zink/ci: Remove Cezanne job

The devices will be repurposed for a different job.

Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
(cherry picked from commit 4e4207e639)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41269>
This commit is contained in:
Valentine Burley 2026-04-22 11:51:18 +02:00 committed by Eric Engestrom
parent 1b996fbde9
commit 8a4dc04589
6 changed files with 1 additions and 384 deletions

View file

@ -2474,7 +2474,7 @@
"description": "zink/ci: Remove Cezanne job",
"nominated": false,
"nomination_type": 0,
"resolution": 4,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -310,20 +310,6 @@ zink-radv-navi31-valve:
CI_TRON_TIMEOUT__OVERALL__MINUTES: 10
RADV_PERFTEST: hic
zink-radv-cezanne:
extends:
- .lava-x86_64-test-gl
- .zink-test
- .test-piglit
- .lava-acer-cp514-3wh-r0qs-guybrush:x86_64
- .zink-radv-collabora-rules
parallel: 4
variables:
DEQP_SUITE: zink-radv
DRIVER_NAME: zink-radv
GPU_VERSION: zink-radv-cezanne
HWCI_START_WESTON: 1
zink-radv-gfx1201-valve:
extends:
- .radv-zink-test-valve

View file

@ -1,31 +0,0 @@
KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_line_strip_output_triangle_strip_adjacency_drawcall,Fail
KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_triangle_strip_output_triangle_strip_adjacency_drawcall,Fail
# Delta over NAVI10
spec@!opengl 1.1@depthstencil-default_fb-blit samples=6,Fail
spec@!opengl 1.1@depthstencil-default_fb-blit samples=8,Fail
glx@glx-multi-window-single-context,Fail
spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store,Fail
spec@egl_mesa_configless_context@basic,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvyu,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
spec@!opengl 1.0@rasterpos,Fail
spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-last,Fail
spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-last,Fail
spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-last,Fail
spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-last,Fail
spec@!opengl 3.2@gl-3.2-adj-prims pv-last,Fail
# The first vertex should get default point size = 1, but RADV doesn't set it.
# EmitVertex
# gl_PointSize = 13;
# EmitVertex
spec@glsl-1.50@execution@geometry@point-size-out,Fail
spec@glsl-1.50@execution@redeclare-pervertex-out-subset-gs,Fail

View file

@ -1,273 +0,0 @@
KHR-GL46.clear_tex_image.gl_clear_tex_sub_image_dimension_equal_zero_format_GL_DEPTH_COMPONENT_internalFormat_GL_DEPTH_COMPONENT32F_type_GL_FLOAT_pixelSize_1_texLevel_5
KHR-GL46.direct_state_access.framebuffers_texture_attachment
KHR-GL46.direct_state_access.framebuffers_texture_layer_attachment
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.advanced-matrix-vsfs
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matR-pad
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.basic-stdLayout-case2-vs
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-vs
KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit-max
KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_points_output_triangle_strip_adjacency_drawcall
KHR-GL46.gpu_shader_fp64.builtin.abs_dvec3
KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec4
KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec4
KHR-GL46.gpu_shader_fp64.builtin.cross_dvec3
KHR-GL46.gpu_shader_fp64.builtin.fma_dvec3
KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec2
KHR-GL46.gpu_shader_fp64.builtin.min_dvec4
KHR-GL46.gpu_shader_fp64.builtin.mix_dvec3
KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec2
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4
KHR-GL46.gpu_shader_fp64.builtin.modf_dvec4
KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec3
KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3
KHR-GL46.gpu_shader_fp64.builtin.refract_dvec4
KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec2
KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_double
KHR-GL46.packed_pixels.pbo_rectangle.rg8i_format_bgra_integer
KHR-GL46.packed_pixels.rectangle.rg16f_format_rg
KHR-GL46.packed_pixels.varied_rectangle.compressed_red_rgtc1_format_red
KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_format_rg
KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.compressed_rgb_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2_format_rg
KHR-GL46.packed_pixels.varied_rectangle.compressed_srgb_format_red
KHR-GL46.packed_pixels.varied_rectangle.r11f_g11f_b10f_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.r16_format_red
KHR-GL46.packed_pixels.varied_rectangle.r16_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.r16_snorm_format_red
KHR-GL46.packed_pixels.varied_rectangle.r16i_format_red_integer
KHR-GL46.packed_pixels.varied_rectangle.r32i_format_red_integer
KHR-GL46.packed_pixels.varied_rectangle.r8_format_blue
KHR-GL46.packed_pixels.varied_rectangle.r8_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.r8_snorm_format_green
KHR-GL46.packed_pixels.varied_rectangle.r8_snorm_format_red
KHR-GL46.packed_pixels.varied_rectangle.red_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rg16_snorm_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rg16f_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rg32f_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rg8_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rg8ui_format_bgra_integer
KHR-GL46.packed_pixels.varied_rectangle.rg8ui_format_rg_integer
KHR-GL46.packed_pixels.varied_rectangle.rg_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgb12_format_bgra
KHR-GL46.packed_pixels.varied_rectangle.rgb12_format_red
KHR-GL46.packed_pixels.varied_rectangle.rgb16_format_bgra
KHR-GL46.packed_pixels.varied_rectangle.rgb16_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgb16f_format_red
KHR-GL46.packed_pixels.varied_rectangle.rgb16ui_format_rgba_integer
KHR-GL46.packed_pixels.varied_rectangle.rgb32f_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgb32ui_format_green_integer
KHR-GL46.packed_pixels.varied_rectangle.rgb4_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgb5_a1_format_bgr
KHR-GL46.packed_pixels.varied_rectangle.rgb5_a1_format_bgra
KHR-GL46.packed_pixels.varied_rectangle.rgb5_a1_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rgb8_snorm_format_rg
KHR-GL46.packed_pixels.varied_rectangle.rgb8_snorm_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgb9_e5_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgba12_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgba16_format_blue
KHR-GL46.packed_pixels.varied_rectangle.rgba16_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgba16_snorm_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgba16f_format_green
KHR-GL46.packed_pixels.varied_rectangle.rgba16f_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgba16ui_format_rgba_integer
KHR-GL46.packed_pixels.varied_rectangle.rgba32f_format_bgra
KHR-GL46.packed_pixels.varied_rectangle.rgba32f_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgba4_format_bgra
KHR-GL46.packed_pixels.varied_rectangle.rgba4_format_green
KHR-GL46.packed_pixels.varied_rectangle.rgba4_format_rgb
KHR-GL46.packed_pixels.varied_rectangle.rgba4_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.rgba8_snorm_format_rgb
KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.1_0_0
KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreGS
KHR-GL46.shading_language_420pack.implicit_conversions_case_t1_dvec2_t2_uvec2
KHR-GL46.shading_language_420pack.implicit_conversions_case_t1_vec2_t2_uvec2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_2_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_2_rows_4
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_3_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_4_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_ctr_cols_1_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_ctr_cols_1_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_list_cols_1_rows_4
KHR-GL46.shading_language_420pack.initializer_list_initializer_matrix_cols_3_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_matrix_rows_cols_2_rows_4
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_matrix_cols_2_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_matrix_cols_2_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_matrix_cols_4_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_struct_cols_1_rows_4
KHR-GL46.sparse_buffer_tests.BufferStorageTest
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rg8_snorm
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rgb565
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rgba8
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_r16ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rg16ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rg8
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rg8ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba16f
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba8ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_3d_r11f_g11f_b10f
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_r32i
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_rg32ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_rgba8_snorm
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_rectangle_rgb565
KHR-GL46.texture_cube_map_array.color_depth_attachments
KHR-GL46.texture_lod_bias.texture_lod_bias_all
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_incr
dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES3.functional.buffer.copy.basic.copy_write_transform_feedback
dEQP-GLES3.functional.default_vertex_attrib.ivec4.vertex_attribi_4iv
dEQP-GLES3.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_blend_eq
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
dEQP-GLES3.functional.fbo.render.recreate_color.tex2d_rg32i_depth_stencil_rbo_depth24_stencil8
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear
dEQP-GLES3.functional.occlusion_query.conservative_depth_write
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write
dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.depth_clear
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_write
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write
dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rb_fragment
dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_www_fragment
dEQP-GLES3.functional.texture.specification.basic_teximage3d.rgba8_2d_array
dEQP-GLES3.functional.texture.specification.basic_texsubimage3d.srgb8_3d
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.points.highp_uvec4
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.points.mediump_vec2
dEQP-GLES3.functional.transform_feedback.array_element.separate.points.mediump_uvec4
dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.triangles.mediump_vec2
dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_10x10_rgba.rgba_astc_10x10_khr_rgba_astc_10x10_khr.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_10x10_rgba.srgb8_alpha8_astc_10x10_khr_srgb8_alpha8_astc_10x10_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_6x5_rgba.srgb8_alpha8_astc_6x5_khr_srgb8_alpha8_astc_6x5_khr.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_etc2_eac.texture3d_to_texture2d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_10x5_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_rgba_astc_12x10_khr.texture3d_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32ui.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x10_khr_rgba32f.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_64_bits_mixed.rg32f_r11_eac.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16i_rg8_snorm.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_64_bits.rg32f_rgba16i.texture3d_to_cubemap
dEQP-GLES31.functional.draw_base_vertex.draw_elements_base_vertex.triangle_strip.instanced_attributes
dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.base_vertex.index_neg_int
dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.line_strip.instanced_attributes
dEQP-GLES31.functional.draw_base_vertex.draw_range_elements_base_vertex.points.single_attribute
dEQP-GLES31.functional.draw_base_vertex.draw_range_elements_base_vertex.triangle_strip.single_attribute
dEQP-GLES31.functional.draw_base_vertex.draw_range_elements_base_vertex.triangles.multiple_attributes
dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_dfdx
dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec2_vertex
dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.float_color.gather.s_repeat_t_clamp_to_border_pot
glx@glx-buffer-age
glx@glx-multi-context-ib-1
glx@glx-multithread-texture
glx@glx-swap-singlebuffer
glx@glx-visuals-stencil
spec@!opengl 1.1@clipflat
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=6
spec@!opengl 1.1@getteximage-formats
spec@!opengl 1.1@polygon-mode
spec@!opengl 1.1@teximage-colors gl_r16
spec@!opengl 1.1@texsubimage
spec@!opengl 2.0@tex3d-npot
spec@amd_pinned_memory@offset=0
spec@arb_compute_shader@local-id-explosion
spec@arb_compute_variable_group_size@local-size
spec@arb_copy_buffer@overlap
spec@arb_depth_buffer_float@fbo-depth-gl_depth32f_stencil8-tex1d
spec@arb_depth_buffer_float@fbo-depth-gl_depth_component32f-tex1d
spec@arb_depth_texture@fbo-depth-gl_depth_component16-tex1d
spec@arb_depth_texture@fbo-depth-gl_depth_component32-tex1d
spec@arb_direct_state_access@gettextureimage-formats
spec@arb_fragment_program@fog-modes
spec@arb_gpu_shader5@texturegatheroffset@vs-rgba-0-uint-2d
spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-op-add-double-dvec3
spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-op-div-double-dmat2x4
spec@arb_pixel_buffer_object@texsubimage-unpack pbo
spec@arb_point_parameters@arb_point_parameters-point-attenuation
spec@arb_shader_atomic_counters@array-indexing
spec@arb_shader_atomic_counters@unused-result
spec@arb_shader_image_load_store@coherency
spec@arb_shader_image_load_store@shader-mem-barrier
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_storage_buffer_object@execution@ssbo-atomiccompswap-int
spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-cumulative
spec@arb_shading_language_packing@execution@built-in-functions@fs-unpacksnorm4x8
spec@arb_shading_language_packing@execution@built-in-functions@vs-packhalf2x16
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-assign-add-mat3x4-float
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-bitor-abs-neg-int-ivec3
spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled
spec@arb_texture_cube_map@copyteximage cube samples=2
spec@arb_texture_cube_map@copyteximage cube samples=4
spec@arb_texture_cube_map@copyteximage cube samples=6
spec@arb_texture_cube_map@copyteximage cube samples=8
spec@arb_texture_multisample@texelfetch@4-gs-sampler2dmsarray
spec@arb_texture_rectangle@copyteximage rect samples=2
spec@arb_texture_rectangle@copyteximage rect samples=4
spec@arb_texture_rectangle@copyteximage rect samples=6
spec@arb_texture_rectangle@copyteximage rect samples=8
spec@arb_texture_stencil8@draw
spec@arb_timer_query@timestamp-get
spec@ext_framebuffer_multisample@accuracy 8 srgb depthstencil linear
spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render
spec@ext_framebuffer_object@getteximage-formats init-by-rendering
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-tex1d
spec@ext_packed_float@texwrap formats
spec@ext_texture_array@compressed texsubimage pbo
spec@ext_texture_array@copyteximage 1d_array samples=2
spec@ext_texture_array@copyteximage 1d_array samples=4
spec@ext_texture_array@copyteximage 1d_array samples=6
spec@ext_texture_array@copyteximage 1d_array samples=8
spec@ext_texture_array@copyteximage 2d_array samples=2
spec@ext_texture_array@copyteximage 2d_array samples=4
spec@ext_texture_array@copyteximage 2d_array samples=6
spec@ext_texture_array@copyteximage 2d_array samples=8
spec@ext_texture_array@fbo-depth-array depth-draw
spec@ext_texture_array@fbo-depth-array stencil-draw
spec@ext_texture_lod_bias@lodbias
spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled
spec@ext_texture_snorm@texwrap formats
spec@ext_transform_feedback@max-varyings
spec@glsl-1.10@execution@built-in-functions@vs-any-bvec2
spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-clamp-z
spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-rd
spec@glsl-1.30@execution@texelfetch fs sampler1d 1-513
spec@glsl-1.30@execution@texelfetch fs sampler1darray 1x281-501x281
spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler2darray
spec@glsl-1.50@execution@built-in-functions@gs-op-sub-ivec2-ivec2
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler2darray
spec@glsl-4.00@execution@built-in-functions@vs-op-mult-dmat3-dmat2x3
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float@4-dmat2x3-location-0
spec@glsl-4.30@execution@built-in-functions@cs-min-ivec4-int
spec@glsl-4.30@execution@built-in-functions@cs-op-selection-bool-bvec4-bvec4
# mesh shaders somehow?
glx@glx-visuals-depth
glx@glx-visuals-depth -pixmap
glx@glx-visuals-stencil
glx@glx-visuals-stencil -pixmap

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@ -1,24 +0,0 @@
# implicit modifier selection not currently supported
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv21
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_vyuy
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-tex-modifier

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@ -1,41 +0,0 @@
# Please include a comment with the log message and a testcase triggering each
# VUID at the bottom of the file.
#khronos_validation.message_id_filter = VUID-RuntimeSpirv-Location-06272,VUID-StandaloneSpirv-OpEntryPoint-08721,VUID-vkCmdDrawMultiEXT-dynamicPrimitiveTopologyUnrestricted-07500,VUID-vkCmdDrawMultiEXT-None-08879,VUID-vkCmdDrawMultiIndexedEXT-dynamicPrimitiveTopologyUnrestricted-07500,VUID-vkCmdDrawMultiIndexedEXT-None-08879,VUID-vkDestroyDevice-device-05137,VUID-vkQueueSubmit-pCommandBuffers-00065,VUID-VkShaderCreateInfoEXT-pCode-08737
khronos_validation.message_id_filter = VUID-VkPhysicalDeviceProperties2-pNext-pNext,VUID-VkDeviceCreateInfo-pNext-pNext,VUID-RuntimeSpirv-Location-06272,VUID-RuntimeSpirv-OpEntryPoint-08743,VUID-StandaloneSpirv-OpEntryPoint-08721,VUID-vkCmdDrawMultiEXT-dynamicRenderingUnusedAttachments-08911,VUID-vkCmdDrawMultiIndexedEXT-None-08879,VUID-vkDestroyDevice-device-05137,VUID-vkQueueSubmit-pCommandBuffers-00065,VUID-VkShaderCreateInfoEXT-pCode-08737,VUID-vkCmdDrawMultiEXT-None-08879,VUID-VkShaderCreateInfoEXT-pSetLayouts-parameter,VUID-vkCmdDrawMultiIndexedEXT-None-10909,UNASSIGNED-Draw-primitiveTopologyPatchListRestart,VUID-VkDescriptorGetInfoEXT-type-12223,VUID-vkCmdBindVertexBuffers2-pStrides-06209
khronos_validation.report_flags = error
khronos_validation.debug_action = VK_DBG_LAYER_ACTION_LOG_MSG,VK_DBG_LAYER_ACTION_BREAK
VK_LAYER_ENABLES=VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT
khronos_validation.printf_buffer_size = 40960
khronos_validation.printf_to_stdout = true
khronos_validation.log_filename = stdout
# VUID-VkPhysicalDeviceProperties2-pNext-pNext
# VUID-VkDeviceCreateInfo-pNext-pNext
# never error due to unrecognized extensions
# CTS bug
# Test case 'KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID'..
# Validation Error: [ UNASSIGNED-Draw-primitiveTopologyPatchListRestart ] | MessageID = 0x32df3971
# vkCmdDrawMultiIndexedEXT(): the last call to vkCmdSetPrimitiveTopology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, the primitiveTopologyPatchListRestart feature was not enabled, but vkCmdSetPrimitiveRestartEnable last set primitiveRestartEnable to VK_TRUE.
# Objects: 1
# [0] VkCommandBuffer 0x5619d70dd490[zink cmdbuf]
# dEQP-GLES3.functional.pbo.renderbuffer.rg8ui_clears
#
# Validation Error: [ VUID-VkDescriptorGetInfoEXT-type-12223 ] | MessageID = 0x6c684094
# vkGetDescriptorEXT(): pDescriptorInfo->data.pStorageTexelBuffer->address [0xffff800100c00000, 0xffff800100d00000) (1048576 bytes) has no buffer(s) associated that are valid.
# The following buffers are missing VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT:
# VkBuffer 0x29810000002981, size 1048576, range [0xffff800100c00000, 0xffff800100d00000) has usage VK_BUFFER_USAGE_2_TRANSFER_SRC_BIT|VK_BUFFER_USAGE_2_TRANSFER_DST_BIT|VK_BUFFER_USAGE_2_UNIFORM_TEXEL_BUFFER_BIT|VK_BUFFER_USAGE_2_UNIFORM_BUFFER_BIT|VK_BUFFER_USAGE_2_STORAGE_BUFFER_BIT|VK_BUFFER_USAGE_2_INDEX_BUFFER_BIT|VK_BUFFER_USAGE_2_VERTEX_BUFFER_BIT|VK_BUFFER_USAGE_2_INDIRECT_BUFFER_BIT|VK_BUFFER_USAGE_2_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT|VK_BUFFER_USAGE_2_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT|VK_BUFFER_USAGE_2_SHADER_DEVICE_ADDRESS_BIT
# The Vulkan spec states: If type is VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, pStorageTexelBuffer is not NULL and pStorageTexelBuffer->address is not zero, pStorageTexelBuffer->address must be a device address allocated to the application from a buffer created with the VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT usage flag set (https://docs.vulkan.org/spec/latest/chapters/descriptorsets.html#VUID-VkDescriptorGetInfoEXT-type-12223)
# Objects: 1
# [0] VkBuffer 0x29810000002981
# dEQP-GLES3.functional.vertex_array_objects.all_attributes
#
# Validation Error: [ VUID-vkCmdBindVertexBuffers2-pStrides-06209 ] | MessageID = 0x9e5db3a3
# vkCmdDrawMultiEXT(): (attribute binding 9, attribute location 10) The pStrides value (2) parameter in the last call to vkCmdDrawMultiEXT is not 0 and is less than the extent of the binding for the attribute (6).
# The Vulkan spec states: If pStrides is not NULL each element of pStrides must be either 0 or greater than or equal to the maximum extent of all vertex input attributes fetched from the corresponding binding, where the extent is calculated as the VkVertexInputAttributeDescription::offset plus VkVertexInputAttributeDescription::format size (https://docs.vulkan.org/spec/latest/chapters/fxvertex.html#VUID-vkCmdBindVertexBuffers2-pStrides-06209)
# Objects: 3
# [0] VkCommandBuffer 0x7f1a580541d0[zink cmdbuf]
# [1] VkShaderEXT 0x6b000000006b
# [2] VkShaderEXT 0x6c000000006c