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ir_to_mesa: Support gl_FragDepth.
Fixes glsl-bug-22603.
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@ -222,7 +222,7 @@ static const struct {
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{"gl_FragCoord", PROGRAM_INPUT, FRAG_ATTRIB_WPOS},
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{"gl_FrontFacing", PROGRAM_INPUT, FRAG_ATTRIB_FACE},
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{"gl_FragColor", PROGRAM_OUTPUT, FRAG_ATTRIB_COL0},
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{"gl_FragDepth", PROGRAM_UNDEFINED, FRAG_ATTRIB_WPOS}, /* FINISHME: WPOS.z */
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{"gl_FragDepth", PROGRAM_OUTPUT, FRAG_RESULT_DEPTH},
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/* 110_deprecated_fs */
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{"gl_Color", PROGRAM_INPUT, FRAG_ATTRIB_COL0},
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