fix another renderbuffer wrapping bug

This commit is contained in:
Brian Paul 2005-10-20 21:26:05 +00:00
parent fa67028ae7
commit 89ad797f9a

View file

@ -572,8 +572,7 @@ static swrast_line_func get_line_func( GLcontext *ctx )
XMesaContext xmesa = XMESA_CONTEXT(ctx);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
struct xmesa_renderbuffer *xrb = (struct xmesa_renderbuffer *)
ctx->DrawBuffer->_ColorDrawBuffers[0][0];
GET_XRB(xrb);
if ((ctx->DrawBuffer->_ColorDrawBufferMask[0]
& (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0)