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i965: Add a warning if something ever hits a bug I noticed.
We'd have to map the VBO and rewrite things to a lower stride to fix it. Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -609,6 +609,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
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static void brw_emit_vertices(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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GLuint i, nr_elements;
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brw_prepare_vertices(brw);
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@ -680,6 +681,9 @@ static void brw_emit_vertices(struct brw_context *brw)
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if (brw->gen == 7)
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dw0 |= GEN7_MOCS_L3 << 16;
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WARN_ONCE(buffer->stride >= (brw->gen >= 5 ? 2048 : 2047),
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"VBO stride %d too large, bad rendering may occur\n",
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buffer->stride);
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OUT_BATCH(dw0 | (buffer->stride << BRW_VB0_PITCH_SHIFT));
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OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
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if (brw->gen >= 5) {
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