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radv: stop dirtying some states after DGC execute
The Vulkan spec says:
"After a call to vkCmdExecuteGeneratedCommandsEXT, command buffer
state will become undefined according to the tokens executed. This
table specifies the relationship between tokens used and state
invalidation."
The application must re-bind the states that are updated using DGC.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41159>
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1 changed files with 0 additions and 30 deletions
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@ -13945,40 +13945,10 @@ radv_CmdExecuteGeneratedCommandsEXT(VkCommandBuffer commandBuffer, VkBool32 isPr
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}
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if (rt) {
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cmd_buffer->push_constant_stages |= RADV_RT_STAGE_BITS;
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radv_after_trace_rays(cmd_buffer);
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} else if (compute) {
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cmd_buffer->push_constant_stages |= VK_SHADER_STAGE_COMPUTE_BIT;
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if (ies)
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radv_mark_descriptors_dirty(cmd_buffer, VK_PIPELINE_BIND_POINT_COMPUTE);
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radv_after_dispatch(cmd_buffer);
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} else {
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if (layout->vk.dgc_info & BITFIELD_BIT(MESA_VK_DGC_IB)) {
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cmd_buffer->state.last_index_type = -1;
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cmd_buffer->state.dirty |= RADV_CMD_DIRTY_INDEX_BUFFER;
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}
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if (layout->vk.dgc_info & BITFIELD_BIT(MESA_VK_DGC_VB))
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cmd_buffer->state.dirty |= RADV_CMD_DIRTY_VERTEX_BUFFER;
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if (pipeline_info) {
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VK_FROM_HANDLE(radv_pipeline, pipeline, pipeline_info->pipeline);
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struct radv_graphics_pipeline *graphics_pipeline = radv_pipeline_to_graphics(pipeline);
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cmd_buffer->push_constant_stages |= graphics_pipeline->active_stages;
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} else {
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assert(eso_info);
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for (unsigned i = 0; i < eso_info->shaderCount; ++i) {
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VK_FROM_HANDLE(radv_shader_object, shader_object, eso_info->pShaders[i]);
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cmd_buffer->push_constant_stages |= mesa_to_vk_shader_stage(shader_object->stage);
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}
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}
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if (!(layout->vk.dgc_info & BITFIELD_BIT(MESA_VK_DGC_DRAW_INDEXED))) {
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/* Non-indexed draws overwrite VGT_INDEX_TYPE, so the state must be
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* re-emitted before the next indexed draw.
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