i915g: Implement vertex textures.

This commit is contained in:
Stéphane Marchesin 2011-10-08 23:54:53 -07:00
parent e125786be8
commit 8a22064d31
4 changed files with 244 additions and 76 deletions

View file

@ -79,6 +79,11 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
else
draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
if (i915->num_vertex_sampler_views > 0)
i915_prepare_vertex_sampling(i915,
i915->num_vertex_sampler_views,
i915->vertex_sampler_views);
/*
* Do the drawing
*/
@ -86,6 +91,9 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
if (mapped_indices)
draw_set_mapped_index_buffer(draw, NULL);
if (i915->num_vertex_sampler_views > 0)
i915_cleanup_vertex_sampling(i915);
}

View file

@ -225,6 +225,7 @@ struct i915_context {
*/
const struct i915_blend_state *blend;
const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
const struct i915_depth_stencil_state *depth_stencil;
const struct i915_rasterizer_state *rasterizer;
@ -238,13 +239,19 @@ struct i915_context {
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_index_buffer index_buffer;
unsigned dirty;
struct pipe_resource *mapped_vs_tex[PIPE_MAX_VERTEX_SAMPLERS];
struct i915_winsys_buffer* mapped_vs_tex_buffer[PIPE_MAX_VERTEX_SAMPLERS];
unsigned num_samplers;
unsigned num_fragment_sampler_views;
unsigned num_vertex_samplers;
unsigned num_vertex_sampler_views;
struct i915_winsys_batchbuffer *batch;
@ -360,6 +367,16 @@ struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
/***********************************************************************
* i915_state.c:
*/
void i915_prepare_vertex_sampling(struct i915_context *i915,
unsigned num,
struct pipe_sampler_view **views);
void i915_cleanup_vertex_sampling(struct i915_context *i915);
/***********************************************************************
* i915_state_emit.c:
*/

View file

@ -99,79 +99,6 @@ i915_get_name(struct pipe_screen *screen)
return buffer;
}
static int
i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
{
struct i915_screen *is = i915_screen(screen);
switch (cap) {
/* Supported features (boolean caps). */
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
/* Unsupported features (boolean caps). */
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
case PIPE_CAP_DEPTH_CLAMP:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TIMER_QUERY:
case PIPE_CAP_SM3:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
return 0;
/* Features we can lie about (boolean caps). */
case PIPE_CAP_GLSL:
case PIPE_CAP_OCCLUSION_QUERY:
return is->debug.lie ? 1 : 0;
/* Texturing. */
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return 8;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return I915_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MIN_TEXEL_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return 1;
/* Fragment coordinate conventions. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 0;
default:
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
return 0;
}
}
static int
i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap cap)
{
@ -179,7 +106,10 @@ i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sha
case PIPE_SHADER_VERTEX:
switch (cap) {
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 0;
if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
return PIPE_MAX_VERTEX_SAMPLERS;
else
return 0;
default:
return draw_get_shader_param(shader, cap);
}
@ -225,12 +155,91 @@ i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sha
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
return 0;
}
break;
default:
return 0;
}
}
static int
i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
{
struct i915_screen *is = i915_screen(screen);
switch (cap) {
/* Supported features (boolean caps). */
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
/* Unsupported features (boolean caps). */
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
case PIPE_CAP_DEPTH_CLAMP:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TIMER_QUERY:
case PIPE_CAP_SM3:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
return 0;
/* Features we can lie about (boolean caps). */
case PIPE_CAP_GLSL:
case PIPE_CAP_OCCLUSION_QUERY:
return is->debug.lie ? 1 : 0;
/* Texturing. */
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return i915_get_shader_param(screen,
PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) +
i915_get_shader_param(screen,
PIPE_SHADER_FRAGMENT,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return I915_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MIN_TEXEL_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return 1;
/* Fragment coordinate conventions. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 0;
default:
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
return 0;
}
}
static float
i915_get_paramf(struct pipe_screen *screen, enum pipe_cap cap)
{

View file

@ -299,7 +299,38 @@ static void i915_fixup_bind_sampler_states(struct pipe_context *pipe,
i915->saved_bind_sampler_states(pipe, num, sampler);
}
static void i915_bind_sampler_states(struct pipe_context *pipe,
static void
i915_bind_vertex_sampler_states(struct pipe_context *pipe,
unsigned num_samplers,
void **samplers)
{
struct i915_context *i915 = i915_context(pipe);
unsigned i;
assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
/* Check for no-op */
if (num_samplers == i915->num_vertex_samplers &&
!memcmp(i915->vertex_samplers, samplers, num_samplers * sizeof(void *)))
return;
draw_flush(i915->draw);
for (i = 0; i < num_samplers; ++i)
i915->vertex_samplers[i] = samplers[i];
for (i = num_samplers; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
i915->vertex_samplers[i] = NULL;
i915->num_vertex_samplers = num_samplers;
draw_set_samplers(i915->draw,
i915->vertex_samplers,
i915->num_vertex_samplers);
}
static void i915_bind_fragment_sampler_states(struct pipe_context *pipe,
unsigned num, void **sampler)
{
struct i915_context *i915 = i915_context(pipe);
@ -329,6 +360,76 @@ static void i915_delete_sampler_state(struct pipe_context *pipe,
}
/**
* Called during state validation when LP_NEW_SAMPLER_VIEW is set.
*/
void
i915_prepare_vertex_sampling(struct i915_context *i915,
unsigned num,
struct pipe_sampler_view **views)
{
struct i915_winsys *iws = i915->iws;
unsigned i,j;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
const void* data[PIPE_MAX_TEXTURE_LEVELS];
assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
if (!num)
return;
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
if (view) {
struct pipe_resource *tex = view->texture;
struct i915_texture *i915_tex = i915_texture(tex);
void* addr;
/* We're referencing the texture's internal data, so save a
* reference to it.
*/
pipe_resource_reference(&i915->mapped_vs_tex[i], tex);
i915->mapped_vs_tex_buffer[i] = i915_tex->buffer;
addr = iws->buffer_map(iws,
i915_tex->buffer,
FALSE /* read only */);
/* Setup array of mipmap level pointers */
/* FIXME: handle 3D textures? */
for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
unsigned offset = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
data[j] = addr + offset;
row_stride[j] = i915_tex->stride;
img_stride[j] = 0; /* FIXME */;
}
draw_set_mapped_texture(i915->draw,
i,
tex->width0, tex->height0, tex->depth0,
view->u.tex.first_level, tex->last_level,
row_stride, img_stride, data);
} else
i915->mapped_vs_tex[i] = NULL;
}
}
void
i915_cleanup_vertex_sampling(struct i915_context *i915)
{
struct i915_winsys *iws = i915->iws;
unsigned i;
for (i = 0; i < Elements(i915->mapped_vs_tex); i++) {
if (i915->mapped_vs_tex_buffer[i]) {
iws->buffer_unmap(iws, i915->mapped_vs_tex_buffer[i]);
pipe_resource_reference(&i915->mapped_vs_tex[i], NULL);
}
}
}
/** XXX move someday? Or consolidate all these simple state setters
* into one file.
*/
@ -652,6 +753,37 @@ static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
i915->dirty |= I915_NEW_SAMPLER_VIEW;
}
static void
i915_set_vertex_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
struct i915_context *i915 = i915_context(pipe);
uint i;
assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
/* Check for no-op */
if (num == i915->num_vertex_sampler_views &&
!memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
return;
}
draw_flush(i915->draw);
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view);
}
i915->num_vertex_sampler_views = num;
draw_set_sampler_views(i915->draw,
i915->vertex_sampler_views,
i915->num_vertex_sampler_views);
}
static struct pipe_sampler_view *
i915_create_sampler_view(struct pipe_context *pipe,
@ -918,7 +1050,8 @@ i915_init_state_functions( struct i915_context *i915 )
i915->base.delete_blend_state = i915_delete_blend_state;
i915->base.create_sampler_state = i915_create_sampler_state;
i915->base.bind_fragment_sampler_states = i915_bind_sampler_states;
i915->base.bind_fragment_sampler_states = i915_bind_fragment_sampler_states;
i915->base.bind_vertex_sampler_states = i915_bind_vertex_sampler_states;
i915->base.delete_sampler_state = i915_delete_sampler_state;
i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
@ -948,6 +1081,7 @@ i915_init_state_functions( struct i915_context *i915 )
i915->base.set_polygon_stipple = i915_set_polygon_stipple;
i915->base.set_scissor_state = i915_set_scissor_state;
i915->base.set_fragment_sampler_views = i915_set_fragment_sampler_views;
i915->base.set_vertex_sampler_views = i915_set_vertex_sampler_views;
i915->base.create_sampler_view = i915_create_sampler_view;
i915->base.sampler_view_destroy = i915_sampler_view_destroy;
i915->base.set_viewport_state = i915_set_viewport_state;