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synced 2026-05-08 11:18:08 +02:00
mesa/st: migrate barrier code into mesa
Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14257>
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4 changed files with 70 additions and 176 deletions
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@ -31,7 +31,70 @@
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#include "context.h"
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#include "api_exec_decl.h"
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#include "state_tracker/st_cb_texturebarrier.h"
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#include "pipe/p_context.h"
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static void
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memory_barrier(struct gl_context *ctx, GLbitfield barriers)
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{
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struct pipe_context *pipe = ctx->pipe;
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unsigned flags = 0;
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if (barriers & GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT)
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flags |= PIPE_BARRIER_VERTEX_BUFFER;
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if (barriers & GL_ELEMENT_ARRAY_BARRIER_BIT)
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flags |= PIPE_BARRIER_INDEX_BUFFER;
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if (barriers & GL_UNIFORM_BARRIER_BIT)
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flags |= PIPE_BARRIER_CONSTANT_BUFFER;
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if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
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flags |= PIPE_BARRIER_TEXTURE;
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if (barriers & GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
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flags |= PIPE_BARRIER_IMAGE;
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if (barriers & GL_COMMAND_BARRIER_BIT)
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flags |= PIPE_BARRIER_INDIRECT_BUFFER;
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if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT) {
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/* The PBO may be
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* (1) bound as a texture for PBO uploads, or
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* (2) accessed by the CPU via transfer ops.
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* For case (2), we assume automatic flushing by the driver.
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*/
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flags |= PIPE_BARRIER_TEXTURE;
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}
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if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT) {
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/* GL_TEXTURE_UPDATE_BARRIER_BIT:
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* Texture updates translate to:
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* (1) texture transfers to/from the CPU,
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* (2) texture as blit destination, or
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* (3) texture as framebuffer.
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* Some drivers may handle these automatically, and can ignore the bit.
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*/
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flags |= PIPE_BARRIER_UPDATE_TEXTURE;
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}
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if (barriers & GL_BUFFER_UPDATE_BARRIER_BIT) {
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/* GL_BUFFER_UPDATE_BARRIER_BIT:
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* Buffer updates translate to
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* (1) buffer transfers to/from the CPU,
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* (2) resource copies and clears.
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* Some drivers may handle these automatically, and can ignore the bit.
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*/
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flags |= PIPE_BARRIER_UPDATE_BUFFER;
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}
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if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
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flags |= PIPE_BARRIER_MAPPED_BUFFER;
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if (barriers & GL_QUERY_BUFFER_BARRIER_BIT)
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flags |= PIPE_BARRIER_QUERY_BUFFER;
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if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
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flags |= PIPE_BARRIER_FRAMEBUFFER;
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if (barriers & GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
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flags |= PIPE_BARRIER_STREAMOUT_BUFFER;
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if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT)
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flags |= PIPE_BARRIER_SHADER_BUFFER;
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if (barriers & GL_SHADER_STORAGE_BARRIER_BIT)
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flags |= PIPE_BARRIER_SHADER_BUFFER;
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if (flags && pipe->memory_barrier)
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pipe->memory_barrier(pipe, flags);
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}
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void GLAPIENTRY
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_mesa_TextureBarrierNV(void)
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@ -44,7 +107,7 @@ _mesa_TextureBarrierNV(void)
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return;
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}
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st_TextureBarrier(ctx);
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ctx->pipe->texture_barrier(ctx->pipe, PIPE_TEXTURE_BARRIER_SAMPLER);
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}
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void GLAPIENTRY
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@ -52,7 +115,7 @@ _mesa_MemoryBarrier(GLbitfield barriers)
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{
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GET_CURRENT_CONTEXT(ctx);
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st_MemoryBarrier(ctx, barriers);
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memory_barrier(ctx, barriers);
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}
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static ALWAYS_INLINE void
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@ -76,7 +139,7 @@ memory_barrier_by_region(struct gl_context *ctx, GLbitfield barriers,
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* barriers allowed by glMemoryBarrierByRegion should be activated."
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*/
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if (barriers == GL_ALL_BARRIER_BITS) {
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st_MemoryBarrier(ctx, all_allowed_bits);
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memory_barrier(ctx, all_allowed_bits);
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return;
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}
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@ -91,7 +154,7 @@ memory_barrier_by_region(struct gl_context *ctx, GLbitfield barriers,
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"glMemoryBarrierByRegion(unsupported barrier bit");
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}
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st_MemoryBarrier(ctx, barriers);
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memory_barrier(ctx, barriers);
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}
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void GLAPIENTRY
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@ -119,7 +182,7 @@ _mesa_BlendBarrier(void)
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return;
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}
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st_FramebufferFetchBarrier(ctx);
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ctx->pipe->texture_barrier(ctx->pipe, PIPE_TEXTURE_BARRIER_FRAMEBUFFER);
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}
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void GLAPIENTRY
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@ -133,5 +196,5 @@ _mesa_FramebufferFetchBarrierEXT(void)
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return;
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}
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st_FramebufferFetchBarrier(ctx);
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ctx->pipe->texture_barrier(ctx->pipe, PIPE_TEXTURE_BARRIER_FRAMEBUFFER);
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}
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@ -371,8 +371,6 @@ files_libmesa = files(
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'state_tracker/st_cb_syncobj.h',
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'state_tracker/st_cb_texture.c',
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'state_tracker/st_cb_texture.h',
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'state_tracker/st_cb_texturebarrier.c',
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'state_tracker/st_cb_texturebarrier.h',
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'state_tracker/st_cb_viewport.c',
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'state_tracker/st_cb_viewport.h',
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'state_tracker/st_cb_xformfb.c',
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@ -1,132 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2011 Marek Olšák <maraeo@gmail.com>
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* glTextureBarrierNV function
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*
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* \author Marek Olšák
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*/
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#include "main/context.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "st_context.h"
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#include "st_cb_texturebarrier.h"
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/**
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* Called via ctx->Driver.TextureBarrier()
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*/
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void
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st_TextureBarrier(struct gl_context *ctx)
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{
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struct pipe_context *pipe = st_context(ctx)->pipe;
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pipe->texture_barrier(pipe, PIPE_TEXTURE_BARRIER_SAMPLER);
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}
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/**
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* Called via ctx->Driver.FramebufferFetchBarrier()
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*/
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void
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st_FramebufferFetchBarrier(struct gl_context *ctx)
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{
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struct pipe_context *pipe = st_context(ctx)->pipe;
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pipe->texture_barrier(pipe, PIPE_TEXTURE_BARRIER_FRAMEBUFFER);
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}
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/**
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* Called via ctx->Driver.MemoryBarrier()
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*/
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void
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st_MemoryBarrier(struct gl_context *ctx, GLbitfield barriers)
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{
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struct pipe_context *pipe = st_context(ctx)->pipe;
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unsigned flags = 0;
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if (barriers & GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT)
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flags |= PIPE_BARRIER_VERTEX_BUFFER;
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if (barriers & GL_ELEMENT_ARRAY_BARRIER_BIT)
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flags |= PIPE_BARRIER_INDEX_BUFFER;
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if (barriers & GL_UNIFORM_BARRIER_BIT)
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flags |= PIPE_BARRIER_CONSTANT_BUFFER;
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if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
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flags |= PIPE_BARRIER_TEXTURE;
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if (barriers & GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
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flags |= PIPE_BARRIER_IMAGE;
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if (barriers & GL_COMMAND_BARRIER_BIT)
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flags |= PIPE_BARRIER_INDIRECT_BUFFER;
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if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT) {
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/* The PBO may be
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* (1) bound as a texture for PBO uploads, or
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* (2) accessed by the CPU via transfer ops.
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* For case (2), we assume automatic flushing by the driver.
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*/
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flags |= PIPE_BARRIER_TEXTURE;
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}
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if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT) {
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/* GL_TEXTURE_UPDATE_BARRIER_BIT:
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* Texture updates translate to:
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* (1) texture transfers to/from the CPU,
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* (2) texture as blit destination, or
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* (3) texture as framebuffer.
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* Some drivers may handle these automatically, and can ignore the bit.
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*/
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flags |= PIPE_BARRIER_UPDATE_TEXTURE;
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}
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if (barriers & GL_BUFFER_UPDATE_BARRIER_BIT) {
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/* GL_BUFFER_UPDATE_BARRIER_BIT:
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* Buffer updates translate to
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* (1) buffer transfers to/from the CPU,
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* (2) resource copies and clears.
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* Some drivers may handle these automatically, and can ignore the bit.
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*/
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flags |= PIPE_BARRIER_UPDATE_BUFFER;
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}
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if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
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flags |= PIPE_BARRIER_MAPPED_BUFFER;
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if (barriers & GL_QUERY_BUFFER_BARRIER_BIT)
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flags |= PIPE_BARRIER_QUERY_BUFFER;
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if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
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flags |= PIPE_BARRIER_FRAMEBUFFER;
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if (barriers & GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
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flags |= PIPE_BARRIER_STREAMOUT_BUFFER;
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if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT)
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flags |= PIPE_BARRIER_SHADER_BUFFER;
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if (barriers & GL_SHADER_STORAGE_BARRIER_BIT)
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flags |= PIPE_BARRIER_SHADER_BUFFER;
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if (flags && pipe->memory_barrier)
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pipe->memory_barrier(pipe, flags);
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}
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@ -1,35 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2011 Marek Olšák <maraeo@gmail.com>
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef ST_CB_TEXTUREBARRIER_H
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#define ST_CB_TEXTUREBARRIER_H
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void st_TextureBarrier(struct gl_context *ctx);
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void st_FramebufferFetchBarrier(struct gl_context *ctx);
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void st_MemoryBarrier(struct gl_context *ctx, GLbitfield barriers);
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#endif
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