's gl_{Front,Back}{,Secondary}Color, pick up the mode
* from the array we've filled before. */
if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
interp = indexed_interp[vs->info.output_semantic_index[i]];
if (vs_info->output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
vs_info->output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
interp = indexed_interp[vs_info->output_semantic_index[i]];
} else {
/* Otherwise, search in the FS inputs, with a decent default
* if we don't find it.
@ -658,8 +661,8 @@ clip_init_state( struct draw_stage *stage )
interp = TGSI_INTERPOLATE_PERSPECTIVE;
if (fs) {
for (j = 0; j < fs->info.num_inputs; j++) {
if (vs->info.output_semantic_name[i] == fs->info.input_semantic_name[j] &&
vs->info.output_semantic_index[i] == fs->info.input_semantic_index[j]) {
if (vs_info->output_semantic_name[i] == fs->info.input_semantic_name[j] &&
vs_info->output_semantic_index[i] == fs->info.input_semantic_index[j]) {
interp = fs->info.input_interpolate[j];
break;
}