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anv: Update the README
Adds a note that we support SPIR-V revision 32. Also, we now support geometry shaders.
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@ -1,5 +1,6 @@
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Intel's Open Source Vulkan Driver
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Vulkan API Version: 0.170.2
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SPIR-V Version: 32
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Intro
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=====
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@ -103,7 +104,7 @@ Supported Features:
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- Index buffers, instanced draw, indirect draw
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- Nested command buffers
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- Consumes SPIR-V (no GLSL "backdoor")
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- Fragment and vertex shaders
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- Fragment, vertex, and geometry shaders
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- Uniform buffers, sampled images, dynamic uniform buffers
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- Push constants (to the extent they're supported by SPIR-V v32)
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- Color, depth and stencil attachments
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@ -120,7 +121,7 @@ Unsupported Features:
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- Shader storage buffers
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- Shader specialization
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- Storage images
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- Compute, tesselation, geometry stages
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- Compute and tesselation stages
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- Sparse resources
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- MSAA
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- VkkSemaphore and VkEvent
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