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docs: tgsi -> TGSI
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29879>
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@ -2508,7 +2508,7 @@ after lookup.
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width, height and depth values are for the mipmap level selected by the
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src_mip_level and are in the number of texels. For 1d texture array width
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is in dst.x, array size is in dst.y and dst.z is 0. The number of mipmaps is
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still in dst.w. In contrast to d3d10 resinfo, there's no way in the tgsi
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still in dst.w. In contrast to d3d10 resinfo, there's no way in the TGSI
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instruction encoding to specify the return type (float/rcpfloat/uint), hence
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always using uint. Also, unlike the SAMPLE instructions, the swizzle on src1
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resinfo allowing swizzling dst values is ignored (due to the interaction
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