anv: Update the README

Adds a note that we support SPIR-V revision 32.  Also, we now support
geometry shaders.
This commit is contained in:
Jason Ekstrand 2015-10-28 12:30:32 -07:00
parent 12feda0c09
commit 8bcba083db

View file

@ -1,5 +1,6 @@
Intel's Open Source Vulkan Driver
Vulkan API Version: 0.170.2
SPIR-V Version: 32
Intro
=====
@ -103,7 +104,7 @@ Supported Features:
- Index buffers, instanced draw, indirect draw
- Nested command buffers
- Consumes SPIR-V (no GLSL "backdoor")
- Fragment and vertex shaders
- Fragment, vertex, and geometry shaders
- Uniform buffers, sampled images, dynamic uniform buffers
- Push constants (to the extent they're supported by SPIR-V v32)
- Color, depth and stencil attachments
@ -120,7 +121,7 @@ Unsupported Features:
- Shader storage buffers
- Shader specialization
- Storage images
- Compute, tesselation, geometry stages
- Compute and tesselation stages
- Sparse resources
- MSAA
- VkkSemaphore and VkEvent