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mesa: make _mesa_get_proxy_tex_image() static
It's not used by any other file.
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parent
637a79aa23
commit
8a935d71ff
2 changed files with 8 additions and 9 deletions
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@ -839,8 +839,8 @@ _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
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* \return pointer to texture image or NULL if invalid target, invalid
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* level, or out of memory.
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*/
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struct gl_texture_image *
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_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
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static struct gl_texture_image *
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get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
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{
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struct gl_texture_image *texImage;
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GLuint texIndex;
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@ -2682,7 +2682,7 @@ teximage(struct gl_context *ctx, GLuint dims,
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if (_mesa_is_proxy_texture(target)) {
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/* Proxy texture: just clear or set state depending on error checking */
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struct gl_texture_image *texImage =
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_mesa_get_proxy_tex_image(ctx, target, level);
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get_proxy_tex_image(ctx, target, level);
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if (error == PROXY_ERROR) {
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/* image too large, etc. Clear all proxy texture image parameters. */
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@ -3646,17 +3646,20 @@ compressedteximage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *texImage;
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if (!error) {
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/* No parameter errors. Choose a texture format and see if we
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* can really allocate the texture.
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*/
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struct gl_texture_object *texObj =
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_mesa_get_current_tex_object(ctx, target);
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gl_format texFormat =
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_mesa_choose_texture_format(ctx, texObj, target, level,
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internalFormat, GL_NONE, GL_NONE);
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if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
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error = GL_OUT_OF_MEMORY;
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error = PROXY_ERROR;
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}
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}
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texImage = _mesa_get_proxy_tex_image(ctx, target, level);
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texImage = get_proxy_tex_image(ctx, target, level);
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if (texImage) {
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if (error == PROXY_ERROR) {
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/* if error, clear all proxy texture image parameters */
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@ -120,10 +120,6 @@ _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
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GLenum target, GLint level);
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extern struct gl_texture_image *
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_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level);
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extern GLint
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_mesa_max_texture_levels(struct gl_context *ctx, GLenum target);
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