radeonsi: implement TGSI compute shader creation

v2: Moved scratch_enabled initialization after compile.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Bas Nieuwenhuizen 2016-03-19 14:07:33 +01:00
parent 85fd7817ee
commit 898298efc9

View file

@ -22,6 +22,7 @@
*
*/
#include "tgsi/tgsi_parse.h"
#include "util/u_memory.h"
#include "radeon/r600_pipe_common.h"
#include "radeon/radeon_elf_util.h"
@ -35,13 +36,11 @@
#define MAX_GLOBAL_BUFFERS 20
struct si_compute {
struct si_context *ctx;
unsigned ir_type;
unsigned local_size;
unsigned private_size;
unsigned input_size;
struct si_shader shader;
unsigned num_user_sgprs;
struct r600_resource *input_buffer;
struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
@ -93,33 +92,74 @@ static void *si_create_compute_state(
const struct pipe_compute_state *cso)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_screen *sscreen = (struct si_screen *)ctx->screen;
struct si_compute *program = CALLOC_STRUCT(si_compute);
const struct pipe_llvm_program_header *header;
const char *code;
struct si_shader *shader = &program->shader;
header = cso->prog;
code = cso->prog + sizeof(struct pipe_llvm_program_header);
program->ctx = sctx;
program->ir_type = cso->ir_type;
program->local_size = cso->req_local_mem;
program->private_size = cso->req_private_mem;
program->input_size = cso->req_input_mem;
radeon_elf_read(code, header->num_bytes, &program->shader.binary);
/* init_scratch_buffer patches the shader code with the scratch address,
* so we need to call it before si_shader_binary_read() which uploads
* the shader code to the GPU.
*/
init_scratch_buffer(sctx, program);
si_shader_binary_read_config(&program->shader.binary,
&program->shader.config, 0);
if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
struct si_shader_selector sel;
bool scratch_enabled;
memset(&sel, 0, sizeof(sel));
sel.tokens = tgsi_dup_tokens(cso->prog);
if (!sel.tokens) {
return NULL;
}
tgsi_scan_shader(cso->prog, &sel.info);
sel.type = PIPE_SHADER_COMPUTE;
sel.local_size = cso->req_local_mem;
p_atomic_inc(&sscreen->b.num_shaders_created);
program->shader.selector = &sel;
if (si_compile_tgsi_shader(sscreen, sctx->tm, &program->shader,
true, &sctx->b.debug)) {
FREE(sel.tokens);
return NULL;
}
scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
shader->config.rsrc2 = S_00B84C_USER_SGPR(SI_CS_NUM_USER_SGPR) |
S_00B84C_SCRATCH_EN(scratch_enabled) |
S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
S_00B84C_LDS_SIZE(shader->config.lds_size);
FREE(sel.tokens);
} else {
const struct pipe_llvm_program_header *header;
const char *code;
header = cso->prog;
code = cso->prog + sizeof(struct pipe_llvm_program_header);
radeon_elf_read(code, header->num_bytes, &program->shader.binary);
/* init_scratch_buffer patches the shader code with the scratch address,
* so we need to call it before si_shader_binary_read() which uploads
* the shader code to the GPU.
*/
init_scratch_buffer(sctx, program);
si_shader_binary_read_config(&program->shader.binary,
&program->shader.config, 0);
}
si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
TGSI_PROCESSOR_COMPUTE, stderr);
si_shader_binary_upload(sctx->screen, &program->shader);
program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
PIPE_USAGE_IMMUTABLE, program->input_size);
if (program->input_size) {
program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
PIPE_USAGE_IMMUTABLE, program->input_size);
}
return program;
}