dri/nouveau: nv04: Use rules-ng-ng headers

Signed-off-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
Viktor Novotný 2010-11-01 01:26:04 +01:00 committed by Francisco Jerez
parent dfc2bf818b
commit 8983855012
8 changed files with 23 additions and 17 deletions

View file

@ -28,7 +28,7 @@
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv04_3d.xml.h"
#include "nv04_driver.h"
static GLboolean

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@ -28,6 +28,7 @@
#define __NV04_CONTEXT_H__
#include "nouveau_context.h"
#include "nv_object.xml.h"
struct nv04_context {
struct nouveau_context base;

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@ -27,7 +27,7 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv04_3d.xml.h"
#include "nv04_driver.h"
#include "tnl/tnl.h"

View file

@ -28,7 +28,7 @@
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv04_3d.xml.h"
#include "nv04_driver.h"
static inline unsigned

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@ -27,12 +27,13 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv_object.xml.h"
#include "nv04_3d.xml.h"
#include "nv04_driver.h"
#define COMBINER_SHIFT(in) \
(NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##_SHIFT \
- NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_SHIFT)
(NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##__SHIFT \
- NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT)
#define COMBINER_SOURCE(reg) \
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_##reg
#define COMBINER_INVERT \

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@ -27,7 +27,8 @@
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv_object.xml.h"
#include "nv04_3d.xml.h"
#include "nv04_driver.h"
static unsigned
@ -142,7 +143,7 @@ nv04_emit_control(struct gl_context *ctx, int emit)
int cull_mode = ctx->Polygon.CullFaceMode;
int front_face = ctx->Polygon.FrontFace;
uint32_t ctrl0 = 1 << 30 |
NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN;
NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CORNER;
uint32_t ctrl1 = 0, ctrl2 = 0;
/* Color mask. */
@ -210,7 +211,7 @@ nv04_emit_control(struct gl_context *ctx, int emit)
int cull_mode = ctx->Polygon.CullFaceMode;
int front_face = ctx->Polygon.FrontFace;
uint32_t ctrl = 1 << 30 |
NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN;
NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER;
/* Dithering. */
if (ctx->Color.DitherFlag)

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@ -29,7 +29,8 @@
#include "nouveau_texture.h"
#include "nouveau_util.h"
#include "nouveau_gldefs.h"
#include "nouveau_class.h"
#include "nv_object.xml.h"
#include "nv04_3d.xml.h"
#include "nv04_driver.h"
static uint32_t

View file

@ -25,7 +25,10 @@
*/
#include "nouveau_driver.h"
#include "nouveau_class.h"
#include "nv_object.xml.h"
#include "nv_m2mf.xml.h"
#include "nv01_2d.xml.h"
#include "nv04_3d.xml.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nv04_driver.h"
@ -283,9 +286,9 @@ nv04_surface_copy_m2mf(struct gl_context *ctx,
unsigned dst_offset = dst->offset + dy * dst->pitch + dx * dst->cpp;
unsigned src_offset = src->offset + sy * src->pitch + sx * src->cpp;
nouveau_bo_marko(bctx, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_IN,
nouveau_bo_marko(bctx, m2mf, NV04_M2MF_DMA_BUFFER_IN,
src->bo, bo_flags | NOUVEAU_BO_RD);
nouveau_bo_marko(bctx, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_OUT,
nouveau_bo_marko(bctx, m2mf, NV04_M2MF_DMA_BUFFER_OUT,
dst->bo, bo_flags | NOUVEAU_BO_WR);
while (h) {
@ -293,7 +296,7 @@ nv04_surface_copy_m2mf(struct gl_context *ctx,
MARK_RING(chan, 9, 2);
BEGIN_RING(chan, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8);
BEGIN_RING(chan, m2mf, NV04_M2MF_OFFSET_IN, 8);
OUT_RELOCl(chan, src->bo, src_offset,
bo_flags | NOUVEAU_BO_RD);
OUT_RELOCl(chan, dst->bo, dst_offset,
@ -488,12 +491,11 @@ nv04_surface_init(struct gl_context *ctx)
goto fail;
/* Memory to memory format. */
ret = nouveau_grobj_alloc(chan, handle++, NV04_MEMORY_TO_MEMORY_FORMAT,
&hw->m2mf);
ret = nouveau_grobj_alloc(chan, handle++, NV04_M2MF, &hw->m2mf);
if (ret)
goto fail;
BEGIN_RING(chan, hw->m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1);
BEGIN_RING(chan, hw->m2mf, NV04_M2MF_DMA_NOTIFY, 1);
OUT_RING (chan, hw->ntfy->handle);
/* Context surfaces 2D. */