r600: make sure the active vertex shader bo is re-added to persistent list.

This commit is contained in:
Alex Deucher 2009-09-03 15:22:16 -04:00
parent dc60d0db52
commit 8c1d85cebe

View file

@ -50,6 +50,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_mipmap_tree.h"
#include "r600_tex.h"
#include "r700_fragprog.h"
#include "r700_vertprog.h"
void r600UpdateTextureState(GLcontext * ctx);
@ -696,6 +697,12 @@ GLboolean r600ValidateBuffers(GLcontext * ctx)
RADEON_GEM_DOMAIN_GTT, 0);
}
pbo = (struct radeon_bo *)r700GetActiveVpShaderBo(ctx);
if (pbo) {
radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, pbo,
RADEON_GEM_DOMAIN_GTT, 0);
}
ret = radeon_cs_space_check_with_bo(rmesa->radeon.cmdbuf.cs, first_elem(&rmesa->radeon.dma.reserved)->bo, RADEON_GEM_DOMAIN_GTT, 0);
if (ret)
return GL_FALSE;