intel: aubinator_viewer: add urb view

This is available through a "Show URB" button on the 3DPRIMITIVE
instructions.

v2: Fix urb allocation end value in tooltip (Rafael)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
This commit is contained in:
Lionel Landwerlin 2018-08-03 10:41:01 +01:00
parent d1c4a62bf8
commit 8b0e48887f
3 changed files with 172 additions and 0 deletions

View file

@ -72,6 +72,7 @@ EXTRA_DIST = \
tools/aubinator_viewer.cpp \
tools/aubinator_viewer.h \
tools/aubinator_viewer_decoder.cpp \
tools/aubinator_viewer_urb.h \
tools/imgui/README \
tools/imgui/stb_textedit.h \
tools/imgui/meson.build \

View file

@ -226,6 +226,7 @@ update_mem_for_exec(struct aub_mem *mem, struct aub_file *file, int exec_idx)
#include "imgui_impl_opengl3.h"
#include "aubinator_viewer.h"
#include "aubinator_viewer_urb.h"
#include "imgui_memory_editor.h"
struct window {
@ -274,6 +275,15 @@ struct shader_window {
size_t shader_size;
};
struct urb_window {
struct window base;
uint32_t end_urb_offset;
struct aub_decode_urb_stage_state urb_stages[AUB_DECODE_N_STAGE];
AubinatorViewerUrb urb_view;
};
struct batch_window {
struct window base;
@ -396,6 +406,61 @@ new_shader_window(struct aub_mem *mem, uint64_t address, const char *desc)
return window;
}
/* URB windows */
static void
display_urb_window(struct window *win)
{
struct urb_window *window = (struct urb_window *) win;
static const char *stages[] = {
[AUB_DECODE_STAGE_VS] = "VS",
[AUB_DECODE_STAGE_HS] = "HS",
[AUB_DECODE_STAGE_DS] = "DS",
[AUB_DECODE_STAGE_GS] = "GS",
[AUB_DECODE_STAGE_PS] = "PS",
[AUB_DECODE_STAGE_CS] = "CS",
};
ImGui::Text("URB allocation:");
window->urb_view.DrawAllocation("##urb",
ARRAY_SIZE(window->urb_stages),
window->end_urb_offset,
stages,
&window->urb_stages[0]);
}
static void
destroy_urb_window(struct window *win)
{
struct urb_window *window = (struct urb_window *) win;
free(window);
}
static struct urb_window *
new_urb_window(struct aub_viewer_decode_ctx *decode_ctx, uint64_t address)
{
struct urb_window *window = xtzalloc(*window);
snprintf(window->base.name, sizeof(window->base.name),
"URB view (0x%lx)##%p", address, window);
list_inithead(&window->base.parent_link);
window->base.position = ImVec2(-1, -1);
window->base.size = ImVec2(700, 300);
window->base.opened = true;
window->base.display = display_urb_window;
window->base.destroy = destroy_urb_window;
window->end_urb_offset = decode_ctx->end_urb_offset;
memcpy(window->urb_stages, decode_ctx->urb_stages, sizeof(window->urb_stages));
window->urb_view = AubinatorViewerUrb();
list_addtail(&window->base.link, &context.windows);
return window;
}
/* Memory editor windows */
static uint8_t
@ -588,6 +653,15 @@ batch_display_shader(void *user_data, const char *shader_desc, uint64_t address)
list_add(&shader_window->base.parent_link, &window->base.children_windows);
}
static void
batch_display_urb(void *user_data, const struct aub_decode_urb_stage_state *stages)
{
struct batch_window *window = (struct batch_window *) user_data;
struct urb_window *urb_window = new_urb_window(&window->decode_ctx, 0);
list_add(&urb_window->base.parent_link, &window->base.children_windows);
}
static void
batch_edit_address(void *user_data, uint64_t address, uint32_t len)
{
@ -747,6 +821,7 @@ new_batch_window(int exec_idx)
NULL,
window);
window->decode_ctx.display_shader = batch_display_shader;
window->decode_ctx.display_urb = batch_display_urb;
window->decode_ctx.edit_address = batch_edit_address;
update_batch_window(window, false, exec_idx);

View file

@ -0,0 +1,96 @@
#ifndef AUBINATOR_VIEWER_URB_H
#define AUBINATOR_VIEWER_URB_H
#include "aubinator_viewer.h"
#include "imgui.h"
struct AubinatorViewerUrb {
float RowHeight;
AubinatorViewerUrb() {
RowHeight = 10.0f;
}
bool _Hovered(const ImVec2& mouse, bool window_hovered,
const ImVec2& tl, const ImVec2& br) {
return window_hovered &&
tl.x <= mouse.x && tl.y <= mouse.y &&
br.x > mouse.x && br.y > mouse.y;
}
void DrawAllocation(const char *label,
int n_stages,
int end_urb_offset,
const char *stage_names[],
const struct aub_decode_urb_stage_state *stages) {
const ImVec2 label_size = ImGui::CalcTextSize("VS entry: ", NULL, true);
ImVec2 graph_size(ImGui::CalcItemWidth(), 2 * n_stages * label_size.y);
ImGui::BeginChild(label, ImVec2(0, graph_size.y), false);
ImDrawList* draw_list = ImGui::GetWindowDrawList();
const float row_height = MAX2(RowHeight, label_size.y);
const float width = ImGui::GetContentRegionAvailWidth() - label_size.x;
const float alloc_delta = width / end_urb_offset;
const ImVec2 window_pos = ImGui::GetWindowPos();
const ImVec2 mouse_pos = ImGui::GetMousePos();
const bool window_hovered = ImGui::IsWindowHovered();
int const_idx = 0;
for (int s = 0; s < n_stages; s++) {
const float x = window_pos.x + label_size.x;
const float y = window_pos.y + s * row_height;
ImVec2 alloc_pos(window_pos.x, y);
ImVec2 alloc_tl(x + stages[s].start * alloc_delta, y);
ImVec2 alloc_br(x + (stages[s].start +
stages[s].n_entries * stages[s].size) * alloc_delta,
y + row_height);
ImVec2 const_tl(x + const_idx * alloc_delta, y);
ImVec2 const_br(x + (const_idx + stages[s].const_rd_length) * alloc_delta,
y + row_height);
char label[40];
snprintf(label, sizeof(label), "%s: ", stage_names[s]);
draw_list->AddText(alloc_pos, ImGui::GetColorU32(ImGuiCol_Text), label);
float r, g, b;
bool hovered;
/* URB allocation */
hovered = _Hovered(mouse_pos, window_hovered, alloc_tl, alloc_br);
ImGui::ColorConvertHSVtoRGB((2 * s) * 1.0f / (2 * n_stages),
1.0f, hovered ? 1.0f : 0.8f,
r, g, b);
draw_list->AddRectFilled(alloc_tl, alloc_br, ImColor(r, g, b));
if (hovered) {
ImGui::SetTooltip("%s: start=%u end=%u",
stage_names[s],
stages[s].start,
stages[s].start + stages[s].n_entries * stages[s].size);
}
/* Constant URB input */
hovered = _Hovered(mouse_pos, window_hovered, const_tl, const_br);
ImGui::ColorConvertHSVtoRGB((2 * s + 1) * 1.0f / (2 * n_stages),
1.0f, hovered ? 1.0f : 0.8f,
r, g, b);
draw_list->AddRectFilled(const_tl, const_br, ImColor(r, g, b));
if (hovered) {
ImGui::SetTooltip("%s constant: start=%u end=%u",
stage_names[s],
stages[s].rd_offset,
stages[s].rd_offset + stages[s].rd_length);
}
const_idx += stages[s].const_rd_length;
}
ImGui::EndChild();
}
};
#endif /* AUBINATOR_VIEWER_URB_H */