radeonsi: store sctx->vertex_elements in a local in si_shader_selector_key_vs

Purely as a shorthand in the remainder of the function.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2019-04-01 15:45:25 +02:00
parent 81fe33735a
commit 8a951c3d2f

View file

@ -1379,19 +1379,18 @@ static void si_shader_selector_key_vs(struct si_context *sctx,
vs->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS])
return;
prolog_key->instance_divisor_is_one =
sctx->vertex_elements->instance_divisor_is_one;
prolog_key->instance_divisor_is_fetched =
sctx->vertex_elements->instance_divisor_is_fetched;
struct si_vertex_elements *elts = sctx->vertex_elements;
prolog_key->instance_divisor_is_one = elts->instance_divisor_is_one;
prolog_key->instance_divisor_is_fetched = elts->instance_divisor_is_fetched;
/* Prefer a monolithic shader to allow scheduling divisions around
* VBO loads. */
if (prolog_key->instance_divisor_is_fetched)
key->opt.prefer_mono = 1;
unsigned count = MIN2(vs->info.num_inputs,
sctx->vertex_elements->count);
memcpy(key->mono.vs_fix_fetch, sctx->vertex_elements->fix_fetch, count);
unsigned count = MIN2(vs->info.num_inputs, elts->count);
memcpy(key->mono.vs_fix_fetch, elts->fix_fetch, count);
}
static void si_shader_selector_key_hw_vs(struct si_context *sctx,