mesa: make _mesa_get_proxy_tex_image() static

It's not used by any other file.
This commit is contained in:
Brian Paul 2012-08-21 20:22:27 -06:00
parent 637a79aa23
commit 8a935d71ff
2 changed files with 8 additions and 9 deletions

View file

@ -839,8 +839,8 @@ _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
* \return pointer to texture image or NULL if invalid target, invalid
* level, or out of memory.
*/
struct gl_texture_image *
_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
static struct gl_texture_image *
get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
{
struct gl_texture_image *texImage;
GLuint texIndex;
@ -2682,7 +2682,7 @@ teximage(struct gl_context *ctx, GLuint dims,
if (_mesa_is_proxy_texture(target)) {
/* Proxy texture: just clear or set state depending on error checking */
struct gl_texture_image *texImage =
_mesa_get_proxy_tex_image(ctx, target, level);
get_proxy_tex_image(ctx, target, level);
if (error == PROXY_ERROR) {
/* image too large, etc. Clear all proxy texture image parameters. */
@ -3646,17 +3646,20 @@ compressedteximage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage;
if (!error) {
/* No parameter errors. Choose a texture format and see if we
* can really allocate the texture.
*/
struct gl_texture_object *texObj =
_mesa_get_current_tex_object(ctx, target);
gl_format texFormat =
_mesa_choose_texture_format(ctx, texObj, target, level,
internalFormat, GL_NONE, GL_NONE);
if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
error = GL_OUT_OF_MEMORY;
error = PROXY_ERROR;
}
}
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
texImage = get_proxy_tex_image(ctx, target, level);
if (texImage) {
if (error == PROXY_ERROR) {
/* if error, clear all proxy texture image parameters */

View file

@ -120,10 +120,6 @@ _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
GLenum target, GLint level);
extern struct gl_texture_image *
_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level);
extern GLint
_mesa_max_texture_levels(struct gl_context *ctx, GLenum target);