nv50: enable array textures

This commit is contained in:
Christoph Bumiller 2012-04-24 23:21:41 +02:00
parent c66dc0ea8e
commit 8a44ecdae8
2 changed files with 4 additions and 3 deletions

View file

@ -587,7 +587,8 @@ NV50LoweringPreSSA::handleTEX(TexInstruction *i)
if (i->tex.target.isArray()) {
Value *layer = i->getSrc(arg - 1);
LValue *src = new_LValue(func, FILE_GPR);
bld.mkCvt(OP_CVT, TYPE_U16, src, TYPE_F32, layer);
bld.mkCvt(OP_CVT, TYPE_U32, src, TYPE_F32, layer);
bld.mkOp2(OP_MIN, TYPE_U32, src, src, bld.loadImm(NULL, 511));
i->setSrc(arg - 1, src);
if (i->tex.target.isCube()) {

View file

@ -82,8 +82,8 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 12;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 14;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: /* shader support missing */
return 0;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 512;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXEL_OFFSET: