freedreno/ir3: fix indirect cb0 load_ubo lowering

We can no longer assume that `state->ranges[0]` is block 0.  It *often*
is, but when we encounter a "real" ubo that we lower to `load_uniform`
before a block 0 `load_ubo`, it could end up another entry in the table.
Resulting in the second pass after gathering ubo ranges, not finding a
valid range.  Which results in a `load_ubo` for a thing that is not
actually a ubo making it's way into ir3 frontend.  Resulting in grabbing
what we think is a ubo address out of some unrelated const register, and
trying to dereference that.  Which as you can imagine, fails in amusing
ways.

Fixes: fc850080ee ("ir3: Rewrite UBO push analysis to support bindless")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4954>
(cherry picked from commit d69f6fd852)
This commit is contained in:
Rob Clark 2020-05-07 13:24:46 -07:00 committed by Eric Engestrom
parent fef7d3c73e
commit 8b409a429f
2 changed files with 3 additions and 3 deletions

View file

@ -175,7 +175,7 @@
"description": "freedreno/ir3: fix indirect cb0 load_ubo lowering",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"master_sha": null,
"because_sha": "fc850080ee304c2a62f7313c4b7ebe121c3ebb53"
},

View file

@ -98,8 +98,8 @@ gather_ubo_ranges(nir_shader *nir, nir_intrinsic_instr *instr,
/* If this is an indirect on UBO 0, we'll still lower it back to
* load_uniform. Set the range to cover all of UBO 0.
*/
state->range[0].start = 0;
state->range[0].end = ALIGN(nir->num_uniforms * 16, 16 * 4);
old_r->start = 0;
old_r->end = ALIGN(nir->num_uniforms * 16, 16 * 4);
}
return;