egl: Correct the default values of surface attributes.

EGL_TEXTURE_FORMAT and EGL_TEXTURE_TARGET should default to
EGL_NO_TEXTURE.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu 2009-08-03 11:35:44 -06:00 committed by Brian Paul
parent 8cdc6c66f9
commit 8a130a65aa

View file

@ -26,7 +26,8 @@ _eglInitSurface(_EGLDriver *drv, _EGLSurface *surf, EGLint type,
{
const char *func;
EGLint width = 0, height = 0, largest = 0;
EGLint texFormat = 0, texTarget = 0, mipmapTex = 0;
EGLint texFormat = EGL_NO_TEXTURE, texTarget = EGL_NO_TEXTURE;
EGLint mipmapTex = EGL_FALSE;
EGLint renderBuffer = EGL_BACK_BUFFER;
#ifdef EGL_VERSION_1_2
EGLint colorspace = EGL_COLORSPACE_sRGB;