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radeonsi: work around an MSAA fast stencil clear problem
A piglit test (arb_texture_multisample-stencil-clear) has been sent. This problem was discovered analyzing Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93767 Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 15 additions and 3 deletions
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@ -2383,9 +2383,21 @@ static void si_init_depth_surface(struct si_context *sctx,
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z_info |= S_028040_TILE_SURFACE_ENABLE(1) |
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S_028040_ALLOW_EXPCLEAR(1);
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if (rtex->surface.flags & RADEON_SURF_SBUFFER)
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s_info |= S_028044_ALLOW_EXPCLEAR(1);
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else
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if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
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/* Workaround: For a not yet understood reason, the
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* combination of MSAA, fast stencil clear and stencil
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* decompress messes with subsequent stencil buffer
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* uses. Problem was reproduced on Verde, Bonaire,
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* Tonga, and Carrizo.
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*
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* Disabling EXPCLEAR works around the problem.
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*
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* Check piglit's arb_texture_multisample-stencil-clear
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* test if you want to try changing this.
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*/
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if (rtex->resource.b.b.nr_samples <= 1)
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s_info |= S_028044_ALLOW_EXPCLEAR(1);
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} else
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/* Use all of the htile_buffer for depth if there's no stencil. */
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s_info |= S_028044_TILE_STENCIL_DISABLE(1);
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