radeonsi: stop using TGSI_PROPERTY_CS_LOCAL_SIZE

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6624>
This commit is contained in:
Marek Olšák 2020-09-01 18:38:37 -04:00 committed by Marge Bot
parent ebe8238f1b
commit 89cf8789cd
3 changed files with 5 additions and 14 deletions

View file

@ -127,11 +127,7 @@ static void si_create_compute_state_async(void *job, int thread_index)
assert(program->ir_type == PIPE_SHADER_IR_NIR);
si_nir_scan_shader(sel->nir, &sel->info);
/* Store the declared LDS size into si_shader_info for the shader
* cache to include it.
*/
sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE] = program->local_size;
sel->info.base.cs.shared_size = program->local_size;
si_get_active_slot_masks(&sel->info, &sel->active_const_and_shader_buffers,
&sel->active_samplers_and_images);

View file

@ -267,9 +267,6 @@ enum
enum
{
/* Use a property enum that CS wouldn't use. */
TGSI_PROPERTY_CS_LOCAL_SIZE = TGSI_PROPERTY_FS_COORD_ORIGIN,
/* These represent the number of SGPRs the shader uses. */
SI_VS_BLIT_SGPRS_POS = 3,
SI_VS_BLIT_SGPRS_POS_COLOR = 7,

View file

@ -387,7 +387,7 @@ LLVMValueRef si_llvm_get_block_size(struct ac_shader_abi *abi)
void si_llvm_declare_compute_memory(struct si_shader_context *ctx)
{
struct si_shader_selector *sel = ctx->shader->selector;
unsigned lds_size = sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE];
unsigned lds_size = sel->info.base.cs.shared_size;
LLVMTypeRef i8p = LLVMPointerType(ctx->ac.i8, AC_ADDR_SPACE_LDS);
LLVMValueRef var;
@ -447,6 +447,9 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
ctx->abi.user_data = ac_build_expand_to_vec4(&ctx->ac, ctx->abi.user_data,
nir->info.cs.user_data_components_amd);
}
if (ctx->shader->selector->info.base.cs.shared_size)
si_llvm_declare_compute_memory(ctx);
}
ctx->abi.inputs = &ctx->inputs[0];
@ -455,11 +458,6 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
ctx->abi.convert_undef_to_zero = true;
ctx->abi.clamp_div_by_zero = ctx->screen->options.clamp_div_by_zero;
if (ctx->shader->selector->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE]) {
assert(gl_shader_stage_is_compute(nir->info.stage));
si_llvm_declare_compute_memory(ctx);
}
const struct si_shader_info *info = &ctx->shader->selector->info;
for (unsigned i = 0; i < info->num_outputs; i++) {
for (unsigned j = 0; j < 4; j++)