virgl: use the new parent/child pools for transfers

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-09-27 19:12:24 +02:00
parent 2a83036fe2
commit 8a943564fd
6 changed files with 14 additions and 8 deletions

View file

@ -62,7 +62,7 @@ static void *virgl_buffer_transfer_map(struct pipe_context *ctx,
if (doflushwait) if (doflushwait)
ctx->flush(ctx, NULL, 0); ctx->flush(ctx, NULL, 0);
trans = slab_alloc_st(&vctx->texture_transfer_pool); trans = slab_alloc(&vctx->texture_transfer_pool);
if (!trans) if (!trans)
return NULL; return NULL;
@ -114,7 +114,7 @@ static void virgl_buffer_transfer_unmap(struct pipe_context *ctx,
} }
} }
slab_free_st(&vctx->texture_transfer_pool, trans); slab_free(&vctx->texture_transfer_pool, trans);
} }
static void virgl_buffer_transfer_flush_region(struct pipe_context *ctx, static void virgl_buffer_transfer_flush_region(struct pipe_context *ctx,

View file

@ -862,7 +862,7 @@ virgl_context_destroy( struct pipe_context *ctx )
u_upload_destroy(vctx->uploader); u_upload_destroy(vctx->uploader);
util_primconvert_destroy(vctx->primconvert); util_primconvert_destroy(vctx->primconvert);
slab_destroy(&vctx->texture_transfer_pool); slab_destroy_child(&vctx->texture_transfer_pool);
FREE(vctx); FREE(vctx);
} }
@ -943,8 +943,7 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
virgl_init_so_functions(vctx); virgl_init_so_functions(vctx);
list_inithead(&vctx->to_flush_bufs); list_inithead(&vctx->to_flush_bufs);
slab_create(&vctx->texture_transfer_pool, sizeof(struct virgl_transfer), slab_create_child(&vctx->texture_transfer_pool, rs->texture_transfer_pool);
16);
vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask); vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask);
vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024, vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024,

View file

@ -56,7 +56,7 @@ struct virgl_context {
struct pipe_framebuffer_state framebuffer; struct pipe_framebuffer_state framebuffer;
struct slab_mempool texture_transfer_pool; struct slab_child_pool texture_transfer_pool;
struct pipe_index_buffer index_buffer; struct pipe_index_buffer index_buffer;
struct u_upload_mgr *uploader; struct u_upload_mgr *uploader;

View file

@ -547,6 +547,8 @@ virgl_destroy_screen(struct pipe_screen *screen)
struct virgl_screen *vscreen = virgl_screen(screen); struct virgl_screen *vscreen = virgl_screen(screen);
struct virgl_winsys *vws = vscreen->vws; struct virgl_winsys *vws = vscreen->vws;
slab_destroy_parent(&vscreen->texture_transfer_pool);
if (vws) if (vws)
vws->destroy(vws); vws->destroy(vws);
FREE(vscreen); FREE(vscreen);
@ -581,6 +583,8 @@ virgl_create_screen(struct virgl_winsys *vws)
screen->refcnt = 1; screen->refcnt = 1;
slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
util_format_s3tc_init(); util_format_s3tc_init();
return &screen->base; return &screen->base;
} }

View file

@ -24,6 +24,7 @@
#define VIRGL_H #define VIRGL_H
#include "pipe/p_screen.h" #include "pipe/p_screen.h"
#include "util/slab.h"
#include "virgl_winsys.h" #include "virgl_winsys.h"
struct virgl_screen { struct virgl_screen {
@ -38,6 +39,8 @@ struct virgl_screen {
struct virgl_drm_caps caps; struct virgl_drm_caps caps;
struct slab_parent_pool texture_transfer_pool;
uint32_t sub_ctx_id; uint32_t sub_ctx_id;
}; };

View file

@ -145,7 +145,7 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx,
if (doflushwait) if (doflushwait)
ctx->flush(ctx, NULL, 0); ctx->flush(ctx, NULL, 0);
trans = slab_alloc_st(&vctx->texture_transfer_pool); trans = slab_alloc(&vctx->texture_transfer_pool);
if (!trans) if (!trans)
return NULL; return NULL;
@ -235,7 +235,7 @@ static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
if (trans->resolve_tmp) if (trans->resolve_tmp)
pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL); pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL);
slab_free_st(&vctx->texture_transfer_pool, trans); slab_free(&vctx->texture_transfer_pool, trans);
} }