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ir3, tu, freedreno: Plumb through round-robin mode
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41562>
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4 changed files with 4 additions and 0 deletions
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@ -604,6 +604,7 @@ create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
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if (ir3_shader_compute(v)) {
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v->cs.force_linear_dispatch = shader->cs.force_linear_dispatch;
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v->cs.round_robin_mode = shader->nir->info.occupancy_bounded_workgroup_fairness;
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v->local_size[0] = shader->nir->info.workgroup_size[0];
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v->local_size[1] = shader->nir->info.workgroup_size[1];
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@ -961,6 +961,7 @@ struct ir3_shader_variant {
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struct {
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unsigned req_local_mem;
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bool force_linear_dispatch;
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bool round_robin_mode;
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uint32_t local_invocation_id;
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uint32_t work_group_id;
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} cs;
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@ -1750,6 +1750,7 @@ tu6_emit_xs(struct tu_crb &crb,
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.fullregfootprint = xs->info.max_reg + 1,
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.branchstack = ir3_shader_branchstack_hw(xs),
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.threadsize = thrsz,
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.computerrmodeen = xs->cs.round_robin_mode,
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.earlypreamble = xs->early_preamble,
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.mergedregs = xs->mergedregs, ));
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crb.add(A6XX_SP_CS_INSTR_SIZE(xs->instrlen));
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@ -230,6 +230,7 @@ emit_shader_regs(struct fd_screen *screen, fd_cs &cs, const struct ir3_shader_va
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.fullregfootprint = so->info.max_reg + 1,
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.branchstack = ir3_shader_branchstack_hw(so),
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.threadsize = thrsz,
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.computerrmodeen = so->cs.round_robin_mode,
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.earlypreamble = so->early_preamble,
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.mergedregs = so->mergedregs,
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));
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