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applied Klaus Niederkrueger's CHAN_BITS==32 patch
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1 changed files with 60 additions and 5 deletions
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@ -1,4 +1,4 @@
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/* $Id: s_texture.c,v 1.31 2001/05/30 17:47:43 brianp Exp $ */
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/* $Id: s_texture.c,v 1.32 2001/06/01 13:23:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -323,9 +323,15 @@ sample_1d_linear(GLcontext *ctx,
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{
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const GLfloat a = FRAC(u);
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#if CHAN_BITS == 32
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const GLfloat w0 = (1.0F-a);
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const GLfloat w1 = a ;
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
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/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
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const GLint w0 = IROUND_POS((1.0F-a) * WEIGHT_SCALE);
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const GLint w1 = IROUND_POS( a * WEIGHT_SCALE);
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const GLint w0 = IROUND_POS((1.0F - a) * WEIGHT_SCALE);
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const GLint w1 = IROUND_POS( a * WEIGHT_SCALE);
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#endif
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GLchan t0[4], t1[4]; /* texels */
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@ -348,10 +354,18 @@ sample_1d_linear(GLcontext *ctx,
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}
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}
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#if CHAN_BITS == 32
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rgba[0] = w0 * t0[0] + w1 * t1[0];
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rgba[1] = w0 * t0[1] + w1 * t1[1];
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rgba[2] = w0 * t0[2] + w1 * t1[2];
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rgba[3] = w0 * t0[3] + w1 * t1[3];
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
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rgba[0] = (GLchan) ((w0 * t0[0] + w1 * t1[0]) >> WEIGHT_SHIFT);
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rgba[1] = (GLchan) ((w0 * t0[1] + w1 * t1[1]) >> WEIGHT_SHIFT);
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rgba[2] = (GLchan) ((w0 * t0[2] + w1 * t1[2]) >> WEIGHT_SHIFT);
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rgba[3] = (GLchan) ((w0 * t0[3] + w1 * t1[3]) >> WEIGHT_SHIFT);
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#endif
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}
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}
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@ -622,11 +636,20 @@ sample_2d_linear(GLcontext *ctx,
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{
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const GLfloat a = FRAC(u);
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const GLfloat b = FRAC(v);
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#if CHAN_BITS == 32
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const GLfloat w00 = (1.0F-a) * (1.0F-b);
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const GLfloat w10 = a * (1.0F-b);
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const GLfloat w01 = (1.0F-a) * b ;
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const GLfloat w11 = a * b ;
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
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/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
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const GLint w00 = IROUND_POS((1.0F-a) * (1.0F-b) * WEIGHT_SCALE);
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const GLint w10 = IROUND_POS( a * (1.0F-b) * WEIGHT_SCALE);
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const GLint w01 = IROUND_POS((1.0F-a) * b * WEIGHT_SCALE);
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const GLint w11 = IROUND_POS( a * b * WEIGHT_SCALE);
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#endif
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GLchan t00[4];
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GLchan t10[4];
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GLchan t01[4];
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@ -668,11 +691,18 @@ sample_2d_linear(GLcontext *ctx,
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palette_sample(ctx, tObj, t11[0], t11);
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}
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}
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#if CHAN_BITS == 32
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rgba[0] = w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0];
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rgba[1] = w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1];
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rgba[2] = w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2];
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rgba[3] = w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3];
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
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rgba[0] = (GLchan) ((w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT);
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rgba[1] = (GLchan) ((w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT);
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rgba[2] = (GLchan) ((w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT);
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rgba[3] = (GLchan) ((w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT);
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#endif
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}
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}
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@ -1051,6 +1081,18 @@ sample_3d_linear(GLcontext *ctx,
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const GLfloat a = FRAC(u);
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const GLfloat b = FRAC(v);
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const GLfloat c = FRAC(w);
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#if CHAN_BITS == 32
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/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
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GLfloat w000 = (1.0F-a) * (1.0F-b) * (1.0F-c);
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GLfloat w100 = a * (1.0F-b) * (1.0F-c);
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GLfloat w010 = (1.0F-a) * b * (1.0F-c);
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GLfloat w110 = a * b * (1.0F-c);
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GLfloat w001 = (1.0F-a) * (1.0F-b) * c ;
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GLfloat w101 = a * (1.0F-b) * c ;
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GLfloat w011 = (1.0F-a) * b * c ;
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GLfloat w111 = a * b * c ;
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
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/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
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GLint w000 = IROUND_POS((1.0F-a) * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
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GLint w100 = IROUND_POS( a * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
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@ -1060,6 +1102,7 @@ sample_3d_linear(GLcontext *ctx,
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GLint w101 = IROUND_POS( a * (1.0F-b) * c * WEIGHT_SCALE);
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GLint w011 = IROUND_POS((1.0F-a) * b * c * WEIGHT_SCALE);
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GLint w111 = IROUND_POS( a * b * c * WEIGHT_SCALE);
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#endif
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GLchan t000[4], t010[4], t001[4], t011[4];
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GLchan t100[4], t110[4], t101[4], t111[4];
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@ -1138,9 +1181,19 @@ sample_3d_linear(GLcontext *ctx,
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}
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}
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#if CHAN_BITS == 32
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rgba[0] = w000*t000[0] + w010*t010[0] + w001*t001[0] + w011*t011[0] +
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w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0];
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rgba[1] = w000*t000[1] + w010*t010[1] + w001*t001[1] + w011*t011[1] +
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w100*t100[1] + w110*t110[1] + w101*t101[1] + w111*t111[1];
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rgba[2] = w000*t000[2] + w010*t010[2] + w001*t001[2] + w011*t011[2] +
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w100*t100[2] + w110*t110[2] + w101*t101[2] + w111*t111[2];
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rgba[3] = w000*t000[3] + w010*t010[3] + w001*t001[3] + w011*t011[3] +
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w100*t100[3] + w110*t110[3] + w101*t101[3] + w111*t111[3];
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */
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rgba[0] = (GLchan) (
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(w000*t000[0] + w010*t010[0] + w001*t001[0] + w011*t011[0] +
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w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0] )
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w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0] )
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>> WEIGHT_SHIFT);
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rgba[1] = (GLchan) (
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(w000*t000[1] + w010*t010[1] + w001*t001[1] + w011*t011[1] +
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@ -1154,6 +1207,8 @@ sample_3d_linear(GLcontext *ctx,
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(w000*t000[3] + w010*t010[3] + w001*t001[3] + w011*t011[3] +
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w100*t100[3] + w110*t110[3] + w101*t101[3] + w111*t111[3] )
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>> WEIGHT_SHIFT);
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#endif
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}
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}
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