glsl: Disallow auxiliary storage qualifiers on FS outputs.

This has always been an error; we just forgot to check for it.

Fixes Piglit's no-aux-qual-on-fs-output.frag.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67333
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 17856726c9)
This commit is contained in:
Kenneth Graunke 2013-07-26 21:18:56 -07:00 committed by Ian Romanick
parent 4953bf3837
commit 8a27c824ec

View file

@ -2927,6 +2927,20 @@ ast_declarator_list::hir(exec_list *instructions,
"'centroid in' cannot be used in a vertex shader");
}
/* Section 4.3.6 of the GLSL 1.30 specification states:
* "It is an error to use centroid out in a fragment shader."
*
* The GL_ARB_shading_language_420pack extension specification states:
* "It is an error to use auxiliary storage qualifiers or interpolation
* qualifiers on an output in a fragment shader."
*/
if (state->target == fragment_shader &&
this->type->qualifier.flags.q.out &&
this->type->qualifier.has_auxiliary_storage()) {
_mesa_glsl_error(&loc, state,
"auxiliary storage qualifiers cannot be used on "
"fragment shader outputs");
}
/* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
*/