Set ctx->Const.MaxTexture[Image/Coord]Units correctly. Fixes corruption in q3.

This commit is contained in:
Felix Kuehling 2004-02-26 13:22:16 +00:00
parent 76283a9079
commit 89d04e4623

View file

@ -273,6 +273,8 @@ savageCreateContext( const __GLcontextModes *mesaVis,
ctx->Const.MaxTextureUnits = 2;
else
ctx->Const.MaxTextureUnits = 1;
ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
#if 0
ctx->Const.MinLineWidth = 1.0;