mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-01 10:18:05 +02:00
Implemented GL_NV_texture_rectangle extension.
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
This commit is contained in:
parent
8bdd0dc8d0
commit
8afe7de8de
37 changed files with 921 additions and 371 deletions
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@ -1511,7 +1511,7 @@ static void SetRenderStates( GLcontext *ctx )
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/*================================================*/
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/* Check too see if there are new TEXTURE states. */
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/*================================================*/
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if ( ctx->Texture._ReallyEnabled )
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if ( ctx->Texture._EnabledUnits )
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{
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switch( ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode )
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{
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@ -1871,9 +1871,9 @@ static void DebugRenderStates( GLcontext *ctx, BOOL bForce )
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/*================================================*/
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/* Check too see if there are new TEXTURE states. */
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/*================================================*/
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if ( texture != ctx->Texture._ReallyEnabled )
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if ( texture != ctx->Texture._EnabledUnits )
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{
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texture = ctx->Texture._ReallyEnabled;
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texture = ctx->Texture._EnabledUnits;
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DPF(( 0, "\tTexture\t\t%s", (texture) ? "ENABLED" : "--------" ));
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}
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@ -413,7 +413,7 @@ static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx)
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if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
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if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
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if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
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if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
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if (ctx->Light.ShadeModel==GL_SMOOTH
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&& swrast->_RasterMask==DEPTH_BIT
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@ -1,4 +1,4 @@
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/* $Id: fxdd.c,v 1.87 2002/06/15 02:38:16 brianp Exp $ */
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/* $Id: fxdd.c,v 1.88 2002/06/15 03:03:10 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -841,14 +841,15 @@ fx_check_IsInHardware(GLcontext * ctx)
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/* Unsupported texture/multitexture cases */
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if (fxMesa->haveTwoTMUs) {
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if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D))
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return GL_FALSE; /* can't do 3D textures */
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if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D))
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return GL_FALSE; /* can't do 1D textures */
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/* we can only do 2D textures */
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if (ctx->Texture.Unit[0]._ReallyEnabled & ~TEXTURE_2D_BIT)
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return GL_FALSE;
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if (ctx->Texture.Unit[1]._ReallyEnabled & ~TEXTURE_2D_BIT)
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return GL_FALSE;
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if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) {
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if (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) {
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if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
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(ctx->Texture._ReallyEnabled & TEXTURE1_2D ||
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(ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT ||
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ctx->Texture.Unit[0].EnvColor[0] != 0 ||
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ctx->Texture.Unit[0].EnvColor[1] != 0 ||
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ctx->Texture.Unit[0].EnvColor[2] != 0 ||
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@ -859,7 +860,7 @@ fx_check_IsInHardware(GLcontext * ctx)
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return GL_FALSE;
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}
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if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) {
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if (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) {
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if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
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return GL_FALSE;
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if (ctx->Texture.Unit[1]._Current->Image[0]->Border > 0)
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@ -873,9 +874,10 @@ fx_check_IsInHardware(GLcontext * ctx)
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/* KW: This was wrong (I think) and I changed it... which doesn't mean
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* it is now correct...
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* BP: The old condition just seemed to test if both texture units
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* were enabled. That's easy!
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*/
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if ((ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) &&
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(ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D))) {
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if (ctx->Texture._EnabledUnits == 0x3) {
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/* Can't use multipass to blend a multitextured triangle - fall
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* back to software.
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*/
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@ -893,16 +895,12 @@ fx_check_IsInHardware(GLcontext * ctx)
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}
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}
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else {
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if ((ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
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/* Not very well written ... */
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((ctx->Texture._ReallyEnabled & TEXTURE0_1D) &&
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(!(ctx->Texture._ReallyEnabled & TEXTURE0_2D)))
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) {
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/* we have just one texture unit */
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if (ctx->Texture._EnabledUnits > 0x1) {
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return GL_FALSE;
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}
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if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) &&
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if ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) &&
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(ctx->Texture.Unit[0].EnvMode == GL_BLEND)) {
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return GL_FALSE;
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}
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@ -1,4 +1,4 @@
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/* $Id: fxsetup.c,v 1.36 2001/09/23 16:50:01 brianp Exp $ */
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/* $Id: fxsetup.c,v 1.37 2002/06/15 03:03:10 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1002,39 +1002,25 @@ static void
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fxSetupTexture_NoLock(GLcontext * ctx)
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{
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fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
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GLuint tex2Denabled;
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if (MESA_VERBOSE & VERBOSE_DRIVER) {
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fprintf(stderr, "fxmesa: fxSetupTexture(...)\n");
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}
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/* Texture Combine, Color Combine and Alpha Combine.
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*/
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tex2Denabled = (ctx->Texture._ReallyEnabled & TEXTURE0_2D);
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if (fxMesa->haveTwoTMUs)
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tex2Denabled |= (ctx->Texture._ReallyEnabled & TEXTURE1_2D);
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switch (tex2Denabled) {
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case TEXTURE0_2D:
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/* Texture Combine, Color Combine and Alpha Combine. */
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if (ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT &&
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ctx->Texture.Unit[1]._ReallyEnabled == TEXTURE_2D_BIT &&
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fxMesa->haveTwoTMUs) {
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fxSetupTextureDoubleTMU_NoLock(ctx);
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}
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else if (ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT) {
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fxSetupTextureSingleTMU_NoLock(ctx, 0);
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break;
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case TEXTURE1_2D:
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}
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else if (ctx->Texture.Unit[1]._ReallyEnabled == TEXTURE_2D_BIT) {
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fxSetupTextureSingleTMU_NoLock(ctx, 1);
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break;
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case (TEXTURE0_2D | TEXTURE1_2D):
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if (fxMesa->haveTwoTMUs)
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fxSetupTextureDoubleTMU_NoLock(ctx);
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else {
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if (MESA_VERBOSE & VERBOSE_DRIVER)
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fprintf(stderr, "fxmesa: enabling fake multitexture\n");
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fxSetupTextureSingleTMU_NoLock(ctx, 0);
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}
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break;
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default:
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}
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else {
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fxSetupTextureNone_NoLock(ctx);
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break;
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}
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}
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@ -1,4 +1,4 @@
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/* $Id: fxvb.c,v 1.13 2002/06/15 02:38:16 brianp Exp $ */
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/* $Id: fxvb.c,v 1.14 2002/06/15 03:03:10 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -342,8 +342,8 @@ void fxChooseVertexState( GLcontext *ctx )
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fxMesa->tmu_source[0] = 0;
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fxMesa->tmu_source[1] = 1;
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if (ctx->Texture._ReallyEnabled & TEXTURE1_ANY) {
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if (ctx->Texture._ReallyEnabled & TEXTURE0_ANY) {
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if (ctx->Texture._EnabledUnits & 0x2) {
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if (ctx->Texture._EnabledUnits & 0x1) {
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ind |= SETUP_TMU1|SETUP_TMU0;
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}
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else {
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@ -352,7 +352,7 @@ void fxChooseVertexState( GLcontext *ctx )
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ind |= SETUP_TMU0;
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}
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}
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else if (ctx->Texture._ReallyEnabled & TEXTURE0_ANY) {
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else if (ctx->Texture._EnabledUnits & 0x1) {
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ind |= SETUP_TMU0;
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}
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@ -1,4 +1,4 @@
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/* $Id: osmesa.c,v 1.81 2002/06/15 02:38:17 brianp Exp $ */
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/* $Id: osmesa.c,v 1.82 2002/06/15 03:03:10 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1802,7 +1802,7 @@ osmesa_choose_line_function( GLcontext *ctx )
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if (CHAN_BITS != 8) return NULL;
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if (ctx->RenderMode != GL_RENDER) return NULL;
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if (ctx->Line.SmoothFlag) return NULL;
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if (ctx->Texture._ReallyEnabled) return NULL;
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if (ctx->Texture._EnabledUnits) return NULL;
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if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
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if (ctx->Line.Width != 1.0F) return NULL;
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if (ctx->Line.StippleFlag) return NULL;
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@ -1956,7 +1956,7 @@ osmesa_choose_triangle_function( GLcontext *ctx )
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if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
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if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
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if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
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if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
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if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
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if (osmesa->format != OSMESA_RGBA &&
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osmesa->format != OSMESA_BGRA &&
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osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
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@ -1,4 +1,4 @@
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/* $Id: wmesa.c,v 1.30 2002/06/15 02:38:17 brianp Exp $ */
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/* $Id: wmesa.c,v 1.31 2002/06/15 03:03:10 brianp Exp $ */
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/*
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* Windows (Win32) device driver for Mesa 3.4
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@ -3201,7 +3201,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
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int depth = wmesa->cColorBits;
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if (ctx->Polygon.SmoothFlag) return NULL;
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if (ctx->Texture._ReallyEnabled) return NULL;
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if (ctx->Texture._EnabledUnits) return NULL;
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if (!wmesa->db_flag) return NULL;
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if (ctx->swrast->_RasterMask & MULTI_DRAW_BIT) return NULL;
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@ -421,7 +421,7 @@ extern points_func choose_points_function( GLcontext* ctx )
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{
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STARTPROFILE
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if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
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&& !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) {
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&& ctx->Texture._EnabledUnits == 0 && ctx->Visual->RGBAflag) {
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ENDPROFILE(choose_points_function)
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return fast_rgb_points;
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}
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@ -479,7 +479,7 @@ static line_func choose_line_function( GLcontext* ctx )
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STARTPROFILE
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if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
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&& ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
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&& !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
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&& ctx->Texture._EnabledUnits == 0 && Current->rgb_flag) {
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ENDPROFILE(choose_line_function)
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return fast_flat_rgb_line;
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}
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@ -590,7 +590,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
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{
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if (ctx->Polygon.SmoothFlag) return NULL;
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if (ctx->Polygon.StippleFlag) return NULL;
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if (ctx->Texture._ReallyEnabled) return NULL;
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if (ctx->Texture._EnabledUnits) return NULL;
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if (ctx->_RasterMask==DEPTH_BIT
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&& ctx->Depth.Func==GL_LESS
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@ -661,7 +661,7 @@ static polygon_func choose_polygon_function( GLcontext* ctx )
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STARTPROFILE
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if (!ctx->Polygon.SmoothFlag && !ctx->Polygon.StippleFlag
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&& ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
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&& !ctx->Texture._ReallyEnabled && Current->rgb_flag==GL_TRUE) {
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&& ctx->Texture._EnabledUnits == 0 && Current->rgb_flag==GL_TRUE) {
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ENDPROFILE(choose_polygon_function)
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return fast_flat_rgb_polygon;
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}
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@ -1,4 +1,4 @@
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/* $Id: xm_line.c,v 1.19 2002/06/15 02:38:17 brianp Exp $ */
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/* $Id: xm_line.c,v 1.20 2002/06/15 03:03:10 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -101,7 +101,7 @@ void xmesa_choose_point( GLcontext *ctx )
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if (ctx->RenderMode == GL_RENDER
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&& ctx->Point.Size == 1.0F && !ctx->Point.SmoothFlag
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&& swrast->_RasterMask == 0
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&& !ctx->Texture._ReallyEnabled
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&& !ctx->Texture._EnabledUnits
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&& xmesa->xm_buffer->buffer != XIMAGE) {
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swrast->Point = draw_points_ANY_pixmap;
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}
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@ -557,7 +557,7 @@ static swrast_line_func get_line_func( GLcontext *ctx )
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if (ctx->RenderMode != GL_RENDER) return (swrast_line_func) NULL;
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if (ctx->Line.SmoothFlag) return (swrast_line_func) NULL;
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if (ctx->Texture._ReallyEnabled) return (swrast_line_func) NULL;
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if (ctx->Texture._EnabledUnits) return (swrast_line_func) NULL;
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if (ctx->Light.ShadeModel != GL_FLAT) return (swrast_line_func) NULL;
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if (ctx->Line.StippleFlag) return (swrast_line_func) NULL;
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if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_line_func) NULL;
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@ -1,4 +1,4 @@
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/* $Id: xm_tri.c,v 1.23 2002/06/15 02:38:17 brianp Exp $ */
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/* $Id: xm_tri.c,v 1.24 2002/06/15 03:03:10 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1529,7 +1529,7 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
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if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
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if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
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if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
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if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
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if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_tri_func) NULL;
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if (xmesa->xm_buffer->buffer==XIMAGE) {
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@ -1,4 +1,4 @@
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/* $Id: attrib.c,v 1.67 2002/06/15 02:38:15 brianp Exp $ */
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/* $Id: attrib.c,v 1.68 2002/06/15 03:03:06 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -81,9 +81,7 @@ copy_texobj_state( struct gl_texture_object *dest,
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const struct gl_texture_object *src )
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{
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dest->Name = src->Name;
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/*
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dest->Dimensions = src->Dimensions;
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*/
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/*dest->Target = src->Target*/
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dest->Priority = src->Priority;
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dest->BorderColor[0] = src->BorderColor[0];
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dest->BorderColor[1] = src->BorderColor[1];
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@ -383,6 +381,7 @@ _mesa_PushAttrib(GLbitfield mask)
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ctx->Texture.Unit[u].Current2D->RefCount++;
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ctx->Texture.Unit[u].Current3D->RefCount++;
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ctx->Texture.Unit[u].CurrentCubeMap->RefCount++;
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ctx->Texture.Unit[u].CurrentRect->RefCount++;
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}
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attr = MALLOC_STRUCT( gl_texture_attrib );
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MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
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@ -392,6 +391,7 @@ _mesa_PushAttrib(GLbitfield mask)
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copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].Current2D);
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copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].Current3D);
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copy_texobj_state(&attr->Unit[u].SavedCubeMap, attr->Unit[u].CurrentCubeMap);
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copy_texobj_state(&attr->Unit[u].SavedRect, attr->Unit[u].CurrentRect);
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}
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newnode = new_attrib_node( GL_TEXTURE_BIT );
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newnode->data = attr;
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@ -580,11 +580,17 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
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(*ctx->Driver.ActiveTexture)(ctx, i);
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}
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(*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D,
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(GLboolean) (enable->Texture[i] & TEXTURE0_1D) );
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(GLboolean) (enable->Texture[i] & TEXTURE_1D_BIT) );
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(*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D,
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(GLboolean) (enable->Texture[i] & TEXTURE0_2D) );
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(GLboolean) (enable->Texture[i] & TEXTURE_2D_BIT) );
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(*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D,
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(GLboolean) (enable->Texture[i] & TEXTURE0_3D) );
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(GLboolean) (enable->Texture[i] & TEXTURE_3D_BIT) );
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if (ctx->Extensions.ARB_texture_cube_map)
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(*ctx->Driver.Enable)( ctx, GL_TEXTURE_CUBE_MAP_ARB,
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(GLboolean) (enable->Texture[i] & TEXTURE_CUBE_BIT) );
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if (ctx->Extensions.NV_texture_rectangle)
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(*ctx->Driver.Enable)( ctx, GL_TEXTURE_RECTANGLE_NV,
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(GLboolean) (enable->Texture[i] & TEXTURE_RECT_BIT) );
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}
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}
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|
|
@ -627,18 +633,22 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
|
|||
|
||||
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
||||
const struct gl_texture_unit *unit = &texAttrib->Unit[u];
|
||||
GLuint numObjs, i;
|
||||
GLuint i;
|
||||
|
||||
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u);
|
||||
_mesa_set_enable(ctx, GL_TEXTURE_1D,
|
||||
(GLboolean) (unit->Enabled & TEXTURE0_1D ? GL_TRUE : GL_FALSE));
|
||||
(GLboolean) (unit->Enabled & TEXTURE_1D_BIT ? GL_TRUE : GL_FALSE));
|
||||
_mesa_set_enable(ctx, GL_TEXTURE_2D,
|
||||
(GLboolean) (unit->Enabled & TEXTURE0_2D ? GL_TRUE : GL_FALSE));
|
||||
(GLboolean) (unit->Enabled & TEXTURE_2D_BIT ? GL_TRUE : GL_FALSE));
|
||||
_mesa_set_enable(ctx, GL_TEXTURE_3D,
|
||||
(GLboolean) (unit->Enabled & TEXTURE0_3D ? GL_TRUE : GL_FALSE));
|
||||
(GLboolean) (unit->Enabled & TEXTURE_3D_BIT ? GL_TRUE : GL_FALSE));
|
||||
if (ctx->Extensions.ARB_texture_cube_map) {
|
||||
_mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
|
||||
(GLboolean) (unit->Enabled & TEXTURE0_CUBE ? GL_TRUE : GL_FALSE));
|
||||
(GLboolean) (unit->Enabled & TEXTURE_CUBE_BIT ? GL_TRUE : GL_FALSE));
|
||||
}
|
||||
if (ctx->Extensions.NV_texture_rectangle) {
|
||||
_mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
|
||||
(GLboolean) (unit->Enabled & TEXTURE_RECT_BIT ? GL_TRUE : GL_FALSE));
|
||||
}
|
||||
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
|
||||
_mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
|
||||
|
|
@ -695,9 +705,7 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
|
|||
}
|
||||
|
||||
/* Restore texture object state */
|
||||
numObjs = ctx->Extensions.ARB_texture_cube_map ? 4 : 3;
|
||||
|
||||
for (i = 0; i < numObjs; i++) {
|
||||
for (i = 0; i < 5; i++) {
|
||||
GLenum target = 0;
|
||||
const struct gl_texture_object *obj = NULL;
|
||||
GLfloat bordColor[4];
|
||||
|
|
@ -716,9 +724,17 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
|
|||
obj = &unit->Saved3D;
|
||||
break;
|
||||
case 3:
|
||||
if (!ctx->Extensions.ARB_texture_cube_map)
|
||||
continue;
|
||||
target = GL_TEXTURE_CUBE_MAP_ARB;
|
||||
obj = &unit->SavedCubeMap;
|
||||
break;
|
||||
case 4:
|
||||
if (!ctx->Extensions.NV_texture_rectangle)
|
||||
continue;
|
||||
target = GL_TEXTURE_RECTANGLE_NV;
|
||||
obj = &unit->SavedRect;
|
||||
break;
|
||||
default:
|
||||
; /* silence warnings */
|
||||
}
|
||||
|
|
@ -770,6 +786,7 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
|
|||
ctx->Texture.Unit[u].Current2D->RefCount--;
|
||||
ctx->Texture.Unit[u].Current3D->RefCount--;
|
||||
ctx->Texture.Unit[u].CurrentCubeMap->RefCount--;
|
||||
ctx->Texture.Unit[u].CurrentRect->RefCount--;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
/* $Id: config.h,v 1.39 2002/06/15 02:38:15 brianp Exp $ */
|
||||
/* $Id: config.h,v 1.40 2002/06/15 03:03:07 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 4.1
|
||||
*
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
|
|
@ -109,9 +109,12 @@
|
|||
/* Number of 3D texture mipmap levels */
|
||||
#define MAX_3D_TEXTURE_LEVELS 8
|
||||
|
||||
/* Number of cube texture mipmap levels */
|
||||
/* Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
|
||||
#define MAX_CUBE_TEXTURE_LEVELS 12
|
||||
|
||||
/* Maximum rectangular texture size - GL_NV_texture_rectangle */
|
||||
#define MAX_TEXTURE_RECT_SIZE 2048
|
||||
|
||||
/* Number of texture units - GL_ARB_multitexture */
|
||||
#define MAX_TEXTURE_UNITS 8
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: context.c,v 1.167 2002/06/15 02:38:15 brianp Exp $ */
|
||||
/* $Id: context.c,v 1.168 2002/06/15 03:03:07 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -644,26 +644,33 @@ alloc_shared_state( void )
|
|||
/* Default Texture objects */
|
||||
outOfMemory = GL_FALSE;
|
||||
|
||||
ss->Default1D = _mesa_alloc_texture_object(ss, 0, 1);
|
||||
ss->Default1D = _mesa_alloc_texture_object(ss, 0, GL_TEXTURE_1D);
|
||||
if (!ss->Default1D) {
|
||||
outOfMemory = GL_TRUE;
|
||||
}
|
||||
|
||||
ss->Default2D = _mesa_alloc_texture_object(ss, 0, 2);
|
||||
ss->Default2D = _mesa_alloc_texture_object(ss, 0, GL_TEXTURE_2D);
|
||||
if (!ss->Default2D) {
|
||||
outOfMemory = GL_TRUE;
|
||||
}
|
||||
|
||||
ss->Default3D = _mesa_alloc_texture_object(ss, 0, 3);
|
||||
ss->Default3D = _mesa_alloc_texture_object(ss, 0, GL_TEXTURE_3D);
|
||||
if (!ss->Default3D) {
|
||||
outOfMemory = GL_TRUE;
|
||||
}
|
||||
|
||||
ss->DefaultCubeMap = _mesa_alloc_texture_object(ss, 0, 6);
|
||||
ss->DefaultCubeMap = _mesa_alloc_texture_object(ss, 0,
|
||||
GL_TEXTURE_CUBE_MAP_ARB);
|
||||
if (!ss->DefaultCubeMap) {
|
||||
outOfMemory = GL_TRUE;
|
||||
}
|
||||
|
||||
ss->DefaultRect = _mesa_alloc_texture_object(ss, 0,
|
||||
GL_TEXTURE_RECTANGLE_NV);
|
||||
if (!ss->DefaultRect) {
|
||||
outOfMemory = GL_TRUE;
|
||||
}
|
||||
|
||||
if (!ss->DisplayList || !ss->TexObjects || !ss->VertexPrograms
|
||||
|| outOfMemory) {
|
||||
/* Ran out of memory at some point. Free everything and return NULL */
|
||||
|
|
@ -681,6 +688,8 @@ alloc_shared_state( void )
|
|||
_mesa_free_texture_object(ss, ss->Default3D);
|
||||
if (ss->DefaultCubeMap)
|
||||
_mesa_free_texture_object(ss, ss->DefaultCubeMap);
|
||||
if (ss->DefaultRect)
|
||||
_mesa_free_texture_object(ss, ss->DefaultRect);
|
||||
FREE(ss);
|
||||
return NULL;
|
||||
}
|
||||
|
|
@ -839,6 +848,7 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
|
|||
texUnit->Current2D = ctx->Shared->Default2D;
|
||||
texUnit->Current3D = ctx->Shared->Default3D;
|
||||
texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
|
||||
texUnit->CurrentRect = ctx->Shared->DefaultRect;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -896,6 +906,7 @@ init_attrib_groups( GLcontext *ctx )
|
|||
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
|
||||
ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
|
||||
ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
|
||||
ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
|
||||
ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
|
||||
ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
|
||||
ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
|
||||
|
|
@ -1285,7 +1296,8 @@ init_attrib_groups( GLcontext *ctx )
|
|||
|
||||
/* Texture group */
|
||||
ctx->Texture.CurrentUnit = 0; /* multitexture */
|
||||
ctx->Texture._ReallyEnabled = 0;
|
||||
ctx->Texture._ReallyEnabled = 0; /* XXX obsolete */
|
||||
ctx->Texture._EnabledUnits = 0;
|
||||
for (i=0; i<MAX_TEXTURE_UNITS; i++)
|
||||
init_texture_unit( ctx, i );
|
||||
ctx->Texture.SharedPalette = GL_FALSE;
|
||||
|
|
@ -1484,25 +1496,26 @@ alloc_proxy_textures( GLcontext *ctx )
|
|||
GLboolean out_of_memory;
|
||||
GLint i;
|
||||
|
||||
ctx->Texture.Proxy1D = _mesa_alloc_texture_object(NULL, 0, 1);
|
||||
ctx->Texture.Proxy1D = _mesa_alloc_texture_object(NULL, 0, GL_TEXTURE_1D);
|
||||
if (!ctx->Texture.Proxy1D) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
ctx->Texture.Proxy2D = _mesa_alloc_texture_object(NULL, 0, 2);
|
||||
ctx->Texture.Proxy2D = _mesa_alloc_texture_object(NULL, 0, GL_TEXTURE_2D);
|
||||
if (!ctx->Texture.Proxy2D) {
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.Proxy1D);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
ctx->Texture.Proxy3D = _mesa_alloc_texture_object(NULL, 0, 3);
|
||||
ctx->Texture.Proxy3D = _mesa_alloc_texture_object(NULL, 0, GL_TEXTURE_3D);
|
||||
if (!ctx->Texture.Proxy3D) {
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.Proxy1D);
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.Proxy2D);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
ctx->Texture.ProxyCubeMap = _mesa_alloc_texture_object(NULL, 0, 6);
|
||||
ctx->Texture.ProxyCubeMap = _mesa_alloc_texture_object(NULL, 0,
|
||||
GL_TEXTURE_CUBE_MAP_ARB);
|
||||
if (!ctx->Texture.ProxyCubeMap) {
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.Proxy1D);
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.Proxy2D);
|
||||
|
|
@ -1510,6 +1523,16 @@ alloc_proxy_textures( GLcontext *ctx )
|
|||
return GL_FALSE;
|
||||
}
|
||||
|
||||
ctx->Texture.ProxyRect = _mesa_alloc_texture_object(NULL, 0,
|
||||
GL_TEXTURE_RECTANGLE_NV);
|
||||
if (!ctx->Texture.ProxyRect) {
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.Proxy1D);
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.Proxy2D);
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.Proxy3D);
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.ProxyCubeMap);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
out_of_memory = GL_FALSE;
|
||||
for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
|
||||
ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
|
||||
|
|
@ -1523,6 +1546,10 @@ alloc_proxy_textures( GLcontext *ctx )
|
|||
out_of_memory = GL_TRUE;
|
||||
}
|
||||
}
|
||||
ctx->Texture.ProxyRect->Image[0] = _mesa_alloc_texture_image();
|
||||
if (!ctx->Texture.ProxyRect->Image[0])
|
||||
out_of_memory = GL_TRUE;
|
||||
|
||||
if (out_of_memory) {
|
||||
for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
|
||||
if (ctx->Texture.Proxy1D->Image[i]) {
|
||||
|
|
@ -1538,10 +1565,14 @@ alloc_proxy_textures( GLcontext *ctx )
|
|||
_mesa_free_texture_image(ctx->Texture.ProxyCubeMap->Image[i]);
|
||||
}
|
||||
}
|
||||
if (ctx->Texture.ProxyRect->Image[0]) {
|
||||
_mesa_free_texture_image(ctx->Texture.ProxyRect->Image[0]);
|
||||
}
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.Proxy1D);
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.Proxy2D);
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.Proxy3D);
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.ProxyCubeMap);
|
||||
_mesa_free_texture_object(NULL, ctx->Texture.ProxyRect);
|
||||
return GL_FALSE;
|
||||
}
|
||||
else {
|
||||
|
|
@ -1647,6 +1678,7 @@ _mesa_initialize_context( GLcontext *ctx,
|
|||
ctx->Shared->Default2D->RefCount += MAX_TEXTURE_UNITS;
|
||||
ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS;
|
||||
ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS;
|
||||
ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS;
|
||||
|
||||
init_attrib_groups( ctx );
|
||||
|
||||
|
|
@ -1862,6 +1894,7 @@ _mesa_free_context_data( GLcontext *ctx )
|
|||
_mesa_free_texture_object( NULL, ctx->Texture.Proxy2D );
|
||||
_mesa_free_texture_object( NULL, ctx->Texture.Proxy3D );
|
||||
_mesa_free_texture_object( NULL, ctx->Texture.ProxyCubeMap );
|
||||
_mesa_free_texture_object( NULL, ctx->Texture.ProxyRect );
|
||||
|
||||
/* Free evaluator data */
|
||||
if (ctx->EvalMap.Map1Vertex3.Points)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: enable.c,v 1.65 2002/06/15 02:38:15 brianp Exp $ */
|
||||
/* $Id: enable.c,v 1.66 2002/06/15 03:03:07 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -539,9 +539,9 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
|
|||
case GL_TEXTURE_1D: {
|
||||
const GLuint curr = ctx->Texture.CurrentUnit;
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
|
||||
GLuint newenabled = texUnit->Enabled & ~TEXTURE0_1D;
|
||||
GLuint newenabled = texUnit->Enabled & ~TEXTURE_1D_BIT;
|
||||
if (state)
|
||||
newenabled |= TEXTURE0_1D;
|
||||
newenabled |= TEXTURE_1D_BIT;
|
||||
if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
|
||||
return;
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
|
|
@ -551,9 +551,9 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
|
|||
case GL_TEXTURE_2D: {
|
||||
const GLuint curr = ctx->Texture.CurrentUnit;
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
|
||||
GLuint newenabled = texUnit->Enabled & ~TEXTURE0_2D;
|
||||
GLuint newenabled = texUnit->Enabled & ~TEXTURE_2D_BIT;
|
||||
if (state)
|
||||
newenabled |= TEXTURE0_2D;
|
||||
newenabled |= TEXTURE_2D_BIT;
|
||||
if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
|
||||
return;
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
|
|
@ -563,9 +563,9 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
|
|||
case GL_TEXTURE_3D: {
|
||||
const GLuint curr = ctx->Texture.CurrentUnit;
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
|
||||
GLuint newenabled = texUnit->Enabled & ~TEXTURE0_3D;
|
||||
GLuint newenabled = texUnit->Enabled & ~TEXTURE_3D_BIT;
|
||||
if (state)
|
||||
newenabled |= TEXTURE0_3D;
|
||||
newenabled |= TEXTURE_3D_BIT;
|
||||
if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
|
||||
return;
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
|
|
@ -720,10 +720,10 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
|
|||
{
|
||||
const GLuint curr = ctx->Texture.CurrentUnit;
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
|
||||
GLuint newenabled = texUnit->Enabled & ~TEXTURE0_CUBE;
|
||||
GLuint newenabled = texUnit->Enabled & ~TEXTURE_CUBE_BIT;
|
||||
CHECK_EXTENSION(ARB_texture_cube_map);
|
||||
if (state)
|
||||
newenabled |= TEXTURE0_CUBE;
|
||||
newenabled |= TEXTURE_CUBE_BIT;
|
||||
if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
|
||||
return;
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
|
|
@ -872,6 +872,22 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
|
|||
}
|
||||
break;
|
||||
|
||||
/* GL_NV_texture_rectangle */
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
{
|
||||
const GLuint curr = ctx->Texture.CurrentUnit;
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
|
||||
GLuint newenabled = texUnit->Enabled & ~TEXTURE_RECT_BIT;
|
||||
CHECK_EXTENSION(NV_texture_rectangle);
|
||||
if (state)
|
||||
newenabled |= TEXTURE_RECT_BIT;
|
||||
if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled)
|
||||
return;
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
texUnit->Enabled = newenabled;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
|
||||
return;
|
||||
|
|
@ -1021,19 +1037,19 @@ _mesa_IsEnabled( GLenum cap )
|
|||
{
|
||||
const struct gl_texture_unit *texUnit;
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE;
|
||||
return (texUnit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
case GL_TEXTURE_2D:
|
||||
{
|
||||
const struct gl_texture_unit *texUnit;
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE;
|
||||
return (texUnit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
case GL_TEXTURE_3D:
|
||||
{
|
||||
const struct gl_texture_unit *texUnit;
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE;
|
||||
return (texUnit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
case GL_TEXTURE_GEN_Q:
|
||||
{
|
||||
|
|
@ -1133,7 +1149,7 @@ _mesa_IsEnabled( GLenum cap )
|
|||
{
|
||||
const struct gl_texture_unit *texUnit;
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
return (texUnit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE;
|
||||
return (texUnit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
/* GL_ARB_multisample */
|
||||
|
|
@ -1236,6 +1252,15 @@ _mesa_IsEnabled( GLenum cap )
|
|||
return ctx->Eval.Map2Attrib[map];
|
||||
}
|
||||
|
||||
/* GL_NV_texture_rectangle */
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
CHECK_EXTENSION(NV_texture_rectangle);
|
||||
{
|
||||
const struct gl_texture_unit *texUnit;
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
|
||||
return GL_FALSE;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: extensions.c,v 1.74 2002/05/27 17:04:53 brianp Exp $ */
|
||||
/* $Id: extensions.c,v 1.75 2002/06/15 03:03:08 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -114,6 +114,7 @@ static struct {
|
|||
{ ON, "GL_MESA_window_pos", F(MESA_window_pos) },
|
||||
{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
|
||||
{ OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
|
||||
{ OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
|
||||
{ ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
|
||||
{ OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
|
||||
{ OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
|
||||
|
|
@ -178,6 +179,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
|
|||
"GL_MESA_resize_buffers",
|
||||
"GL_NV_blend_square",
|
||||
"GL_NV_point_sprite",
|
||||
"GL_NV_texture_rectangle",
|
||||
"GL_NV_texgen_reflection",
|
||||
"GL_NV_vertex_program",
|
||||
"GL_NV_vertex_program1_1",
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: get.c,v 1.81 2002/06/15 02:38:15 brianp Exp $ */
|
||||
/* $Id: get.c,v 1.82 2002/06/15 03:03:08 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -1441,6 +1441,20 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
|
|||
*params = 0;
|
||||
break;
|
||||
|
||||
/* GL_NV_texture_rectangle */
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
CHECK_EXTENSION_B(NV_texture_rectangle);
|
||||
*params = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
|
||||
break;
|
||||
case GL_TEXTURE_BINDING_RECTANGLE_NV:
|
||||
CHECK_EXTENSION_B(NV_texture_rectangle);
|
||||
*params = INT_TO_BOOL(textureUnit->CurrentRect->Name);
|
||||
break;
|
||||
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
|
||||
CHECK_EXTENSION_B(NV_texture_rectangle);
|
||||
*params = INT_TO_BOOL(ctx->Const.MaxTextureRectSize);
|
||||
break;
|
||||
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
|
||||
}
|
||||
|
|
@ -2677,6 +2691,20 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
|
|||
/* GL_NV_vertex_program */
|
||||
/* XXX to do */
|
||||
|
||||
/* GL_NV_texture_rectangle */
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
CHECK_EXTENSION_D(NV_texture_rectangle);
|
||||
*params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
|
||||
break;
|
||||
case GL_TEXTURE_BINDING_RECTANGLE_NV:
|
||||
CHECK_EXTENSION_D(NV_texture_rectangle);
|
||||
*params = (GLdouble) textureUnit->CurrentRect->Name;
|
||||
break;
|
||||
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
|
||||
CHECK_EXTENSION_D(NV_texture_rectangle);
|
||||
*params = (GLdouble) ctx->Const.MaxTextureRectSize;
|
||||
break;
|
||||
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
|
||||
}
|
||||
|
|
@ -3896,6 +3924,20 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
|
|||
/* GL_NV_vertex_program */
|
||||
/* XXX to do */
|
||||
|
||||
/* GL_NV_texture_rectangle */
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
CHECK_EXTENSION_F(NV_texture_rectangle);
|
||||
*params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
|
||||
break;
|
||||
case GL_TEXTURE_BINDING_RECTANGLE_NV:
|
||||
CHECK_EXTENSION_F(NV_texture_rectangle);
|
||||
*params = (GLfloat) textureUnit->CurrentRect->Name;
|
||||
break;
|
||||
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
|
||||
CHECK_EXTENSION_F(NV_texture_rectangle);
|
||||
*params = (GLfloat) ctx->Const.MaxTextureRectSize;
|
||||
break;
|
||||
|
||||
default:
|
||||
GET_FLOAT_ERROR;
|
||||
}
|
||||
|
|
@ -5153,6 +5195,20 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
|
|||
/* GL_NV_vertex_program */
|
||||
/* XXX to do */
|
||||
|
||||
/* GL_NV_texture_rectangle */
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
CHECK_EXTENSION_I(NV_texture_rectangle);
|
||||
*params = (GLint) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
|
||||
break;
|
||||
case GL_TEXTURE_BINDING_RECTANGLE_NV:
|
||||
CHECK_EXTENSION_I(NV_texture_rectangle);
|
||||
*params = (GLint) textureUnit->CurrentRect->Name;
|
||||
break;
|
||||
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
|
||||
CHECK_EXTENSION_I(NV_texture_rectangle);
|
||||
*params = (GLint) ctx->Const.MaxTextureRectSize;
|
||||
break;
|
||||
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: mtypes.h,v 1.79 2002/06/15 02:38:16 brianp Exp $ */
|
||||
/* $Id: mtypes.h,v 1.80 2002/06/15 03:03:08 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -726,52 +726,25 @@ struct gl_stencil_attrib {
|
|||
#define R_BIT 4
|
||||
#define Q_BIT 8
|
||||
|
||||
#define NUM_TEXTURE_TARGETS 4 /* 1D, 2D, 3D and CUBE */
|
||||
/* Texture.Unit[]._ReallyEnabled flags: */
|
||||
#define TEXTURE_1D_BIT 0x01
|
||||
#define TEXTURE_2D_BIT 0x02
|
||||
#define TEXTURE_3D_BIT 0x04
|
||||
#define TEXTURE_CUBE_BIT 0x08
|
||||
#define TEXTURE_RECT_BIT 0x10
|
||||
|
||||
/* Texture Enabled flags */
|
||||
#define TEXTURE0_1D 0x1 /* Texture unit 0 (default) */
|
||||
#define TEXTURE0_2D 0x2
|
||||
#define TEXTURE0_3D 0x4
|
||||
#define TEXTURE0_CUBE 0x8
|
||||
#define TEXTURE0_ANY (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D | TEXTURE0_CUBE)
|
||||
#define TEXTURE1_1D (TEXTURE0_1D << 4) /* Texture unit 1 */
|
||||
#define TEXTURE1_2D (TEXTURE0_2D << 4)
|
||||
#define TEXTURE1_3D (TEXTURE0_3D << 4)
|
||||
#define TEXTURE1_CUBE (TEXTURE0_CUBE << 4)
|
||||
#define TEXTURE1_ANY (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D | TEXTURE1_CUBE)
|
||||
#define TEXTURE2_1D (TEXTURE0_1D << 8) /* Texture unit 2 */
|
||||
#define TEXTURE2_2D (TEXTURE0_2D << 8)
|
||||
#define TEXTURE2_3D (TEXTURE0_3D << 8)
|
||||
#define TEXTURE2_CUBE (TEXTURE0_CUBE << 8)
|
||||
#define TEXTURE2_ANY (TEXTURE2_1D | TEXTURE2_2D | TEXTURE2_3D | TEXTURE2_CUBE)
|
||||
#define TEXTURE3_1D (TEXTURE0_1D << 12) /* Texture unit 3 */
|
||||
#define TEXTURE3_2D (TEXTURE0_2D << 12)
|
||||
#define TEXTURE3_3D (TEXTURE0_3D << 12)
|
||||
#define TEXTURE3_CUBE (TEXTURE0_CUBE << 12)
|
||||
#define TEXTURE3_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
|
||||
#define TEXTURE4_1D (TEXTURE0_1D << 16) /* Texture unit 4 */
|
||||
#define TEXTURE4_2D (TEXTURE0_2D << 16)
|
||||
#define TEXTURE4_3D (TEXTURE0_3D << 16)
|
||||
#define TEXTURE4_CUBE (TEXTURE0_CUBE << 16)
|
||||
#define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
|
||||
#define TEXTURE5_1D (TEXTURE0_1D << 20) /* Texture unit 5 */
|
||||
#define TEXTURE5_2D (TEXTURE0_2D << 20)
|
||||
#define TEXTURE5_3D (TEXTURE0_3D << 20)
|
||||
#define TEXTURE5_CUBE (TEXTURE0_CUBE << 20)
|
||||
#define TEXTURE5_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
|
||||
#define TEXTURE6_1D (TEXTURE0_1D << 24) /* Texture unit 6 */
|
||||
#define TEXTURE6_2D (TEXTURE0_2D << 24)
|
||||
#define TEXTURE6_3D (TEXTURE0_3D << 24)
|
||||
#define TEXTURE6_CUBE (TEXTURE0_CUBE << 24)
|
||||
#define TEXTURE6_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
|
||||
#define TEXTURE7_1D (TEXTURE0_1D << 28) /* Texture unit 7 */
|
||||
#define TEXTURE7_2D (TEXTURE0_2D << 28)
|
||||
#define TEXTURE7_3D (TEXTURE0_3D << 28)
|
||||
#define TEXTURE7_CUBE (TEXTURE0_CUBE << 28)
|
||||
#define TEXTURE7_ANY (TEXTURE3_1D | TEXTURE3_2D | TEXTURE3_3D | TEXTURE3_CUBE)
|
||||
#define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
|
||||
|
||||
/* Bitmap versions of the GL_ constants.
|
||||
*/
|
||||
/* Texture Enabled flags - XXX these are obsolete!!! */
|
||||
#define TEXTURE0_1D TEXTURE_1D_BIT
|
||||
#define TEXTURE0_2D TEXTURE_2D_BIT
|
||||
#define TEXTURE0_3D TEXTURE_3D_BIT
|
||||
#define TEXTURE0_CUBE TEXTURE_CUBE_BIT
|
||||
#define TEXTURE0_RECT TEXTURE_RECT_BIT
|
||||
#define TEXTURE0_ANY 0x1F
|
||||
|
||||
|
||||
/* Bitmap versions of the GL_ constants. */
|
||||
#define TEXGEN_SPHERE_MAP 0x1
|
||||
#define TEXGEN_OBJ_LINEAR 0x2
|
||||
#define TEXGEN_EYE_LINEAR 0x4
|
||||
|
|
@ -788,8 +761,7 @@ struct gl_stencil_attrib {
|
|||
|
||||
|
||||
|
||||
/* A selection of state flags to make driver and module's lives easier.
|
||||
*/
|
||||
/* A selection of state flags to make driver and module's lives easier. */
|
||||
#define ENABLE_TEXGEN0 0x1
|
||||
#define ENABLE_TEXGEN1 0x2
|
||||
#define ENABLE_TEXGEN2 0x4
|
||||
|
|
@ -846,6 +818,7 @@ struct gl_texture_format {
|
|||
FetchTexelFunc FetchTexel3D;
|
||||
};
|
||||
|
||||
|
||||
/* Texture image record */
|
||||
struct gl_texture_image {
|
||||
GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
|
||||
|
|
@ -864,6 +837,9 @@ struct gl_texture_image {
|
|||
GLuint HeightLog2; /* = log2(Height2) */
|
||||
GLuint DepthLog2; /* = log2(Depth2) */
|
||||
GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */
|
||||
GLfloat WidthScale; /* used for mipmap lod computation */
|
||||
GLfloat HeightScale; /* used for mipmap lod computation */
|
||||
GLfloat DepthScale; /* used for mipmap lod computation */
|
||||
GLvoid *Data; /* Image data, accessed via FetchTexel() */
|
||||
|
||||
const struct gl_texture_format *TexFormat;
|
||||
|
|
@ -883,7 +859,7 @@ struct gl_texture_object {
|
|||
_glthread_Mutex Mutex; /* for thread safety */
|
||||
GLint RefCount; /* reference count */
|
||||
GLuint Name; /* an unsigned integer */
|
||||
GLuint Dimensions; /* 1 or 2 or 3 or 6 (cube map) */
|
||||
GLenum Target; /* GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
|
||||
GLfloat Priority; /* in [0,1] */
|
||||
GLfloat BorderValues[4]; /* unclamped */
|
||||
GLchan BorderColor[4]; /* clamped, as GLchan */
|
||||
|
|
@ -928,13 +904,10 @@ struct gl_texture_object {
|
|||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Texture units are new with the multitexture extension.
|
||||
*/
|
||||
/* Texture unit record */
|
||||
struct gl_texture_unit {
|
||||
GLuint Enabled; /* bitmask of TEXTURE0_1D, _2D, _3D, _CUBE */
|
||||
GLuint _ReallyEnabled; /* 0 or one of TEXTURE0_1D, _2D, _3D, _CUBE */
|
||||
GLuint Enabled; /* bitmask of TEXTURE_*_BIT flags */
|
||||
GLuint _ReallyEnabled; /* 0 or exactly one of TEXTURE_*_BIT flags */
|
||||
|
||||
GLenum EnvMode; /* GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
|
||||
GLfloat EnvColor[4];
|
||||
|
|
@ -972,6 +945,7 @@ struct gl_texture_unit {
|
|||
struct gl_texture_object *Current2D;
|
||||
struct gl_texture_object *Current3D;
|
||||
struct gl_texture_object *CurrentCubeMap; /* GL_ARB_texture_cube_map */
|
||||
struct gl_texture_object *CurrentRect; /* GL_NV_texture_rectangle */
|
||||
|
||||
struct gl_texture_object *_Current; /* Points to really enabled tex obj */
|
||||
|
||||
|
|
@ -979,13 +953,17 @@ struct gl_texture_unit {
|
|||
struct gl_texture_object Saved2D;
|
||||
struct gl_texture_object Saved3D;
|
||||
struct gl_texture_object SavedCubeMap;
|
||||
struct gl_texture_object SavedRect;
|
||||
};
|
||||
|
||||
|
||||
/* The texture attribute group */
|
||||
struct gl_texture_attrib {
|
||||
/* multitexture */
|
||||
GLuint CurrentUnit; /* Active texture unit */
|
||||
|
||||
GLuint _EnabledUnits; /* one bit set for each really-enabled unit */
|
||||
/* XXX this field will go away, use _EnabledUnits instead! */
|
||||
GLuint _ReallyEnabled; /* enables for all texture units: */
|
||||
/* = (Unit[0]._ReallyEnabled << 0) | */
|
||||
/* (Unit[1]._ReallyEnabled << 4) | */
|
||||
|
|
@ -1001,6 +979,7 @@ struct gl_texture_attrib {
|
|||
struct gl_texture_object *Proxy2D;
|
||||
struct gl_texture_object *Proxy3D;
|
||||
struct gl_texture_object *ProxyCubeMap;
|
||||
struct gl_texture_object *ProxyRect;
|
||||
|
||||
/* GL_EXT_shared_texture_palette */
|
||||
GLboolean SharedPalette;
|
||||
|
|
@ -1297,6 +1276,7 @@ struct gl_shared_state {
|
|||
struct gl_texture_object *Default2D;
|
||||
struct gl_texture_object *Default3D;
|
||||
struct gl_texture_object *DefaultCubeMap;
|
||||
struct gl_texture_object *DefaultRect;
|
||||
|
||||
/* GL_NV_vertex_program */
|
||||
struct _mesa_HashTable *VertexPrograms;
|
||||
|
|
@ -1350,7 +1330,8 @@ struct gl_frame_buffer {
|
|||
struct gl_constants {
|
||||
GLint MaxTextureLevels;
|
||||
GLint Max3DTextureLevels;
|
||||
GLint MaxCubeTextureLevels;
|
||||
GLint MaxCubeTextureLevels; /* GL_ARB_texture_cube_map */
|
||||
GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
|
||||
GLuint MaxTextureUnits;
|
||||
GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
|
||||
GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
|
||||
|
|
@ -1432,6 +1413,7 @@ struct gl_extensions {
|
|||
GLboolean MESA_sprite_point;
|
||||
GLboolean NV_blend_square;
|
||||
GLboolean NV_point_sprite;
|
||||
GLboolean NV_texture_rectangle;
|
||||
GLboolean NV_texgen_reflection;
|
||||
GLboolean NV_vertex_program;
|
||||
GLboolean NV_vertex_program1_1;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: state.c,v 1.84 2002/06/06 16:31:24 brianp Exp $ */
|
||||
/* $Id: state.c,v 1.85 2002/06/15 03:03:09 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -763,9 +763,10 @@ update_texture_matrices( GLcontext *ctx )
|
|||
static void
|
||||
update_texture_state( GLcontext *ctx )
|
||||
{
|
||||
GLuint i;
|
||||
GLuint unit;
|
||||
|
||||
ctx->Texture._ReallyEnabled = 0;
|
||||
ctx->Texture._ReallyEnabled = 0; /* XXX obsolete */
|
||||
ctx->Texture._EnabledUnits = 0;
|
||||
ctx->Texture._GenFlags = 0;
|
||||
ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN;
|
||||
ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN;
|
||||
|
|
@ -774,8 +775,8 @@ update_texture_state( GLcontext *ctx )
|
|||
|
||||
/* Update texture unit state.
|
||||
*/
|
||||
for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
|
||||
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
||||
|
||||
texUnit->_ReallyEnabled = 0;
|
||||
texUnit->_GenFlags = 0;
|
||||
|
|
@ -783,49 +784,60 @@ update_texture_state( GLcontext *ctx )
|
|||
if (!texUnit->Enabled)
|
||||
continue;
|
||||
|
||||
/* Find the texture of highest dimensionality that is enabled
|
||||
* and complete. We'll use it for texturing.
|
||||
/* Look for the highest-priority texture target that's enabled and
|
||||
* complete. That's the one we'll use for texturing.
|
||||
*/
|
||||
if (texUnit->Enabled & TEXTURE0_CUBE) {
|
||||
if (texUnit->Enabled & TEXTURE_CUBE_BIT) {
|
||||
struct gl_texture_object *texObj = texUnit->CurrentCubeMap;
|
||||
if (!texObj->Complete) {
|
||||
_mesa_test_texobj_completeness(ctx, texObj);
|
||||
}
|
||||
if (texObj->Complete) {
|
||||
texUnit->_ReallyEnabled = TEXTURE0_CUBE;
|
||||
texUnit->_ReallyEnabled = TEXTURE_CUBE_BIT;
|
||||
texUnit->_Current = texObj;
|
||||
}
|
||||
}
|
||||
|
||||
if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_3D)) {
|
||||
if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_3D_BIT)) {
|
||||
struct gl_texture_object *texObj = texUnit->Current3D;
|
||||
if (!texObj->Complete) {
|
||||
_mesa_test_texobj_completeness(ctx, texObj);
|
||||
}
|
||||
if (texObj->Complete) {
|
||||
texUnit->_ReallyEnabled = TEXTURE0_3D;
|
||||
texUnit->_ReallyEnabled = TEXTURE_3D_BIT;
|
||||
texUnit->_Current = texObj;
|
||||
}
|
||||
}
|
||||
|
||||
if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_2D)) {
|
||||
if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_RECT_BIT)) {
|
||||
struct gl_texture_object *texObj = texUnit->CurrentRect;
|
||||
if (!texObj->Complete) {
|
||||
_mesa_test_texobj_completeness(ctx, texObj);
|
||||
}
|
||||
if (texObj->Complete) {
|
||||
texUnit->_ReallyEnabled = TEXTURE_RECT_BIT;
|
||||
texUnit->_Current = texObj;
|
||||
}
|
||||
}
|
||||
|
||||
if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_2D_BIT)) {
|
||||
struct gl_texture_object *texObj = texUnit->Current2D;
|
||||
if (!texObj->Complete) {
|
||||
_mesa_test_texobj_completeness(ctx, texObj);
|
||||
}
|
||||
if (texObj->Complete) {
|
||||
texUnit->_ReallyEnabled = TEXTURE0_2D;
|
||||
texUnit->_ReallyEnabled = TEXTURE_2D_BIT;
|
||||
texUnit->_Current = texObj;
|
||||
}
|
||||
}
|
||||
|
||||
if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_1D)) {
|
||||
if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_1D_BIT)) {
|
||||
struct gl_texture_object *texObj = texUnit->Current1D;
|
||||
if (!texObj->Complete) {
|
||||
_mesa_test_texobj_completeness(ctx, texObj);
|
||||
}
|
||||
if (texObj->Complete) {
|
||||
texUnit->_ReallyEnabled = TEXTURE0_1D;
|
||||
texUnit->_ReallyEnabled = TEXTURE_1D_BIT;
|
||||
texUnit->_Current = texObj;
|
||||
}
|
||||
}
|
||||
|
|
@ -835,9 +847,14 @@ update_texture_state( GLcontext *ctx )
|
|||
continue;
|
||||
}
|
||||
|
||||
/* Texture._ReallyEnabled records the enable state for all units in
|
||||
* one word.
|
||||
*/
|
||||
{
|
||||
GLuint flag = texUnit->_ReallyEnabled << (i * NUM_TEXTURE_TARGETS);
|
||||
ctx->Texture._ReallyEnabled |= flag;
|
||||
GLuint flag = texUnit->_ReallyEnabled << (unit * NUM_TEXTURE_TARGETS);
|
||||
ctx->Texture._ReallyEnabled |= flag; /* XXX obsolete field! */
|
||||
if (texUnit->_ReallyEnabled)
|
||||
ctx->Texture._EnabledUnits |= (1 << unit);
|
||||
}
|
||||
|
||||
if (texUnit->TexGenEnabled) {
|
||||
|
|
@ -854,12 +871,12 @@ update_texture_state( GLcontext *ctx )
|
|||
texUnit->_GenFlags |= texUnit->_GenBitR;
|
||||
}
|
||||
|
||||
ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(i);
|
||||
ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
|
||||
ctx->Texture._GenFlags |= texUnit->_GenFlags;
|
||||
}
|
||||
|
||||
if (ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY)
|
||||
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
|
||||
if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
|
||||
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
|
||||
}
|
||||
|
||||
if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: teximage.c,v 1.108 2002/04/23 16:44:46 brianp Exp $ */
|
||||
/* $Id: teximage.c,v 1.109 2002/06/15 03:03:09 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -359,6 +359,10 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
|
|||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
|
||||
tObj->NegZ[level] = texImage;
|
||||
return;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
ASSERT(level == 0);
|
||||
tObj->Image[level] = texImage;
|
||||
return;
|
||||
default:
|
||||
_mesa_problem(NULL, "bad target in _mesa_set_tex_image()");
|
||||
return;
|
||||
|
|
@ -435,6 +439,12 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
|
|||
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
|
||||
return ctx->Extensions.ARB_texture_cube_map
|
||||
? ctx->Texture.ProxyCubeMap : NULL;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
return ctx->Extensions.NV_texture_rectangle
|
||||
? texUnit->CurrentRect : NULL;
|
||||
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
||||
return ctx->Extensions.NV_texture_rectangle
|
||||
? ctx->Texture.ProxyRect : NULL;
|
||||
default:
|
||||
_mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
|
||||
return NULL;
|
||||
|
|
@ -500,6 +510,22 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
|
|||
return ctx->Texture.ProxyCubeMap->Image[level];
|
||||
else
|
||||
return NULL;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
if (ctx->Extensions.NV_texture_rectangle) {
|
||||
ASSERT(level == 0);
|
||||
return texUnit->CurrentRect->Image[level];
|
||||
}
|
||||
else {
|
||||
return NULL;
|
||||
}
|
||||
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
||||
if (ctx->Extensions.NV_texture_rectangle) {
|
||||
ASSERT(level == 0);
|
||||
return ctx->Texture.ProxyRect->Image[level];
|
||||
}
|
||||
else {
|
||||
return NULL;
|
||||
}
|
||||
default:
|
||||
_mesa_problem(ctx, "bad target in _mesa_select_tex_image()");
|
||||
return NULL;
|
||||
|
|
@ -598,7 +624,7 @@ clear_teximage_fields(struct gl_texture_image *img)
|
|||
* Initialize basic fields of the gl_texture_image struct.
|
||||
*/
|
||||
void
|
||||
_mesa_init_teximage_fields(GLcontext *ctx,
|
||||
_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
|
||||
struct gl_texture_image *img,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLint border, GLenum internalFormat)
|
||||
|
|
@ -625,6 +651,18 @@ _mesa_init_teximage_fields(GLcontext *ctx,
|
|||
img->Depth2 = 1 << img->DepthLog2;
|
||||
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
|
||||
img->IsCompressed = is_compressed_format(ctx, internalFormat);
|
||||
/* Compute Width/Height/DepthScale for mipmap lod computation */
|
||||
if (target == GL_TEXTURE_RECTANGLE_NV) {
|
||||
/* scale = 1.0 since texture coords directly map to texels */
|
||||
img->WidthScale = 1.0;
|
||||
img->HeightScale = 1.0;
|
||||
img->DepthScale = 1.0;
|
||||
}
|
||||
else {
|
||||
img->WidthScale = (GLfloat) img->Width;
|
||||
img->HeightScale = (GLfloat) img->Height;
|
||||
img->DepthScale = (GLfloat) img->Depth;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -648,31 +686,73 @@ texture_error_check( GLcontext *ctx, GLenum target,
|
|||
GLint maxLevels = 0, maxTextureSize;
|
||||
|
||||
if (dimensions == 1) {
|
||||
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_1D);
|
||||
if (target != GL_TEXTURE_1D && !isProxy) {
|
||||
if (target == GL_PROXY_TEXTURE_1D) {
|
||||
isProxy = GL_TRUE;
|
||||
}
|
||||
else if (target == GL_TEXTURE_1D) {
|
||||
isProxy = GL_FALSE;
|
||||
}
|
||||
else {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
|
||||
return GL_TRUE;
|
||||
}
|
||||
maxLevels = ctx->Const.MaxTextureLevels;
|
||||
}
|
||||
else if (dimensions == 2) {
|
||||
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D ||
|
||||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
|
||||
if (target != GL_TEXTURE_2D && !isProxy &&
|
||||
!(ctx->Extensions.ARB_texture_cube_map &&
|
||||
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
||||
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
|
||||
return GL_TRUE;
|
||||
}
|
||||
if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D)
|
||||
if (target == GL_PROXY_TEXTURE_2D) {
|
||||
isProxy = GL_TRUE;
|
||||
maxLevels = ctx->Const.MaxTextureLevels;
|
||||
else
|
||||
}
|
||||
else if (target == GL_TEXTURE_2D) {
|
||||
isProxy = GL_FALSE;
|
||||
maxLevels = ctx->Const.MaxTextureLevels;
|
||||
}
|
||||
else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
|
||||
if (!ctx->Extensions.ARB_texture_cube_map) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
|
||||
return GL_TRUE;
|
||||
}
|
||||
isProxy = GL_TRUE;
|
||||
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
||||
}
|
||||
else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
||||
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
|
||||
if (!ctx->Extensions.ARB_texture_cube_map) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
|
||||
return GL_TRUE;
|
||||
}
|
||||
isProxy = GL_FALSE;
|
||||
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
||||
}
|
||||
else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV) {
|
||||
if (!ctx->Extensions.NV_texture_rectangle) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
|
||||
return GL_TRUE;
|
||||
}
|
||||
isProxy = GL_TRUE;
|
||||
maxLevels = 1;
|
||||
}
|
||||
else if (target == GL_TEXTURE_RECTANGLE_NV) {
|
||||
if (!ctx->Extensions.NV_texture_rectangle) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
|
||||
return GL_TRUE;
|
||||
}
|
||||
isProxy = GL_FALSE;
|
||||
maxLevels = 1;
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
else if (dimensions == 3) {
|
||||
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_3D);
|
||||
if (target != GL_TEXTURE_3D && !isProxy) {
|
||||
if (target == GL_PROXY_TEXTURE_3D) {
|
||||
isProxy = GL_TRUE;
|
||||
}
|
||||
else if (target == GL_TEXTURE_3D) {
|
||||
isProxy = GL_FALSE;
|
||||
}
|
||||
else {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
|
@ -695,9 +775,24 @@ texture_error_check( GLcontext *ctx, GLenum target,
|
|||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
if ((target == GL_TEXTURE_RECTANGLE_NV ||
|
||||
target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0) {
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
/* Width */
|
||||
if (width < 2 * border || width > 2 + maxTextureSize
|
||||
if (target == GL_TEXTURE_RECTANGLE_NV ||
|
||||
target == GL_PROXY_TEXTURE_RECTANGLE_NV) {
|
||||
if (width < 1 || width > ctx->Const.MaxTextureRectSize) {
|
||||
if (!isProxy) {
|
||||
char message[100];
|
||||
sprintf(message, "glTexImage%dD(width=%d)", dimensions, width);
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, message);
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
else if (width < 2 * border || width > 2 + maxTextureSize
|
||||
|| logbase2( width - 2 * border ) < 0) {
|
||||
if (!isProxy) {
|
||||
char message[100];
|
||||
|
|
@ -708,7 +803,18 @@ texture_error_check( GLcontext *ctx, GLenum target,
|
|||
}
|
||||
|
||||
/* Height */
|
||||
if (dimensions >= 2) {
|
||||
if (target == GL_TEXTURE_RECTANGLE_NV ||
|
||||
target == GL_PROXY_TEXTURE_RECTANGLE_NV) {
|
||||
if (height < 1 || height > ctx->Const.MaxTextureRectSize) {
|
||||
if (!isProxy) {
|
||||
char message[100];
|
||||
sprintf(message, "glTexImage%dD(height=%d)", dimensions, height);
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, message);
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
else if (dimensions >= 2) {
|
||||
if (height < 2 * border || height > 2 + maxTextureSize
|
||||
|| logbase2( height - 2 * border ) < 0) {
|
||||
if (!isProxy) {
|
||||
|
|
@ -745,7 +851,18 @@ texture_error_check( GLcontext *ctx, GLenum target,
|
|||
}
|
||||
|
||||
/* Level */
|
||||
if (level < 0 || level >= maxLevels) {
|
||||
if (target == GL_TEXTURE_RECTANGLE_NV ||
|
||||
target == GL_PROXY_TEXTURE_RECTANGLE_NV) {
|
||||
if (level != 0) {
|
||||
if (!isProxy) {
|
||||
char message[100];
|
||||
sprintf(message, "glTexImage2D(level=%d)", level);
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, message);
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
else if (level < 0 || level >= maxLevels) {
|
||||
if (!isProxy) {
|
||||
char message[100];
|
||||
sprintf(message, "glTexImage%dD(level=%d)", dimensions, level);
|
||||
|
|
@ -966,10 +1083,15 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
|
|||
maxLevels = ctx->Const.MaxTextureLevels;
|
||||
}
|
||||
else if (dimensions == 2) {
|
||||
if (ctx->Extensions.ARB_texture_cube_map) {
|
||||
if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
|
||||
target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
|
||||
target != GL_TEXTURE_2D) {
|
||||
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
||||
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
|
||||
if (!ctx->Extensions.ARB_texture_cube_map) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
else if (target == GL_TEXTURE_RECTANGLE_NV) {
|
||||
if (!ctx->Extensions.NV_texture_rectangle) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
|
@ -978,8 +1100,10 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
|
|||
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
|
||||
return GL_TRUE;
|
||||
}
|
||||
if (target == GL_PROXY_TEXTURE_2D && target == GL_TEXTURE_2D)
|
||||
if (target == GL_TEXTURE_2D)
|
||||
maxLevels = ctx->Const.MaxTextureLevels;
|
||||
else if (target == GL_TEXTURE_RECTANGLE_NV)
|
||||
maxLevels = 1;
|
||||
else
|
||||
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
||||
}
|
||||
|
|
@ -1211,6 +1335,9 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
|
|||
else if (target == GL_TEXTURE_3D) {
|
||||
maxLevels = ctx->Const.Max3DTextureLevels;
|
||||
}
|
||||
else if (target == GL_TEXTURE_RECTANGLE_NV) {
|
||||
maxLevels = 1;
|
||||
}
|
||||
else {
|
||||
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
||||
}
|
||||
|
|
@ -1354,7 +1481,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
|
|||
texImage->Data = NULL;
|
||||
}
|
||||
clear_teximage_fields(texImage); /* not really needed, but helpful */
|
||||
_mesa_init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
|
||||
_mesa_init_teximage_fields(ctx, target, texImage,
|
||||
postConvWidth, 1, 1,
|
||||
border, internalFormat);
|
||||
|
||||
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
||||
|
|
@ -1410,7 +1538,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
|
|||
struct gl_texture_image *texImage;
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
||||
_mesa_init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
|
||||
_mesa_init_teximage_fields(ctx, target, texImage,
|
||||
postConvWidth, 1, 1,
|
||||
border, internalFormat);
|
||||
ASSERT(ctx->Driver.TestProxyTexImage);
|
||||
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
|
||||
|
|
@ -1449,7 +1578,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
|
|||
if (target == GL_TEXTURE_2D ||
|
||||
(ctx->Extensions.ARB_texture_cube_map &&
|
||||
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
||||
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
|
||||
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
|
||||
(ctx->Extensions.NV_texture_rectangle &&
|
||||
target == GL_TEXTURE_RECTANGLE_NV)) {
|
||||
/* non-proxy target */
|
||||
struct gl_texture_unit *texUnit;
|
||||
struct gl_texture_object *texObj;
|
||||
|
|
@ -1479,8 +1610,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
|
|||
texImage->Data = NULL;
|
||||
}
|
||||
clear_teximage_fields(texImage); /* not really needed, but helpful */
|
||||
_mesa_init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight,
|
||||
1, border, internalFormat);
|
||||
_mesa_init_teximage_fields(ctx, target, texImage,
|
||||
postConvWidth, postConvHeight, 1,
|
||||
border, internalFormat);
|
||||
|
||||
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
||||
_mesa_update_state(ctx);
|
||||
|
|
@ -1527,7 +1659,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
|
|||
}
|
||||
else if (target == GL_PROXY_TEXTURE_2D ||
|
||||
(target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
|
||||
ctx->Extensions.ARB_texture_cube_map)) {
|
||||
ctx->Extensions.ARB_texture_cube_map) ||
|
||||
(target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
|
||||
ctx->Extensions.NV_texture_rectangle)) {
|
||||
/* Proxy texture: check for errors and update proxy state */
|
||||
GLenum error = texture_error_check(ctx, target, level, internalFormat,
|
||||
format, type, 2,
|
||||
|
|
@ -1537,8 +1671,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
|
|||
struct gl_texture_image *texImage;
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
||||
_mesa_init_teximage_fields(ctx, texImage, postConvWidth,
|
||||
postConvHeight, 1, border, internalFormat);
|
||||
_mesa_init_teximage_fields(ctx, target, texImage,
|
||||
postConvWidth, postConvHeight, 1,
|
||||
border, internalFormat);
|
||||
ASSERT(ctx->Driver.TestProxyTexImage);
|
||||
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
|
||||
internalFormat, format, type,
|
||||
|
|
@ -1600,8 +1735,9 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
|
|||
texImage->Data = NULL;
|
||||
}
|
||||
clear_teximage_fields(texImage); /* not really needed, but helpful */
|
||||
_mesa_init_teximage_fields(ctx, texImage, width, height, depth, border,
|
||||
internalFormat);
|
||||
_mesa_init_teximage_fields(ctx, target, texImage,
|
||||
width, height, depth,
|
||||
border, internalFormat);
|
||||
|
||||
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
|
||||
_mesa_update_state(ctx);
|
||||
|
|
@ -1657,7 +1793,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
|
|||
struct gl_texture_image *texImage;
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
||||
_mesa_init_teximage_fields(ctx, texImage, width, height, 1,
|
||||
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
|
||||
border, internalFormat);
|
||||
ASSERT(ctx->Driver.TestProxyTexImage);
|
||||
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
|
||||
|
|
@ -1871,7 +2007,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
|
|||
}
|
||||
|
||||
clear_teximage_fields(texImage); /* not really needed, but helpful */
|
||||
_mesa_init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
|
||||
_mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
|
||||
border, internalFormat);
|
||||
|
||||
|
||||
|
|
@ -1935,7 +2071,8 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
|
|||
}
|
||||
|
||||
clear_teximage_fields(texImage); /* not really needed, but helpful */
|
||||
_mesa_init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
|
||||
_mesa_init_teximage_fields(ctx, target, texImage,
|
||||
postConvWidth, postConvHeight, 1,
|
||||
border, internalFormat);
|
||||
|
||||
ASSERT(ctx->Driver.CopyTexImage2D);
|
||||
|
|
@ -2119,7 +2256,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
|
|||
texImage->Data = NULL;
|
||||
}
|
||||
|
||||
_mesa_init_teximage_fields(ctx, texImage, width, 1, 1,
|
||||
_mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
|
||||
border, internalFormat);
|
||||
|
||||
if (ctx->Extensions.ARB_texture_compression) {
|
||||
|
|
@ -2144,7 +2281,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
|
|||
struct gl_texture_image *texImage;
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
||||
_mesa_init_teximage_fields(ctx, texImage, width, 1, 1,
|
||||
_mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
|
||||
border, internalFormat);
|
||||
ASSERT(ctx->Driver.TestProxyTexImage);
|
||||
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
|
||||
|
|
@ -2191,7 +2328,9 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
|
|||
if (target == GL_TEXTURE_2D ||
|
||||
(ctx->Extensions.ARB_texture_cube_map &&
|
||||
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
|
||||
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
|
||||
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
|
||||
(ctx->Extensions.NV_texture_rectangle &&
|
||||
target == GL_TEXTURE_RECTANGLE_NV)) {
|
||||
struct gl_texture_unit *texUnit;
|
||||
struct gl_texture_object *texObj;
|
||||
struct gl_texture_image *texImage;
|
||||
|
|
@ -2218,8 +2357,8 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
|
|||
texImage->Data = NULL;
|
||||
}
|
||||
|
||||
_mesa_init_teximage_fields(ctx, texImage, width, height, 1, border,
|
||||
internalFormat);
|
||||
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
|
||||
border, internalFormat);
|
||||
|
||||
if (ctx->Extensions.ARB_texture_compression) {
|
||||
ASSERT(ctx->Driver.CompressedTexImage2D);
|
||||
|
|
@ -2243,7 +2382,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
|
|||
struct gl_texture_image *texImage;
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
||||
_mesa_init_teximage_fields(ctx, texImage, width, height, 1,
|
||||
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
|
||||
border, internalFormat);
|
||||
ASSERT(ctx->Driver.TestProxyTexImage);
|
||||
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
|
||||
|
|
@ -2316,8 +2455,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
|
|||
texImage->Data = NULL;
|
||||
}
|
||||
|
||||
_mesa_init_teximage_fields(ctx, texImage, width, height, depth, border,
|
||||
internalFormat);
|
||||
_mesa_init_teximage_fields(ctx, target, texImage, width, height, depth,
|
||||
border, internalFormat);
|
||||
|
||||
if (ctx->Extensions.ARB_texture_compression) {
|
||||
ASSERT(ctx->Driver.CompressedTexImage3D);
|
||||
|
|
@ -2342,7 +2481,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
|
|||
struct gl_texture_image *texImage;
|
||||
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
||||
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
||||
_mesa_init_teximage_fields(ctx, texImage, width, height, depth,
|
||||
_mesa_init_teximage_fields(ctx, target, texImage,
|
||||
width, height, depth,
|
||||
border, internalFormat);
|
||||
ASSERT(ctx->Driver.TestProxyTexImage);
|
||||
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: teximage.h,v 1.20 2001/11/18 22:48:13 brianp Exp $ */
|
||||
/* $Id: teximage.h,v 1.21 2002/06/15 03:03:09 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -48,7 +48,7 @@ _mesa_free_texture_image( struct gl_texture_image *teximage );
|
|||
|
||||
|
||||
extern void
|
||||
_mesa_init_teximage_fields(GLcontext *ctx,
|
||||
_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
|
||||
struct gl_texture_image *img,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLint border, GLenum internalFormat);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: texobj.c,v 1.54 2002/06/15 02:38:16 brianp Exp $ */
|
||||
/* $Id: texobj.c,v 1.55 2002/06/15 03:03:09 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -49,17 +49,23 @@
|
|||
* table.
|
||||
* Input: shared - the shared GL state structure to contain the texture object
|
||||
* name - integer name for the texture object
|
||||
* dimensions - either 1, 2, 3 or 6 (cube map)
|
||||
* target - either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
|
||||
* GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV
|
||||
* zero is ok for the sake of GenTextures()
|
||||
* Return: pointer to new texture object
|
||||
*/
|
||||
struct gl_texture_object *
|
||||
_mesa_alloc_texture_object( struct gl_shared_state *shared,
|
||||
GLuint name, GLuint dimensions )
|
||||
GLuint name, GLenum target )
|
||||
{
|
||||
struct gl_texture_object *obj;
|
||||
|
||||
ASSERT(dimensions <= 3 || dimensions == 6);
|
||||
ASSERT(target == 0 ||
|
||||
target == GL_TEXTURE_1D ||
|
||||
target == GL_TEXTURE_2D ||
|
||||
target == GL_TEXTURE_3D ||
|
||||
target == GL_TEXTURE_CUBE_MAP_ARB ||
|
||||
target == GL_TEXTURE_RECTANGLE_NV);
|
||||
|
||||
obj = CALLOC_STRUCT(gl_texture_object);
|
||||
|
||||
|
|
@ -68,12 +74,20 @@ _mesa_alloc_texture_object( struct gl_shared_state *shared,
|
|||
_glthread_INIT_MUTEX(obj->Mutex);
|
||||
obj->RefCount = 1;
|
||||
obj->Name = name;
|
||||
obj->Dimensions = dimensions;
|
||||
obj->Target = target;
|
||||
obj->Priority = 1.0F;
|
||||
obj->WrapS = GL_REPEAT;
|
||||
obj->WrapT = GL_REPEAT;
|
||||
obj->WrapR = GL_REPEAT;
|
||||
obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
|
||||
if (target == GL_TEXTURE_RECTANGLE_NV) {
|
||||
obj->WrapS = GL_CLAMP_TO_EDGE;
|
||||
obj->WrapT = GL_CLAMP_TO_EDGE;
|
||||
obj->WrapR = GL_CLAMP_TO_EDGE;
|
||||
obj->MinFilter = GL_LINEAR;
|
||||
}
|
||||
else {
|
||||
obj->WrapS = GL_REPEAT;
|
||||
obj->WrapT = GL_REPEAT;
|
||||
obj->WrapR = GL_REPEAT;
|
||||
obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
|
||||
}
|
||||
obj->MagFilter = GL_LINEAR;
|
||||
obj->MinLod = -1000.0;
|
||||
obj->MaxLod = 1000.0;
|
||||
|
|
@ -196,24 +210,32 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
|
|||
}
|
||||
|
||||
/* Compute _MaxLevel */
|
||||
if (t->Dimensions == 1) {
|
||||
if (t->Target == GL_TEXTURE_1D) {
|
||||
maxLog2 = t->Image[baseLevel]->WidthLog2;
|
||||
maxLevels = ctx->Const.MaxTextureLevels;
|
||||
}
|
||||
else if (t->Dimensions == 2 || t->Dimensions == 6) {
|
||||
else if (t->Target == GL_TEXTURE_2D) {
|
||||
maxLog2 = MAX2(t->Image[baseLevel]->WidthLog2,
|
||||
t->Image[baseLevel]->HeightLog2);
|
||||
maxLevels = (t->Dimensions == 2) ?
|
||||
ctx->Const.MaxTextureLevels : ctx->Const.MaxCubeTextureLevels;
|
||||
maxLevels = ctx->Const.MaxTextureLevels;
|
||||
}
|
||||
else if (t->Dimensions == 3) {
|
||||
else if (t->Target == GL_TEXTURE_3D) {
|
||||
GLint max = MAX2(t->Image[baseLevel]->WidthLog2,
|
||||
t->Image[baseLevel]->HeightLog2);
|
||||
maxLog2 = MAX2(max, (GLint)(t->Image[baseLevel]->DepthLog2));
|
||||
maxLevels = ctx->Const.Max3DTextureLevels;
|
||||
}
|
||||
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
|
||||
maxLog2 = MAX2(t->Image[baseLevel]->WidthLog2,
|
||||
t->Image[baseLevel]->HeightLog2);
|
||||
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
||||
}
|
||||
else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
|
||||
maxLog2 = 0; /* not applicable */
|
||||
maxLevels = 1; /* no mipmapping */
|
||||
}
|
||||
else {
|
||||
_mesa_problem(ctx, "Bad t->Dimension in _mesa_test_texobj_completeness");
|
||||
_mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -226,7 +248,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
|
|||
/* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
|
||||
t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
|
||||
|
||||
if (t->Dimensions == 6) {
|
||||
if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
|
||||
/* make sure that all six cube map level 0 images are the same size */
|
||||
const GLuint w = t->Image[baseLevel]->Width2;
|
||||
const GLuint h = t->Image[baseLevel]->Height2;
|
||||
|
|
@ -282,7 +304,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
|
|||
}
|
||||
|
||||
/* Test things which depend on number of texture image dimensions */
|
||||
if (t->Dimensions == 1) {
|
||||
if (t->Target == GL_TEXTURE_1D) {
|
||||
/* Test 1-D mipmaps */
|
||||
GLuint width = t->Image[baseLevel]->Width2;
|
||||
for (i = baseLevel + 1; i < maxLevels; i++) {
|
||||
|
|
@ -306,7 +328,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (t->Dimensions == 2) {
|
||||
else if (t->Target == GL_TEXTURE_2D) {
|
||||
/* Test 2-D mipmaps */
|
||||
GLuint width = t->Image[baseLevel]->Width2;
|
||||
GLuint height = t->Image[baseLevel]->Height2;
|
||||
|
|
@ -339,7 +361,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (t->Dimensions == 3) {
|
||||
else if (t->Target == GL_TEXTURE_3D) {
|
||||
/* Test 3-D mipmaps */
|
||||
GLuint width = t->Image[baseLevel]->Width2;
|
||||
GLuint height = t->Image[baseLevel]->Height2;
|
||||
|
|
@ -386,7 +408,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (t->Dimensions == 6) {
|
||||
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
|
||||
/* make sure 6 cube faces are consistant */
|
||||
GLuint width = t->Image[baseLevel]->Width2;
|
||||
GLuint height = t->Image[baseLevel]->Height2;
|
||||
|
|
@ -428,8 +450,12 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
|
||||
/* XXX special checking? */
|
||||
|
||||
}
|
||||
else {
|
||||
/* Dimensions = ??? */
|
||||
/* Target = ??? */
|
||||
_mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n");
|
||||
}
|
||||
}
|
||||
|
|
@ -473,8 +499,8 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
|
|||
/* Allocate new, empty texture objects */
|
||||
for (i=0;i<n;i++) {
|
||||
GLuint name = first + i;
|
||||
GLuint dims = 0;
|
||||
(void) _mesa_alloc_texture_object( ctx->Shared, name, dims);
|
||||
GLenum target = 0;
|
||||
(void) _mesa_alloc_texture_object( ctx->Shared, name, target);
|
||||
}
|
||||
|
||||
_glthread_UNLOCK_MUTEX(GenTexturesLock);
|
||||
|
|
@ -561,7 +587,6 @@ _mesa_BindTexture( GLenum target, GLuint texName )
|
|||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
||||
struct gl_texture_object *oldTexObj;
|
||||
struct gl_texture_object *newTexObj = 0;
|
||||
GLuint targetDim;
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
|
||||
|
|
@ -570,24 +595,28 @@ _mesa_BindTexture( GLenum target, GLuint texName )
|
|||
|
||||
switch (target) {
|
||||
case GL_TEXTURE_1D:
|
||||
targetDim = 1;
|
||||
oldTexObj = texUnit->Current1D;
|
||||
break;
|
||||
case GL_TEXTURE_2D:
|
||||
targetDim = 2;
|
||||
oldTexObj = texUnit->Current2D;
|
||||
break;
|
||||
case GL_TEXTURE_3D:
|
||||
targetDim = 3;
|
||||
oldTexObj = texUnit->Current3D;
|
||||
break;
|
||||
case GL_TEXTURE_CUBE_MAP_ARB:
|
||||
if (ctx->Extensions.ARB_texture_cube_map) {
|
||||
targetDim = 6;
|
||||
oldTexObj = texUnit->CurrentCubeMap;
|
||||
break;
|
||||
if (!ctx->Extensions.ARB_texture_cube_map) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
|
||||
return;
|
||||
}
|
||||
/* fallthrough */
|
||||
oldTexObj = texUnit->CurrentCubeMap;
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
if (!ctx->Extensions.NV_texture_rectangle) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
|
||||
return;
|
||||
}
|
||||
oldTexObj = texUnit->CurrentRect;
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
|
||||
return;
|
||||
|
|
@ -614,6 +643,9 @@ _mesa_BindTexture( GLenum target, GLuint texName )
|
|||
case GL_TEXTURE_CUBE_MAP_ARB:
|
||||
newTexObj = ctx->Shared->DefaultCubeMap;
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
newTexObj = ctx->Shared->DefaultRect;
|
||||
break;
|
||||
default:
|
||||
; /* Bad targets are caught above */
|
||||
}
|
||||
|
|
@ -624,23 +656,30 @@ _mesa_BindTexture( GLenum target, GLuint texName )
|
|||
newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
|
||||
if (newTexObj) {
|
||||
/* error checking */
|
||||
if (newTexObj->Dimensions > 0 && newTexObj->Dimensions != targetDim) {
|
||||
if (newTexObj->Target != 0 && newTexObj->Target != target) {
|
||||
/* the named texture object's dimensions don't match the target */
|
||||
_mesa_error( ctx, GL_INVALID_OPERATION,
|
||||
"glBindTexture(wrong dimensionality)" );
|
||||
return;
|
||||
}
|
||||
if (newTexObj->Target == 0 && target == GL_TEXTURE_RECTANGLE_NV) {
|
||||
/* have to init wrap and filter state here - kind of klunky */
|
||||
newTexObj->WrapS = GL_CLAMP_TO_EDGE;
|
||||
newTexObj->WrapT = GL_CLAMP_TO_EDGE;
|
||||
newTexObj->WrapR = GL_CLAMP_TO_EDGE;
|
||||
newTexObj->MinFilter = GL_LINEAR;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* if this is a new texture id, allocate a texture object now */
|
||||
newTexObj = _mesa_alloc_texture_object( ctx->Shared, texName,
|
||||
targetDim);
|
||||
target);
|
||||
if (!newTexObj) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
|
||||
return;
|
||||
}
|
||||
}
|
||||
newTexObj->Dimensions = targetDim;
|
||||
newTexObj->Target = target;
|
||||
}
|
||||
|
||||
newTexObj->RefCount++;
|
||||
|
|
@ -662,8 +701,12 @@ _mesa_BindTexture( GLenum target, GLuint texName )
|
|||
case GL_TEXTURE_CUBE_MAP_ARB:
|
||||
texUnit->CurrentCubeMap = newTexObj;
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
texUnit->CurrentRect = newTexObj;
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "bad target in BindTexture");
|
||||
return;
|
||||
}
|
||||
|
||||
/* Pass BindTexture call to device driver */
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
/* $Id: texobj.h,v 1.6 2001/03/12 00:48:39 gareth Exp $ */
|
||||
/* $Id: texobj.h,v 1.7 2002/06/15 03:03:09 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.5
|
||||
* Version: 4.1
|
||||
*
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
|
|
@ -39,7 +39,7 @@
|
|||
|
||||
extern struct gl_texture_object *
|
||||
_mesa_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
|
||||
GLuint dimensions );
|
||||
GLenum target );
|
||||
|
||||
|
||||
extern void
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: texstate.c,v 1.74 2002/06/15 02:38:16 brianp Exp $ */
|
||||
/* $Id: texstate.c,v 1.75 2002/06/15 03:03:09 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -967,11 +967,19 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
|
|||
texObj = texUnit->Current3D;
|
||||
break;
|
||||
case GL_TEXTURE_CUBE_MAP_ARB:
|
||||
if (ctx->Extensions.ARB_texture_cube_map) {
|
||||
texObj = texUnit->CurrentCubeMap;
|
||||
break;
|
||||
if (!ctx->Extensions.ARB_texture_cube_map) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
|
||||
return;
|
||||
}
|
||||
/* fallthrough */
|
||||
texObj = texUnit->CurrentCubeMap;
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
if (!ctx->Extensions.NV_texture_rectangle) {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
|
||||
return;
|
||||
}
|
||||
texObj = texUnit->CurrentRect;
|
||||
break;
|
||||
default:
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
|
||||
return;
|
||||
|
|
@ -983,11 +991,15 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
|
|||
if (texObj->MinFilter == eparam)
|
||||
return;
|
||||
|
||||
if (eparam==GL_NEAREST || eparam==GL_LINEAR
|
||||
|| eparam==GL_NEAREST_MIPMAP_NEAREST
|
||||
|| eparam==GL_LINEAR_MIPMAP_NEAREST
|
||||
|| eparam==GL_NEAREST_MIPMAP_LINEAR
|
||||
|| eparam==GL_LINEAR_MIPMAP_LINEAR) {
|
||||
if (eparam==GL_NEAREST || eparam==GL_LINEAR) {
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
texObj->MinFilter = eparam;
|
||||
}
|
||||
else if ((eparam==GL_NEAREST_MIPMAP_NEAREST ||
|
||||
eparam==GL_LINEAR_MIPMAP_NEAREST ||
|
||||
eparam==GL_NEAREST_MIPMAP_LINEAR ||
|
||||
eparam==GL_LINEAR_MIPMAP_LINEAR) &&
|
||||
texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
texObj->MinFilter = eparam;
|
||||
}
|
||||
|
|
@ -1013,13 +1025,18 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
|
|||
case GL_TEXTURE_WRAP_S:
|
||||
if (texObj->WrapS == eparam)
|
||||
return;
|
||||
if (eparam==GL_CLAMP ||
|
||||
eparam==GL_REPEAT ||
|
||||
eparam==GL_CLAMP_TO_EDGE ||
|
||||
if (eparam == GL_CLAMP || eparam == GL_CLAMP_TO_EDGE ||
|
||||
(eparam == GL_CLAMP_TO_BORDER_ARB &&
|
||||
ctx->Extensions.ARB_texture_border_clamp) ||
|
||||
(eparam == GL_MIRRORED_REPEAT_ARB &&
|
||||
ctx->Extensions.ARB_texture_mirrored_repeat)) {
|
||||
ctx->Extensions.ARB_texture_border_clamp)) {
|
||||
/* any texture target */
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
texObj->WrapS = eparam;
|
||||
}
|
||||
else if (texObj->Target != GL_TEXTURE_RECTANGLE_NV &&
|
||||
(eparam == GL_REPEAT ||
|
||||
(eparam == GL_MIRRORED_REPEAT_ARB &&
|
||||
ctx->Extensions.ARB_texture_mirrored_repeat))) {
|
||||
/* non-rectangle texture */
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
texObj->WrapS = eparam;
|
||||
}
|
||||
|
|
@ -1031,13 +1048,18 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
|
|||
case GL_TEXTURE_WRAP_T:
|
||||
if (texObj->WrapT == eparam)
|
||||
return;
|
||||
if (eparam==GL_CLAMP ||
|
||||
eparam==GL_REPEAT ||
|
||||
eparam==GL_CLAMP_TO_EDGE ||
|
||||
if (eparam == GL_CLAMP || eparam == GL_CLAMP_TO_EDGE ||
|
||||
(eparam == GL_CLAMP_TO_BORDER_ARB &&
|
||||
ctx->Extensions.ARB_texture_border_clamp) ||
|
||||
(eparam == GL_MIRRORED_REPEAT_ARB &&
|
||||
ctx->Extensions.ARB_texture_mirrored_repeat)) {
|
||||
ctx->Extensions.ARB_texture_border_clamp)) {
|
||||
/* any texture target */
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
texObj->WrapT = eparam;
|
||||
}
|
||||
else if (texObj->Target != GL_TEXTURE_RECTANGLE_NV &&
|
||||
(eparam == GL_REPEAT ||
|
||||
(eparam == GL_MIRRORED_REPEAT_ARB &&
|
||||
ctx->Extensions.ARB_texture_mirrored_repeat))) {
|
||||
/* non-rectangle texture */
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
texObj->WrapT = eparam;
|
||||
}
|
||||
|
|
@ -1049,13 +1071,18 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
|
|||
case GL_TEXTURE_WRAP_R_EXT:
|
||||
if (texObj->WrapR == eparam)
|
||||
return;
|
||||
if (eparam==GL_CLAMP ||
|
||||
eparam==GL_REPEAT ||
|
||||
eparam==GL_CLAMP_TO_EDGE ||
|
||||
if (eparam == GL_CLAMP || eparam == GL_CLAMP_TO_EDGE ||
|
||||
(eparam == GL_CLAMP_TO_BORDER_ARB &&
|
||||
ctx->Extensions.ARB_texture_border_clamp) ||
|
||||
(eparam == GL_MIRRORED_REPEAT_ARB &&
|
||||
ctx->Extensions.ARB_texture_mirrored_repeat)) {
|
||||
ctx->Extensions.ARB_texture_border_clamp)) {
|
||||
/* any texture target */
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
texObj->WrapR = eparam;
|
||||
}
|
||||
else if (texObj->Target != GL_TEXTURE_RECTANGLE_NV &&
|
||||
(eparam == GL_REPEAT ||
|
||||
(eparam == GL_MIRRORED_REPEAT_ARB &&
|
||||
ctx->Extensions.ARB_texture_mirrored_repeat))) {
|
||||
/* non-rectangle texture */
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
texObj->WrapR = eparam;
|
||||
}
|
||||
|
|
@ -1103,6 +1130,10 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
|
|||
_mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
|
||||
return;
|
||||
}
|
||||
if (target == GL_TEXTURE_RECTANGLE_NV && params[0] != 0.0) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
|
||||
return;
|
||||
}
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
texObj->BaseLevel = (GLint) params[0];
|
||||
break;
|
||||
|
|
@ -1321,6 +1352,9 @@ tex_image_dimensions(GLcontext *ctx, GLenum target)
|
|||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
|
||||
return ctx->Extensions.ARB_texture_cube_map ? 2 : 0;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
||||
return ctx->Extensions.NV_texture_rectangle ? 2 : 0;
|
||||
default:
|
||||
_mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()");
|
||||
return 0;
|
||||
|
|
@ -1358,9 +1392,17 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
|
|||
case GL_PROXY_TEXTURE_3D:
|
||||
maxLevels = ctx->Const.Max3DTextureLevels;
|
||||
break;
|
||||
default:
|
||||
case GL_TEXTURE_CUBE_MAP_ARB:
|
||||
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
|
||||
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
case GL_PROXY_TEXTURE_RECTANGLE_NV:
|
||||
maxLevels = 1;
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "bad target in _mesa_GetTexLevelParameter");
|
||||
return;
|
||||
}
|
||||
|
||||
if (level < 0 || level >= maxLevels) {
|
||||
|
|
@ -1381,7 +1423,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
|
|||
isProxy = (target == GL_PROXY_TEXTURE_1D) ||
|
||||
(target == GL_PROXY_TEXTURE_2D) ||
|
||||
(target == GL_PROXY_TEXTURE_3D) ||
|
||||
(target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
|
||||
(target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) ||
|
||||
(target == GL_PROXY_TEXTURE_RECTANGLE_NV);
|
||||
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WIDTH:
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: texstore.c,v 1.36 2002/04/04 16:59:05 brianp Exp $ */
|
||||
/* $Id: texstore.c,v 1.37 2002/06/15 03:03:09 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -1617,6 +1617,7 @@ _mesa_generate_mipmap(GLcontext *ctx,
|
|||
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
|
||||
0 };
|
||||
const GLenum targetsRect[] = { GL_TEXTURE_RECTANGLE_NV, 0 };
|
||||
const GLenum *targets;
|
||||
GLint level;
|
||||
GLint maxLevels = 0;
|
||||
|
|
@ -1624,23 +1625,27 @@ _mesa_generate_mipmap(GLcontext *ctx,
|
|||
ASSERT(texObj);
|
||||
ASSERT(texObj->Image[texObj->BaseLevel]);
|
||||
|
||||
switch (texObj->Dimensions) {
|
||||
case 1:
|
||||
switch (texObj->Target) {
|
||||
case GL_TEXTURE_1D:
|
||||
targets = targets1D;
|
||||
maxLevels = ctx->Const.MaxTextureLevels;
|
||||
break;
|
||||
case 2:
|
||||
case GL_TEXTURE_2D:
|
||||
targets = targets2D;
|
||||
maxLevels = ctx->Const.MaxTextureLevels;
|
||||
break;
|
||||
case 3:
|
||||
case GL_TEXTURE_3D:
|
||||
targets = targets3D;
|
||||
maxLevels = ctx->Const.Max3DTextureLevels;
|
||||
break;
|
||||
case 6:
|
||||
case GL_TEXTURE_CUBE_MAP_ARB:
|
||||
targets = targetsCube;
|
||||
maxLevels = ctx->Const.MaxCubeTextureLevels;
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
targets = targetsRect;
|
||||
maxLevels = 1;
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx,
|
||||
"Bad texture object dimension in _mesa_generate_mipmaps");
|
||||
|
|
@ -1711,7 +1716,7 @@ _mesa_generate_mipmap(GLcontext *ctx,
|
|||
MESA_PBUFFER_FREE(dstImage->Data);
|
||||
|
||||
/* initialize new image */
|
||||
_mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
|
||||
_mesa_init_teximage_fields(ctx, t, dstImage, dstWidth, dstHeight,
|
||||
dstDepth, border, srcImage->Format);
|
||||
dstImage->DriverData = NULL;
|
||||
dstImage->TexFormat = srcImage->TexFormat;
|
||||
|
|
@ -1732,23 +1737,26 @@ _mesa_generate_mipmap(GLcontext *ctx,
|
|||
/*
|
||||
* We use simple 2x2 averaging to compute the next mipmap level.
|
||||
*/
|
||||
switch (texObj->Dimensions) {
|
||||
case 1:
|
||||
switch (texObj->Target) {
|
||||
case GL_TEXTURE_1D:
|
||||
make_1d_mipmap(srcImage->TexFormat, border,
|
||||
srcWidth, (const GLubyte *) srcImage->Data,
|
||||
dstWidth, (GLubyte *) dstImage->Data);
|
||||
break;
|
||||
case 2:
|
||||
case 6:
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_CUBE_MAP_ARB:
|
||||
make_2d_mipmap(srcImage->TexFormat, border,
|
||||
srcWidth, srcHeight, (const GLubyte *) srcImage->Data,
|
||||
dstWidth, dstHeight, (GLubyte *) dstImage->Data);
|
||||
break;
|
||||
case 3:
|
||||
case GL_TEXTURE_3D:
|
||||
make_3d_mipmap(srcImage->TexFormat, border,
|
||||
srcWidth, srcHeight, srcDepth, (const GLubyte *) srcImage->Data,
|
||||
dstWidth, dstHeight, dstDepth, (GLubyte *) dstImage->Data);
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
/* no mipmaps, do nothing */
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "bad dimensions in _mesa_generate_mipmaps");
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_aaline.c,v 1.14 2002/04/19 14:05:50 brianp Exp $ */
|
||||
/* $Id: s_aaline.c,v 1.15 2002/06/15 03:03:10 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -513,8 +513,8 @@ _swrast_choose_aa_line_function(GLcontext *ctx)
|
|||
|
||||
if (ctx->Visual.rgbMode) {
|
||||
/* RGBA */
|
||||
if (ctx->Texture._ReallyEnabled) {
|
||||
if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY) {
|
||||
if (ctx->Texture._EnabledUnits != 0) {
|
||||
if (ctx->Texture._EnabledUnits > 1) {
|
||||
/* Multitextured! */
|
||||
if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR ||
|
||||
ctx->Fog.ColorSumEnabled)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_aatriangle.c,v 1.23 2002/03/16 18:02:07 brianp Exp $ */
|
||||
/* $Id: s_aatriangle.c,v 1.24 2002/06/15 03:03:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -450,9 +450,9 @@ _mesa_set_aa_triangle_function(GLcontext *ctx)
|
|||
{
|
||||
ASSERT(ctx->Polygon.SmoothFlag);
|
||||
|
||||
if (ctx->Texture._ReallyEnabled) {
|
||||
if (ctx->Texture._EnabledUnits != 0) {
|
||||
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
|
||||
if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY) {
|
||||
if (ctx->Texture._EnabledUnits > 1) {
|
||||
SWRAST_CONTEXT(ctx)->Triangle = spec_multitex_aa_tri;
|
||||
}
|
||||
else {
|
||||
|
|
@ -460,7 +460,7 @@ _mesa_set_aa_triangle_function(GLcontext *ctx)
|
|||
}
|
||||
}
|
||||
else {
|
||||
if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY) {
|
||||
if (ctx->Texture._EnabledUnits > 1) {
|
||||
SWRAST_CONTEXT(ctx)->Triangle = multitex_aa_tri;
|
||||
}
|
||||
else {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_context.c,v 1.34 2002/06/15 02:38:17 brianp Exp $ */
|
||||
/* $Id: s_context.c,v 1.35 2002/06/15 03:03:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -60,7 +60,7 @@ _swrast_update_rasterflags( GLcontext *ctx )
|
|||
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
|
||||
if (colorMask != 0xffffffff) RasterMask |= MASKING_BIT;
|
||||
if (ctx->Color.ColorLogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
|
||||
if (ctx->Texture._ReallyEnabled) RasterMask |= TEXTURE_BIT;
|
||||
if (ctx->Texture._EnabledUnits) RasterMask |= TEXTURE_BIT;
|
||||
}
|
||||
else {
|
||||
if (ctx->Color.IndexMask != 0xffffffff) RasterMask |= MASKING_BIT;
|
||||
|
|
@ -220,7 +220,7 @@ _swrast_validate_triangle( GLcontext *ctx,
|
|||
swrast->choose_triangle( ctx );
|
||||
|
||||
if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
|
||||
!ctx->Texture._ReallyEnabled) {
|
||||
ctx->Texture._EnabledUnits == 0) {
|
||||
swrast->SpecTriangle = swrast->Triangle;
|
||||
swrast->Triangle = _swrast_add_spec_terms_triangle;
|
||||
}
|
||||
|
|
@ -237,7 +237,7 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
|
|||
swrast->choose_line( ctx );
|
||||
|
||||
if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
|
||||
!ctx->Texture._ReallyEnabled) {
|
||||
ctx->Texture._EnabledUnits == 0) {
|
||||
swrast->SpecLine = swrast->Line;
|
||||
swrast->Line = _swrast_add_spec_terms_line;
|
||||
}
|
||||
|
|
@ -255,7 +255,7 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
|
|||
swrast->choose_point( ctx );
|
||||
|
||||
if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
|
||||
!ctx->Texture._ReallyEnabled) {
|
||||
ctx->Texture._EnabledUnits == 0) {
|
||||
swrast->SpecPoint = swrast->Point;
|
||||
swrast->Point = _swrast_add_spec_terms_point;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_copypix.c,v 1.37 2002/04/19 14:05:50 brianp Exp $ */
|
||||
/* $Id: s_copypix.c,v 1.38 2002/06/15 03:03:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -257,7 +257,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
|
|||
span->color.rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
|
||||
}
|
||||
|
||||
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._ReallyEnabled) {
|
||||
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
|
||||
span->end = width;
|
||||
_swrast_pixel_texture(ctx, span);
|
||||
}
|
||||
|
|
@ -500,7 +500,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
|
|||
UNDEFARRAY(rgbaFloat); /* mac 32k limitation */
|
||||
}
|
||||
|
||||
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._ReallyEnabled) {
|
||||
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
|
||||
span->end = width;
|
||||
_swrast_pixel_texture(ctx, span);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_drawpix.c,v 1.34 2002/06/15 02:38:17 brianp Exp $ */
|
||||
/* $Id: s_drawpix.c,v 1.35 2002/06/15 03:03:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -116,7 +116,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
|
|||
_mesa_span_default_fog(ctx, span);
|
||||
|
||||
if ((SWRAST_CONTEXT(ctx)->_RasterMask & ~CLIP_BIT) == 0
|
||||
&& ctx->Texture._ReallyEnabled == 0
|
||||
&& ctx->Texture._EnabledUnits == 0
|
||||
&& unpack->Alignment == 1
|
||||
&& !unpack->SwapBytes
|
||||
&& !unpack->LsbFirst) {
|
||||
|
|
@ -817,7 +817,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
|
|||
(ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
|
||||
continue;
|
||||
|
||||
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._ReallyEnabled) {
|
||||
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
|
||||
span->end = width;
|
||||
_swrast_pixel_texture(ctx, span);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_lines.c,v 1.29 2002/04/19 14:05:50 brianp Exp $ */
|
||||
/* $Id: s_lines.c,v 1.30 2002/06/15 03:03:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -771,8 +771,8 @@ _swrast_choose_line( GLcontext *ctx )
|
|||
_swrast_choose_aa_line_function(ctx);
|
||||
ASSERT(swrast->Triangle);
|
||||
}
|
||||
else if (ctx->Texture._ReallyEnabled) {
|
||||
if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY ||
|
||||
else if (ctx->Texture._EnabledUnits) {
|
||||
if (ctx->Texture._EnabledUnits > 1 ||
|
||||
(ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)) {
|
||||
/* multi-texture and/or separate specular color */
|
||||
if (ctx->Light.ShadeModel == GL_SMOOTH)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_points.c,v 1.18 2002/05/27 17:04:53 brianp Exp $ */
|
||||
/* $Id: s_points.c,v 1.19 2002/06/15 03:03:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -215,7 +215,7 @@ _swrast_choose_point( GLcontext *ctx )
|
|||
if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
|
||||
USE(atten_antialiased_rgba_point);
|
||||
}
|
||||
else if (ctx->Texture._ReallyEnabled) {
|
||||
else if (ctx->Texture._EnabledUnits) {
|
||||
USE(antialiased_tex_rgba_point);
|
||||
}
|
||||
else {
|
||||
|
|
@ -228,7 +228,7 @@ _swrast_choose_point( GLcontext *ctx )
|
|||
}
|
||||
else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
|
||||
if (rgbMode) {
|
||||
if (ctx->Texture._ReallyEnabled) {
|
||||
if (ctx->Texture._EnabledUnits) {
|
||||
if (ctx->Point.SmoothFlag) {
|
||||
USE(atten_antialiased_rgba_point);
|
||||
}
|
||||
|
|
@ -245,7 +245,7 @@ _swrast_choose_point( GLcontext *ctx )
|
|||
USE(atten_general_ci_point);
|
||||
}
|
||||
}
|
||||
else if (ctx->Texture._ReallyEnabled && rgbMode) {
|
||||
else if (ctx->Texture._EnabledUnits && rgbMode) {
|
||||
/* textured */
|
||||
USE(textured_rgba_point);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_pointtemp.h,v 1.16 2002/05/27 17:04:53 brianp Exp $ */
|
||||
/* $Id: s_pointtemp.h,v 1.17 2002/06/15 03:03:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -284,7 +284,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
|
|||
ASSERT(span->end > 0);
|
||||
|
||||
#if FLAGS & (TEXTURE | SPRITE)
|
||||
if (ctx->Texture._ReallyEnabled)
|
||||
if (ctx->Texture._EnabledUnits)
|
||||
_mesa_write_texture_span(ctx, span);
|
||||
else
|
||||
_mesa_write_rgba_span(ctx, span);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_span.c,v 1.43 2002/06/15 02:38:17 brianp Exp $ */
|
||||
/* $Id: s_span.c,v 1.44 2002/06/15 03:03:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -345,7 +345,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
|
|||
ASSERT(span->interpMask & SPAN_TEXTURE);
|
||||
ASSERT(!(span->arrayMask & SPAN_TEXTURE));
|
||||
|
||||
if (ctx->Texture._ReallyEnabled & ~TEXTURE0_ANY) {
|
||||
if (ctx->Texture._EnabledUnits > 1) {
|
||||
/* multitexture */
|
||||
GLuint u;
|
||||
span->arrayMask |= SPAN_TEXTURE;
|
||||
|
|
@ -355,8 +355,8 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
|
|||
const struct gl_texture_image *img = obj->Image[obj->BaseLevel];
|
||||
GLboolean needLambda = (obj->MinFilter != obj->MagFilter);
|
||||
if (needLambda) {
|
||||
const GLfloat texW = (GLfloat) img->Width;
|
||||
const GLfloat texH = (GLfloat) img->Height;
|
||||
const GLfloat texW = (GLfloat) img->WidthScale;
|
||||
const GLfloat texH = (GLfloat) img->HeightScale;
|
||||
const GLfloat dsdx = span->texStepX[u][0];
|
||||
const GLfloat dsdy = span->texStepY[u][0];
|
||||
const GLfloat dtdx = span->texStepX[u][1];
|
||||
|
|
@ -432,8 +432,8 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
|
|||
span->arrayMask |= SPAN_TEXTURE;
|
||||
if (needLambda) {
|
||||
/* just texture unit 0, with lambda */
|
||||
const GLfloat texW = (GLfloat) img->Width;
|
||||
const GLfloat texH = (GLfloat) img->Height;
|
||||
const GLfloat texW = (GLfloat) img->WidthScale;
|
||||
const GLfloat texH = (GLfloat) img->HeightScale;
|
||||
const GLfloat dsdx = span->texStepX[0][0];
|
||||
const GLfloat dsdy = span->texStepY[0][0];
|
||||
const GLfloat dtdx = span->texStepX[0][1];
|
||||
|
|
@ -1137,7 +1137,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span)
|
|||
span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
|
||||
ASSERT(span->end <= MAX_WIDTH);
|
||||
ASSERT((span->interpMask & span->arrayMask) == 0);
|
||||
ASSERT(ctx->Texture._ReallyEnabled);
|
||||
ASSERT(ctx->Texture._EnabledUnits);
|
||||
|
||||
/*
|
||||
printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_texture.c,v 1.62 2002/05/02 00:59:20 brianp Exp $ */
|
||||
/* $Id: s_texture.c,v 1.63 2002/06/15 03:03:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -2016,6 +2016,187 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit,
|
|||
}
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/* Texture Rectangle Sampling Functions */
|
||||
/**********************************************************************/
|
||||
|
||||
static void
|
||||
sample_nearest_rect(GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][4], const GLfloat lambda[],
|
||||
GLchan rgba[][4])
|
||||
{
|
||||
const struct gl_texture_image *img = tObj->Image[0];
|
||||
const GLfloat width = (GLfloat) img->Width;
|
||||
const GLfloat height = (GLfloat) img->Height;
|
||||
const GLint width_minus_1 = img->Width - 1;
|
||||
const GLint height_minus_1 = img->Height - 1;
|
||||
GLuint i;
|
||||
|
||||
(void) texUnit;
|
||||
(void) lambda;
|
||||
|
||||
ASSERT(tObj->WrapS == GL_CLAMP ||
|
||||
tObj->WrapS == GL_CLAMP_TO_EDGE ||
|
||||
tObj->WrapS == GL_CLAMP_TO_BORDER_ARB);
|
||||
ASSERT(tObj->WrapT == GL_CLAMP ||
|
||||
tObj->WrapT == GL_CLAMP_TO_EDGE ||
|
||||
tObj->WrapT == GL_CLAMP_TO_BORDER_ARB);
|
||||
ASSERT(img->Format != GL_COLOR_INDEX);
|
||||
|
||||
/* XXX move Wrap mode tests outside of loops for common cases */
|
||||
for (i = 0; i < n; i++) {
|
||||
GLint row, col;
|
||||
/* NOTE: we DO NOT use [0, 1] texture coordinates! */
|
||||
if (tObj->WrapS == GL_CLAMP) {
|
||||
col = IFLOOR( CLAMP(texcoords[i][0], 0.0F, width) );
|
||||
}
|
||||
else if (tObj->WrapS == GL_CLAMP_TO_EDGE) {
|
||||
col = IFLOOR( CLAMP(texcoords[i][0], 0.5F, width - 0.5F) );
|
||||
}
|
||||
else {
|
||||
col = IFLOOR( CLAMP(texcoords[i][0], -0.5F, width + 0.5F) );
|
||||
}
|
||||
if (tObj->WrapT == GL_CLAMP) {
|
||||
row = IFLOOR( CLAMP(texcoords[i][1], 0.0F, height) );
|
||||
}
|
||||
else if (tObj->WrapT == GL_CLAMP_TO_EDGE) {
|
||||
row = IFLOOR( CLAMP(texcoords[i][1], 0.5F, height - 0.5F) );
|
||||
}
|
||||
else {
|
||||
row = IFLOOR( CLAMP(texcoords[i][1], -0.5F, height + 0.5F) );
|
||||
}
|
||||
|
||||
col = CLAMP(col, 0, width_minus_1);
|
||||
row = CLAMP(row, 0, height_minus_1);
|
||||
|
||||
(*img->FetchTexel)(img, col, row, 0, (GLvoid *) rgba[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
sample_linear_rect(GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][4],
|
||||
const GLfloat lambda[], GLchan rgba[][4])
|
||||
{
|
||||
const struct gl_texture_image *img = tObj->Image[0];
|
||||
const GLfloat width = (GLfloat) img->Width;
|
||||
const GLfloat height = (GLfloat) img->Height;
|
||||
const GLint width_minus_1 = img->Width - 1;
|
||||
const GLint height_minus_1 = img->Height - 1;
|
||||
GLuint i;
|
||||
|
||||
(void) texUnit;
|
||||
(void) lambda;
|
||||
|
||||
ASSERT(tObj->WrapS == GL_CLAMP ||
|
||||
tObj->WrapS == GL_CLAMP_TO_EDGE ||
|
||||
tObj->WrapS == GL_CLAMP_TO_BORDER_ARB);
|
||||
ASSERT(tObj->WrapT == GL_CLAMP ||
|
||||
tObj->WrapT == GL_CLAMP_TO_EDGE ||
|
||||
tObj->WrapT == GL_CLAMP_TO_BORDER_ARB);
|
||||
ASSERT(img->Format != GL_COLOR_INDEX);
|
||||
|
||||
/* XXX lots of opportunity for optimization in this loop */
|
||||
for (i = 0; i < n; i++) {
|
||||
GLfloat frow, fcol;
|
||||
GLint row0, col0, row1, col1;
|
||||
GLchan t00[4], t01[4], t10[4], t11[4];
|
||||
GLfloat a, b, w00, w01, w10, w11;
|
||||
|
||||
/* NOTE: we DO NOT use [0, 1] texture coordinates! */
|
||||
if (tObj->WrapS == GL_CLAMP) {
|
||||
fcol = CLAMP(texcoords[i][0], 0.0F, width);
|
||||
}
|
||||
else if (tObj->WrapS == GL_CLAMP_TO_EDGE) {
|
||||
fcol = CLAMP(texcoords[i][0], 0.5F, width - 0.5F);
|
||||
}
|
||||
else {
|
||||
fcol = CLAMP(texcoords[i][0], -0.5F, width + 0.5F);
|
||||
}
|
||||
if (tObj->WrapT == GL_CLAMP) {
|
||||
frow = CLAMP(texcoords[i][1], 0.0F, height);
|
||||
}
|
||||
else if (tObj->WrapT == GL_CLAMP_TO_EDGE) {
|
||||
frow = CLAMP(texcoords[i][1], 0.5F, height - 0.5F);
|
||||
}
|
||||
else {
|
||||
frow = CLAMP(texcoords[i][1], -0.5F, height + 0.5F);
|
||||
}
|
||||
|
||||
/* compute integer rows/columns */
|
||||
col0 = IFLOOR(fcol);
|
||||
col1 = col0 + 1;
|
||||
col0 = CLAMP(col0, 0, width_minus_1);
|
||||
col1 = CLAMP(col1, 0, width_minus_1);
|
||||
row0 = IFLOOR(frow);
|
||||
row1 = row0 + 1;
|
||||
row0 = CLAMP(row0, 0, height_minus_1);
|
||||
row1 = CLAMP(row1, 0, height_minus_1);
|
||||
|
||||
/* get four texel samples */
|
||||
(*img->FetchTexel)(img, col0, row0, 0, (GLvoid *) t00);
|
||||
(*img->FetchTexel)(img, col1, row0, 0, (GLvoid *) t10);
|
||||
(*img->FetchTexel)(img, col0, row1, 0, (GLvoid *) t01);
|
||||
(*img->FetchTexel)(img, col1, row1, 0, (GLvoid *) t11);
|
||||
|
||||
/* compute sample weights */
|
||||
a = FRAC(fcol);
|
||||
b = FRAC(frow);
|
||||
w00 = (1.0F-a) * (1.0F-b);
|
||||
w10 = a * (1.0F-b);
|
||||
w01 = (1.0F-a) * b ;
|
||||
w11 = a * b ;
|
||||
|
||||
/* compute weighted average of samples */
|
||||
rgba[i][0] = w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0];
|
||||
rgba[i][1] = w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1];
|
||||
rgba[i][2] = w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2];
|
||||
rgba[i][3] = w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
sample_lambda_rect( GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][4], const GLfloat lambda[],
|
||||
GLchan rgba[][4])
|
||||
{
|
||||
GLuint minStart, minEnd, magStart, magEnd;
|
||||
|
||||
/* We only need lambda to decide between minification and magnification.
|
||||
* There is no mipmapping with rectangular textures.
|
||||
*/
|
||||
compute_min_mag_ranges(SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit],
|
||||
n, lambda, &minStart, &minEnd, &magStart, &magEnd);
|
||||
|
||||
if (minStart < minEnd) {
|
||||
if (tObj->MinFilter == GL_NEAREST) {
|
||||
sample_nearest_rect( ctx, texUnit, tObj, minEnd - minStart,
|
||||
texcoords + minStart, NULL, rgba + minStart);
|
||||
}
|
||||
else {
|
||||
sample_linear_rect( ctx, texUnit, tObj, minEnd - minStart,
|
||||
texcoords + minStart, NULL, rgba + minStart);
|
||||
}
|
||||
}
|
||||
if (magStart < magEnd) {
|
||||
if (tObj->MagFilter == GL_NEAREST) {
|
||||
sample_nearest_rect( ctx, texUnit, tObj, magEnd - magStart,
|
||||
texcoords + magStart, NULL, rgba + magStart);
|
||||
}
|
||||
else {
|
||||
sample_linear_rect( ctx, texUnit, tObj, magEnd - magStart,
|
||||
texcoords + magStart, NULL, rgba + magStart);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Sample a shadow/depth texture.
|
||||
*/
|
||||
|
|
@ -2036,7 +2217,9 @@ sample_depth_texture( GLcontext *ctx, GLuint unit,
|
|||
(void) unit;
|
||||
|
||||
ASSERT(tObj->Image[tObj->BaseLevel]->Format == GL_DEPTH_COMPONENT);
|
||||
ASSERT(tObj->Dimensions == 1 || tObj->Dimensions == 2);
|
||||
ASSERT(tObj->Target == GL_TEXTURE_1D ||
|
||||
tObj->Target == GL_TEXTURE_2D ||
|
||||
tObj->Target == GL_TEXTURE_RECTANGLE_NV);
|
||||
|
||||
/* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
|
||||
|
||||
|
|
@ -2064,6 +2247,7 @@ sample_depth_texture( GLcontext *ctx, GLuint unit,
|
|||
for (i = 0; i < n; i++) {
|
||||
GLfloat depthSample;
|
||||
GLint col, row;
|
||||
/* XXX fix for texture rectangle! */
|
||||
COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0], width, col);
|
||||
COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoords[i][1], height, row);
|
||||
depthSample = *((const GLfloat *) texImage->Data + row * width + col);
|
||||
|
|
@ -2134,6 +2318,7 @@ sample_depth_texture( GLcontext *ctx, GLuint unit,
|
|||
GLfloat u, v;
|
||||
GLuint useBorderTexel;
|
||||
|
||||
/* XXX fix for texture rectangle! */
|
||||
COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0], u, width, i0, i1);
|
||||
COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoords[i][1], v, height,j0, j1);
|
||||
|
||||
|
|
@ -2317,7 +2502,7 @@ sample_depth_texture2(const GLcontext *ctx,
|
|||
const GLchan ambient = texObj->ShadowAmbient;
|
||||
GLboolean lequal, gequal;
|
||||
|
||||
if (texObj->Dimensions != 2) {
|
||||
if (texObj->Target != GL_TEXTURE_2D) {
|
||||
_mesa_problem(ctx, "only 2-D depth textures supported at this time");
|
||||
return;
|
||||
}
|
||||
|
|
@ -2435,8 +2620,8 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit,
|
|||
}
|
||||
}
|
||||
|
||||
switch (t->Dimensions) {
|
||||
case 1:
|
||||
switch (t->Target) {
|
||||
case GL_TEXTURE_1D:
|
||||
if (format == GL_DEPTH_COMPONENT) {
|
||||
swrast->TextureSample[texUnit] = sample_depth_texture;
|
||||
}
|
||||
|
|
@ -2451,7 +2636,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit,
|
|||
swrast->TextureSample[texUnit] = sample_nearest_1d;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case GL_TEXTURE_2D:
|
||||
if (format == GL_DEPTH_COMPONENT) {
|
||||
swrast->TextureSample[texUnit] = sample_depth_texture;
|
||||
}
|
||||
|
|
@ -2480,7 +2665,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit,
|
|||
swrast->TextureSample[texUnit] = sample_nearest_2d;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
case GL_TEXTURE_3D:
|
||||
if (needLambda) {
|
||||
swrast->TextureSample[texUnit] = sample_lambda_3d;
|
||||
}
|
||||
|
|
@ -2492,7 +2677,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit,
|
|||
swrast->TextureSample[texUnit] = sample_nearest_3d;
|
||||
}
|
||||
break;
|
||||
case 6: /* cube map */
|
||||
case GL_TEXTURE_CUBE_MAP_ARB:
|
||||
if (needLambda) {
|
||||
swrast->TextureSample[texUnit] = sample_lambda_cube;
|
||||
}
|
||||
|
|
@ -2504,8 +2689,20 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit,
|
|||
swrast->TextureSample[texUnit] = sample_nearest_cube;
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_NV:
|
||||
if (needLambda) {
|
||||
swrast->TextureSample[texUnit] = sample_lambda_rect;
|
||||
}
|
||||
else if (t->MinFilter == GL_LINEAR) {
|
||||
swrast->TextureSample[texUnit] = sample_linear_rect;
|
||||
}
|
||||
else {
|
||||
ASSERT(t->MinFilter == GL_NEAREST);
|
||||
swrast->TextureSample[texUnit] = sample_nearest_rect;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "invalid dimensions in _swrast_choose_texture_sample_func");
|
||||
_mesa_problem(ctx, "invalid target in _swrast_choose_texture_sample_func");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2640,7 +2837,6 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
|
|||
return;
|
||||
argRGB[j] = (const GLchan (*)[4])
|
||||
(texelBuffer + srcUnit * (n * 4 * sizeof(GLchan)));
|
||||
printf("unit %d from unit %d\n", unit, srcUnit);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: s_triangle.c,v 1.58 2002/04/19 14:05:50 brianp Exp $ */
|
||||
/* $Id: s_triangle.c,v 1.59 2002/06/15 03:03:12 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -124,7 +124,7 @@ static void flat_rgba_triangle( GLcontext *ctx,
|
|||
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||
|
||||
#define SETUP_CODE \
|
||||
ASSERT(!ctx->Texture._ReallyEnabled); \
|
||||
ASSERT(ctx->Texture._EnabledUnits == 0); \
|
||||
ASSERT(ctx->Light.ShadeModel==GL_FLAT); \
|
||||
span->interpMask |= SPAN_RGBA; \
|
||||
span->red = ChanToFixed(v2->color[0]); \
|
||||
|
|
@ -161,7 +161,7 @@ static void smooth_rgba_triangle( GLcontext *ctx,
|
|||
#define SETUP_CODE \
|
||||
{ \
|
||||
/* texturing must be off */ \
|
||||
ASSERT(!ctx->Texture._ReallyEnabled); \
|
||||
ASSERT(ctx->Texture._EnabledUnits == 0); \
|
||||
ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \
|
||||
}
|
||||
|
||||
|
|
@ -1116,7 +1116,7 @@ _swrast_choose_triangle( GLcontext *ctx )
|
|||
}
|
||||
}
|
||||
|
||||
if (ctx->Texture._ReallyEnabled) {
|
||||
if (ctx->Texture._EnabledUnits) {
|
||||
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
|
||||
const struct gl_texture_object *texObj2D;
|
||||
const struct gl_texture_image *texImg;
|
||||
|
|
@ -1130,7 +1130,8 @@ _swrast_choose_triangle( GLcontext *ctx )
|
|||
envMode = ctx->Texture.Unit[0].EnvMode;
|
||||
|
||||
/* First see if we can used an optimized 2-D texture function */
|
||||
if (ctx->Texture._ReallyEnabled==TEXTURE0_2D
|
||||
if (ctx->Texture._EnabledUnits == 1
|
||||
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
|
||||
&& texObj2D->WrapS==GL_REPEAT
|
||||
&& texObj2D->WrapT==GL_REPEAT
|
||||
&& texImg->Border==0
|
||||
|
|
@ -1172,7 +1173,7 @@ _swrast_choose_triangle( GLcontext *ctx )
|
|||
}
|
||||
else {
|
||||
/* general case textured triangles */
|
||||
if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY) {
|
||||
if (ctx->Texture._EnabledUnits > 1) {
|
||||
USE(multitextured_triangle);
|
||||
}
|
||||
else {
|
||||
|
|
@ -1181,7 +1182,7 @@ _swrast_choose_triangle( GLcontext *ctx )
|
|||
}
|
||||
}
|
||||
else {
|
||||
ASSERT(!ctx->Texture._ReallyEnabled);
|
||||
ASSERT(!ctx->Texture._EnabledUnits);
|
||||
if (ctx->Light.ShadeModel==GL_SMOOTH) {
|
||||
/* smooth shaded, no texturing, stippled or some raster ops */
|
||||
if (rgbmode) {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: ss_vb.c,v 1.18 2002/06/15 02:38:17 brianp Exp $ */
|
||||
/* $Id: ss_vb.c,v 1.19 2002/06/15 03:03:12 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -388,10 +388,10 @@ _swsetup_choose_rastersetup_func(GLcontext *ctx)
|
|||
if (ctx->Visual.rgbMode) {
|
||||
funcindex = COLOR;
|
||||
|
||||
if (ctx->Texture._ReallyEnabled & ~TEXTURE0_ANY)
|
||||
funcindex |= MULTITEX;
|
||||
else if (ctx->Texture._ReallyEnabled & TEXTURE0_ANY)
|
||||
funcindex |= TEX0;
|
||||
if (ctx->Texture._EnabledUnits > 1)
|
||||
funcindex |= MULTITEX; /* a unit above unit[0] is enabled */
|
||||
else if (ctx->Texture._EnabledUnits == 1)
|
||||
funcindex |= TEX0; /* only unit 0 is enabled */
|
||||
|
||||
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
|
||||
funcindex |= SPEC;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: t_vb_render.c,v 1.29 2002/04/09 16:56:52 keithw Exp $ */
|
||||
/* $Id: t_vb_render.c,v 1.30 2002/06/15 03:03:12 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
|
@ -365,7 +365,7 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
|
|||
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
|
||||
inputs |= VERT_BIT_COLOR1;
|
||||
|
||||
if (ctx->Texture._ReallyEnabled) {
|
||||
if (ctx->Texture._EnabledUnits) {
|
||||
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
|
||||
if (ctx->Texture.Unit[i]._ReallyEnabled)
|
||||
inputs |= VERT_BIT_TEX(i);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue