i965: move brw_nir_lower_gl_images call

At this moment that lowering is using info coming from the
UniformStorage, so for the ARB_gl_spirv codepath, it needs to be done
after calling gl_nir_link_uniforms. As for the GLSL codepath it can
also be called later, we just move the call on both cases, to avoid
adding several shader->spirv_data checks, and keep the patch as small
as possible.

This is the first patch needed to fix the following piglit tests:

  tests/spec/arb_gl_spirv/linker/uniform/multisampler.shader_test
  tests/spec/arb_gl_spirv/linker/uniform/multisampler-array.shader_test

but fixes thousands of tests when borrowing the tests from other specs
(that needs to be done manually right now).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Alejandro Piñeiro 2018-09-05 12:39:35 +02:00
parent 2a6182fe06
commit 8969777686
2 changed files with 10 additions and 1 deletions

View file

@ -270,6 +270,16 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
gl_nir_link_assign_xfb_resources(ctx, shProg);
}
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
if (!shader)
continue;
struct gl_program *prog = shader->Program;
NIR_PASS_V(prog->nir, brw_nir_lower_gl_images, prog);
}
/* Determine first and last stage. */
unsigned first = MESA_SHADER_STAGES;
unsigned last = 0;

View file

@ -140,7 +140,6 @@ brw_create_nir(struct brw_context *brw,
}
NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
NIR_PASS_V(nir, brw_nir_lower_gl_images, prog);
return nir;
}