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pan/bi: Stop lowering point size to float16 early
This is now handled by the varying layout on Valhall+ Reviewed-by: Lorenzo Rossi <lorenzo.rossi@collabora.com> Acked-by: Eric R. Smith <eric.smith@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38681>
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1 changed files with 1 additions and 2 deletions
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@ -6280,8 +6280,7 @@ bifrost_postprocess_nir(nir_shader *nir, unsigned gpu_id)
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NIR_PASS(_, nir, bifrost_nir_lower_load_output);
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} else if (nir->info.stage == MESA_SHADER_VERTEX) {
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NIR_PASS(_, nir, nir_lower_viewport_transform);
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NIR_PASS(_, nir, nir_lower_point_size, 1.0, 0.0,
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pan_arch(gpu_id) >= 9 ? nir_type_float16 : nir_type_float32);
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NIR_PASS(_, nir, nir_lower_point_size, 1.0, 0.0, nir_type_float32);
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NIR_PASS(_, nir, pan_nir_lower_noperspective_vs);
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/* nir_lower[_explicit]_io is lazy and emits mul+add chains even
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