st/nine: Add missing changed states to pixel stateblocks

Some states were not properly recorded in pixel stateblocks.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-10-23 12:16:38 +02:00
parent b3b593b83b
commit 8b021be769

View file

@ -2520,7 +2520,10 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
}
if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
dst->changed.group |=
NINE_STATE_PS | NINE_STATE_PS_CONST;
NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND |
NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST |
NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
/* TODO: texture/sampler state */
memcpy(dst->changed.rs,
nine_render_states_pixel, sizeof(dst->changed.rs));