swrast: check for single texture unit in _swrast_choose_triangle()

This commit is contained in:
Brian Paul 2009-10-28 19:41:24 -06:00
parent 0103d7a47a
commit 88bb4b5935

View file

@ -1066,6 +1066,7 @@ _swrast_choose_triangle( GLcontext *ctx )
if (ctx->Texture._EnabledCoordUnits == 0x1
&& !ctx->FragmentProgram._Current
&& !ctx->ATIFragmentShader._Enabled
&& ctx->Texture._EnabledUnits == 0x1
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
&& texObj2D->WrapS == GL_REPEAT
&& texObj2D->WrapT == GL_REPEAT