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v3dv: fix push constant range for texel buffer copy pipelines
As per get_texel_buffer_copy_fs(), we load 24 bytes of data. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11843>
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1 changed files with 1 additions and 1 deletions
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@ -176,7 +176,7 @@ create_texel_buffer_copy_pipeline_layout(struct v3dv_device *device,
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.pSetLayouts = ds_layout,
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.pushConstantRangeCount = 1,
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.pPushConstantRanges =
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&(VkPushConstantRange) { VK_SHADER_STAGE_FRAGMENT_BIT, 0, 20 },
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&(VkPushConstantRange) { VK_SHADER_STAGE_FRAGMENT_BIT, 0, 24 },
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};
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result =
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