panfrost: Remove shader state *base

It is now unused.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-07-31 15:19:44 -07:00
parent c228046b4b
commit 8b53230d47
2 changed files with 0 additions and 4 deletions

View file

@ -2094,8 +2094,6 @@ panfrost_bind_shader_state(
struct panfrost_shader_state *v =
&variants->variants[variant];
v->base = hwcso;
if (type == PIPE_SHADER_FRAGMENT) {
v->alpha_state = ctx->depth_stencil->alpha;

View file

@ -202,8 +202,6 @@ struct panfrost_rasterizer {
/* A shader state corresponds to the actual, current variant of the shader */
struct panfrost_shader_state {
struct pipe_shader_state *base;
/* Compiled, mapped descriptor, ready for the hardware */
bool compiled;
struct mali_shader_meta *tripipe;