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Perform fixup on material values
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c818d6cce5
commit
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5 changed files with 111 additions and 77 deletions
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@ -1,4 +1,4 @@
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/* $Id: t_context.h,v 1.18 2001/03/19 02:25:37 keithw Exp $ */
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/* $Id: t_context.h,v 1.19 2001/04/09 14:47:34 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -194,6 +194,7 @@ struct immediate
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GLuint *MaterialMask;
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GLuint LastMaterial;
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GLuint MaterialOrMask;
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GLuint MaterialAndMask;
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GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4];
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@ -1,4 +1,4 @@
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/* $Id: t_imm_api.c,v 1.9 2001/03/19 02:25:37 keithw Exp $ */
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/* $Id: t_imm_api.c,v 1.10 2001/04/09 14:47:34 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -76,7 +76,8 @@ _tnl_begin( GLcontext *ctx, GLenum p )
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GLuint inflags, state;
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if (MESA_VERBOSE&VERBOSE_API)
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fprintf(stderr, "glBegin(IM %d) %s\n", IM->id, _mesa_lookup_enum_by_nr(p));
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fprintf(stderr, "glBegin(IM %d) %s\n", IM->id,
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_mesa_lookup_enum_by_nr(p));
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if (ctx->NewState)
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_mesa_update_state(ctx);
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@ -274,27 +275,6 @@ _tnl_save_Begin( GLenum mode )
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/* Note the continuation of a partially completed primitive. For
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* driver t&l fallbacks between begin/end primitives. Has basically
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* the same effects as a primitive wrapping onto a second immediate
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* struct.
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*
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* ==> Can actually call this from _tnl_wakeup_exec, taking mode from
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* ctx->Driver.CurrentExecPrimitive.
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*/
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#if 0
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void _tnl_fallback_begin( GLcontext *ctx, GLenum mode )
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{
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struct immediate *IM = TNL_CURRENT_IM(ctx);
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ASSERT( IM->Count == IM->Start );
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ASSERT( IM->Flag[IM->Start] == 0 );
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ASSERT( mode < GL_POLYGON+1 );
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_tnl_begin( ctx, mode );
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IM->Primitive[IM->Start] &= ~PRIM_BEGIN;
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}
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#endif
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/* Both streams now outside begin/end.
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*
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* Leave SavedBeginState untouched -- attempt to gather several
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@ -1231,16 +1211,18 @@ _tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
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IM->Material = (GLmaterial (*)[2]) MALLOC( sizeof(GLmaterial) *
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IMM_SIZE * 2 );
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IM->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE );
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IM->MaterialMask[IM->LastMaterial] = 0;
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}
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else if (IM->MaterialOrMask & ~bitmask) {
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_mesa_copy_material_pairs( IM->Material[count],
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IM->Material[IM->LastMaterial],
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IM->MaterialOrMask & ~bitmask );
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IM->Material[IM->LastMaterial],
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IM->MaterialOrMask & ~bitmask );
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}
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IM->Flag[count] |= VERT_MATERIAL;
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IM->LastMaterial = count;
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IM->MaterialMask[count] = 0;
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IM->MaterialAndMask &= IM->MaterialMask[IM->LastMaterial];
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IM->LastMaterial = count;
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}
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IM->MaterialOrMask |= bitmask;
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@ -1,4 +1,4 @@
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/* $Id: t_imm_dlist.c,v 1.11 2001/03/12 00:48:43 gareth Exp $ */
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/* $Id: t_imm_dlist.c,v 1.12 2001/04/09 14:47:34 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -59,6 +59,7 @@ typedef struct {
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GLuint LastPrimitive;
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GLuint LastMaterial;
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GLuint MaterialOrMask;
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GLuint MaterialAndMask;
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} TNLvertexcassette;
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static void execute_compiled_cassette( GLcontext *ctx, void *data );
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@ -124,6 +125,7 @@ _tnl_compile_cassette( GLcontext *ctx, struct immediate *IM )
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node->LastPrimitive = im->LastPrimitive;
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node->LastMaterial = im->LastMaterial;
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node->MaterialOrMask = im->MaterialOrMask;
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node->MaterialAndMask = im->MaterialAndMask;
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if (ctx->ExecuteFlag) {
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execute_compiled_cassette( ctx, (void *)node );
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@ -182,6 +184,7 @@ execute_compiled_cassette( GLcontext *ctx, void *data )
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IM->LastPrimitive = node->LastPrimitive;
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IM->LastMaterial = node->LastMaterial;
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IM->MaterialOrMask = node->MaterialOrMask;
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IM->MaterialAndMask = node->MaterialAndMask;
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if ((MESA_VERBOSE & VERBOSE_DISPLAY_LIST) &&
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(MESA_VERBOSE & VERBOSE_IMMEDIATE))
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@ -251,6 +254,7 @@ print_compiled_cassette( GLcontext *ctx, void *data )
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IM->LastPrimitive = node->LastPrimitive;
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IM->LastMaterial = node->LastMaterial;
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IM->MaterialOrMask = node->MaterialOrMask;
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IM->MaterialAndMask = node->MaterialAndMask;
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_tnl_print_cassette( node->IM );
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}
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@ -1,4 +1,4 @@
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/* $Id: t_imm_exec.c,v 1.16 2001/03/12 00:48:43 gareth Exp $ */
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/* $Id: t_imm_exec.c,v 1.17 2001/04/09 14:47:34 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -77,9 +77,13 @@ void _tnl_reset_input( GLcontext *ctx,
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IM->BeginState = beginstate;
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IM->SavedBeginState = savedbeginstate;
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IM->TexSize = 0;
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IM->LastMaterial = 0;
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IM->LastMaterial = IM->Start;
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IM->MaterialOrMask = 0;
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if (IM->MaterialMask)
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IM->MaterialMask[IM->Start] = 0;
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IM->ArrayEltFlags = ~ctx->Array._Enabled;
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IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
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IM->ArrayEltFlush = !ctx->Array.LockCount;
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@ -1,4 +1,4 @@
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/* $Id: t_imm_fixup.c,v 1.9 2001/03/12 00:48:43 gareth Exp $ */
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/* $Id: t_imm_fixup.c,v 1.10 2001/04/09 14:47:34 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -35,6 +35,7 @@
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#include "enums.h"
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#include "dlist.h"
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#include "colormac.h"
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#include "light.h"
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#include "macros.h"
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#include "mem.h"
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#include "mmath.h"
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@ -243,7 +244,9 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
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* immediate.
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*/
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if (ctx->ExecuteFlag && copy) {
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/* _tnl_print_vert_flags("copy from current", copy); */
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if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
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_tnl_print_vert_flags("copy from current", copy);
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if (copy & VERT_NORM) {
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COPY_3V( IM->Normal[start], ctx->Current.Normal );
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@ -275,7 +278,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
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}
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if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
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/* _tnl_print_vert_flags("fixup", fixup); */
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_tnl_print_vert_flags("fixup", fixup);
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if (fixup & VERT_TEX_ANY) {
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GLuint i;
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@ -289,59 +292,81 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
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}
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}
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}
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}
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if (fixup & VERT_EDGE) {
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if (orflag & VERT_EDGE)
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fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_EDGE );
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else
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fixup_first_1ub( IM->EdgeFlag, IM->Flag, VERT_END_VB, start,
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IM->EdgeFlag[start] );
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}
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if (fixup & VERT_EDGE) {
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if (orflag & VERT_EDGE)
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fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_EDGE );
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else
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fixup_first_1ub( IM->EdgeFlag, IM->Flag, VERT_END_VB, start,
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IM->EdgeFlag[start] );
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}
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if (fixup & VERT_INDEX) {
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if (orflag & VERT_INDEX)
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fixup_1ui( IM->Index, IM->Flag, start, VERT_INDEX );
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else
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fixup_first_1ui( IM->Index, IM->Flag, VERT_END_VB, start, IM->Index[start] );
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}
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if (fixup & VERT_INDEX) {
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if (orflag & VERT_INDEX)
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fixup_1ui( IM->Index, IM->Flag, start, VERT_INDEX );
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else
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fixup_first_1ui( IM->Index, IM->Flag, VERT_END_VB, start,
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IM->Index[start] );
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}
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if (fixup & VERT_RGBA) {
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if (orflag & VERT_RGBA)
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fixup_4chan( IM->Color, IM->Flag, start, VERT_RGBA );
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else
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fixup_first_4chan( IM->Color, IM->Flag, VERT_END_VB, start, IM->Color[start] );
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}
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if (fixup & VERT_RGBA) {
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if (orflag & VERT_RGBA)
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fixup_4chan( IM->Color, IM->Flag, start, VERT_RGBA );
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else
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fixup_first_4chan( IM->Color, IM->Flag, VERT_END_VB, start,
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IM->Color[start] );
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}
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if (fixup & VERT_SPEC_RGB) {
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if (orflag & VERT_SPEC_RGB)
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fixup_4chan( IM->SecondaryColor, IM->Flag, start, VERT_SPEC_RGB );
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else
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fixup_first_4chan( IM->SecondaryColor, IM->Flag, VERT_END_VB, start,
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IM->SecondaryColor[start] );
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}
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if (fixup & VERT_FOG_COORD) {
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if (orflag & VERT_FOG_COORD)
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fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_COORD );
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else
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fixup_first_1f( IM->FogCoord, IM->Flag, VERT_END_VB, start,
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IM->FogCoord[start] );
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}
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if (fixup & VERT_SPEC_RGB) {
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if (orflag & VERT_SPEC_RGB)
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fixup_4chan( IM->SecondaryColor, IM->Flag, start, VERT_SPEC_RGB );
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else
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fixup_first_4chan( IM->SecondaryColor, IM->Flag, VERT_END_VB, start,
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IM->SecondaryColor[start] );
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if (fixup & VERT_NORM) {
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if (orflag & VERT_NORM)
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fixup_3f( IM->Normal, IM->Flag, start, VERT_NORM );
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else
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fixup_first_3f( IM->Normal, IM->Flag, VERT_END_VB, start,
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IM->Normal[start] );
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}
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}
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if (fixup & VERT_FOG_COORD) {
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if (orflag & VERT_FOG_COORD)
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fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_COORD );
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else
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fixup_first_1f( IM->FogCoord, IM->Flag, VERT_END_VB, start,
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IM->FogCoord[start] );
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}
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if (fixup & VERT_NORM) {
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if (orflag & VERT_NORM)
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fixup_3f( IM->Normal, IM->Flag, start, VERT_NORM );
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else
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fixup_first_3f( IM->Normal, IM->Flag, VERT_END_VB, start,
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IM->Normal[start] );
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}
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/* Prune possible half-filled slot.
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*/
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IM->Flag[IM->LastData+1] &= ~VERT_END_VB;
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IM->Flag[IM->Count] |= VERT_END_VB;
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/* Materials:
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*/
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if (IM->MaterialOrMask & ~IM->MaterialAndMask) {
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GLuint vulnerable = IM->MaterialOrMask;
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GLuint i = IM->Start;
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do {
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while (!(IM->Flag[i] & VERT_MATERIAL))
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i++;
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vulnerable &= ~IM->MaterialMask[i];
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_mesa_copy_material_pairs( IM->Material[i],
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ctx->Light.Material,
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vulnerable );
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} while (vulnerable);
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}
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}
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@ -357,7 +382,7 @@ static void copy_material( struct immediate *next,
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next->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE );
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}
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next->MaterialMask[dst] = prev->MaterialMask[src];
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next->MaterialMask[dst] = prev->MaterialOrMask;
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MEMCPY(next->Material[dst], prev->Material[src], 2*sizeof(GLmaterial));
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}
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@ -538,6 +563,24 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
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}
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}
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/* Materials:
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*/
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if (IM->MaterialOrMask & ~IM->MaterialAndMask) {
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GLuint vulnerable = IM->MaterialOrMask;
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GLuint i = IM->Start;
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do {
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while (!(IM->Flag[i] & VERT_MATERIAL))
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i++;
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vulnerable &= ~IM->MaterialMask[i];
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_mesa_copy_material_pairs( IM->Material[i],
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ctx->Light.Material,
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vulnerable );
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} while (vulnerable);
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}
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/* Can potentially overwrite primitive details - need to save the
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* first slot:
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