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intel: aubinator_viewer: add urb view
This is available through a "Show URB" button on the 3DPRIMITIVE instructions. v2: Fix urb allocation end value in tooltip (Rafael) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
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d1c4a62bf8
commit
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3 changed files with 172 additions and 0 deletions
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@ -72,6 +72,7 @@ EXTRA_DIST = \
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tools/aubinator_viewer.cpp \
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tools/aubinator_viewer.h \
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tools/aubinator_viewer_decoder.cpp \
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tools/aubinator_viewer_urb.h \
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tools/imgui/README \
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tools/imgui/stb_textedit.h \
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tools/imgui/meson.build \
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@ -226,6 +226,7 @@ update_mem_for_exec(struct aub_mem *mem, struct aub_file *file, int exec_idx)
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#include "imgui_impl_opengl3.h"
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#include "aubinator_viewer.h"
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#include "aubinator_viewer_urb.h"
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#include "imgui_memory_editor.h"
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struct window {
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@ -274,6 +275,15 @@ struct shader_window {
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size_t shader_size;
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};
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struct urb_window {
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struct window base;
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uint32_t end_urb_offset;
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struct aub_decode_urb_stage_state urb_stages[AUB_DECODE_N_STAGE];
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AubinatorViewerUrb urb_view;
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};
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struct batch_window {
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struct window base;
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@ -396,6 +406,61 @@ new_shader_window(struct aub_mem *mem, uint64_t address, const char *desc)
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return window;
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}
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/* URB windows */
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static void
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display_urb_window(struct window *win)
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{
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struct urb_window *window = (struct urb_window *) win;
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static const char *stages[] = {
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[AUB_DECODE_STAGE_VS] = "VS",
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[AUB_DECODE_STAGE_HS] = "HS",
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[AUB_DECODE_STAGE_DS] = "DS",
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[AUB_DECODE_STAGE_GS] = "GS",
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[AUB_DECODE_STAGE_PS] = "PS",
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[AUB_DECODE_STAGE_CS] = "CS",
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};
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ImGui::Text("URB allocation:");
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window->urb_view.DrawAllocation("##urb",
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ARRAY_SIZE(window->urb_stages),
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window->end_urb_offset,
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stages,
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&window->urb_stages[0]);
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}
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static void
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destroy_urb_window(struct window *win)
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{
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struct urb_window *window = (struct urb_window *) win;
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free(window);
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}
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static struct urb_window *
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new_urb_window(struct aub_viewer_decode_ctx *decode_ctx, uint64_t address)
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{
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struct urb_window *window = xtzalloc(*window);
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snprintf(window->base.name, sizeof(window->base.name),
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"URB view (0x%lx)##%p", address, window);
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list_inithead(&window->base.parent_link);
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window->base.position = ImVec2(-1, -1);
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window->base.size = ImVec2(700, 300);
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window->base.opened = true;
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window->base.display = display_urb_window;
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window->base.destroy = destroy_urb_window;
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window->end_urb_offset = decode_ctx->end_urb_offset;
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memcpy(window->urb_stages, decode_ctx->urb_stages, sizeof(window->urb_stages));
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window->urb_view = AubinatorViewerUrb();
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list_addtail(&window->base.link, &context.windows);
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return window;
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}
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/* Memory editor windows */
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static uint8_t
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@ -588,6 +653,15 @@ batch_display_shader(void *user_data, const char *shader_desc, uint64_t address)
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list_add(&shader_window->base.parent_link, &window->base.children_windows);
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}
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static void
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batch_display_urb(void *user_data, const struct aub_decode_urb_stage_state *stages)
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{
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struct batch_window *window = (struct batch_window *) user_data;
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struct urb_window *urb_window = new_urb_window(&window->decode_ctx, 0);
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list_add(&urb_window->base.parent_link, &window->base.children_windows);
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}
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static void
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batch_edit_address(void *user_data, uint64_t address, uint32_t len)
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{
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@ -747,6 +821,7 @@ new_batch_window(int exec_idx)
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NULL,
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window);
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window->decode_ctx.display_shader = batch_display_shader;
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window->decode_ctx.display_urb = batch_display_urb;
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window->decode_ctx.edit_address = batch_edit_address;
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update_batch_window(window, false, exec_idx);
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96
src/intel/tools/aubinator_viewer_urb.h
Normal file
96
src/intel/tools/aubinator_viewer_urb.h
Normal file
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@ -0,0 +1,96 @@
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#ifndef AUBINATOR_VIEWER_URB_H
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#define AUBINATOR_VIEWER_URB_H
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#include "aubinator_viewer.h"
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#include "imgui.h"
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struct AubinatorViewerUrb {
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float RowHeight;
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AubinatorViewerUrb() {
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RowHeight = 10.0f;
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}
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bool _Hovered(const ImVec2& mouse, bool window_hovered,
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const ImVec2& tl, const ImVec2& br) {
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return window_hovered &&
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tl.x <= mouse.x && tl.y <= mouse.y &&
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br.x > mouse.x && br.y > mouse.y;
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}
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void DrawAllocation(const char *label,
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int n_stages,
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int end_urb_offset,
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const char *stage_names[],
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const struct aub_decode_urb_stage_state *stages) {
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const ImVec2 label_size = ImGui::CalcTextSize("VS entry: ", NULL, true);
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ImVec2 graph_size(ImGui::CalcItemWidth(), 2 * n_stages * label_size.y);
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ImGui::BeginChild(label, ImVec2(0, graph_size.y), false);
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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const float row_height = MAX2(RowHeight, label_size.y);
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const float width = ImGui::GetContentRegionAvailWidth() - label_size.x;
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const float alloc_delta = width / end_urb_offset;
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const ImVec2 window_pos = ImGui::GetWindowPos();
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const ImVec2 mouse_pos = ImGui::GetMousePos();
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const bool window_hovered = ImGui::IsWindowHovered();
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int const_idx = 0;
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for (int s = 0; s < n_stages; s++) {
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const float x = window_pos.x + label_size.x;
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const float y = window_pos.y + s * row_height;
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ImVec2 alloc_pos(window_pos.x, y);
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ImVec2 alloc_tl(x + stages[s].start * alloc_delta, y);
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ImVec2 alloc_br(x + (stages[s].start +
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stages[s].n_entries * stages[s].size) * alloc_delta,
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y + row_height);
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ImVec2 const_tl(x + const_idx * alloc_delta, y);
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ImVec2 const_br(x + (const_idx + stages[s].const_rd_length) * alloc_delta,
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y + row_height);
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char label[40];
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snprintf(label, sizeof(label), "%s: ", stage_names[s]);
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draw_list->AddText(alloc_pos, ImGui::GetColorU32(ImGuiCol_Text), label);
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float r, g, b;
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bool hovered;
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/* URB allocation */
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hovered = _Hovered(mouse_pos, window_hovered, alloc_tl, alloc_br);
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ImGui::ColorConvertHSVtoRGB((2 * s) * 1.0f / (2 * n_stages),
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1.0f, hovered ? 1.0f : 0.8f,
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r, g, b);
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draw_list->AddRectFilled(alloc_tl, alloc_br, ImColor(r, g, b));
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if (hovered) {
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ImGui::SetTooltip("%s: start=%u end=%u",
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stage_names[s],
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stages[s].start,
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stages[s].start + stages[s].n_entries * stages[s].size);
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}
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/* Constant URB input */
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hovered = _Hovered(mouse_pos, window_hovered, const_tl, const_br);
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ImGui::ColorConvertHSVtoRGB((2 * s + 1) * 1.0f / (2 * n_stages),
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1.0f, hovered ? 1.0f : 0.8f,
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r, g, b);
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draw_list->AddRectFilled(const_tl, const_br, ImColor(r, g, b));
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if (hovered) {
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ImGui::SetTooltip("%s constant: start=%u end=%u",
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stage_names[s],
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stages[s].rd_offset,
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stages[s].rd_offset + stages[s].rd_length);
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}
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const_idx += stages[s].const_rd_length;
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}
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ImGui::EndChild();
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}
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};
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#endif /* AUBINATOR_VIEWER_URB_H */
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