mesa: Generate the correct error for a depth format with a 3D texture

All versions of the OpenGL spec are quite clear that
GL_INVALID_OPERATION should be generated.  I added a quotation from the
3.3 core profile spec.

Fixes the glTexImage3D subcases of
ext_packed_depth_stencil-depth-stencil-texture and
oes_packed_depth_stencil-depth-stencil-texture_gles2.  The same subtests
of oes_packed_depth_stencil-depth-stencil-texture_gles1 fail, but they
fail with a different wrong error code.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2013-12-18 14:09:58 -08:00
parent 3f3aafbfee
commit 88db6ad7db

View file

@ -2133,8 +2133,22 @@ texture_error_check( struct gl_context *ctx,
/* additional checks for depth textures */
if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
|| _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
/* Only 1D, 2D, rect, array and cube textures supported, not 3D
* Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
/* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
* Profile spec says:
*
* "Textures with a base internal format of DEPTH_COMPONENT or
* DEPTH_STENCIL are supported by texture image specification
* commands only if target is TEXTURE_1D, TEXTURE_2D,
* TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
* TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
* PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
* PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
* formats in conjunction with any other target will result in an
* INVALID_OPERATION error."
*
* Cubemaps are only supported with desktop OpenGL version >= 3.0,
* EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
*/
if (target != GL_TEXTURE_1D &&
target != GL_PROXY_TEXTURE_1D &&
target != GL_TEXTURE_2D &&
@ -2151,7 +2165,7 @@ texture_error_check( struct gl_context *ctx,
!((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
ctx->Extensions.ARB_texture_cube_map_array)) {
_mesa_error(ctx, GL_INVALID_ENUM,
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage%dD(bad target for depth texture)",
dimensions);
return GL_TRUE;