r600: hook TES/TCS shaders to the selection logic.

This hooks the TES/TCS bindings to the HW stages up.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-11-30 14:47:07 +10:00
parent 79d88afd5c
commit 8874725c84

View file

@ -1411,6 +1411,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
{
struct pipe_context * ctx = (struct pipe_context*)rctx;
bool ps_dirty = false, vs_dirty = false, gs_dirty = false;
bool tcs_dirty = false, tes_dirty = false;
bool blend_disable;
bool need_buf_const;
struct r600_pipe_shader *clip_so_current = NULL;
@ -1432,11 +1433,25 @@ static bool r600_update_derived_state(struct r600_context *rctx)
SELECT_SHADER_OR_FAIL(ps);
r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
update_gs_block_state(rctx, rctx->gs_shader != NULL);
if (rctx->gs_shader)
SELECT_SHADER_OR_FAIL(gs);
/* Hull Shader */
if (rctx->tcs_shader) {
SELECT_SHADER_OR_FAIL(tcs);
UPDATE_SHADER(EG_HW_STAGE_HS, tcs);
} else
SET_NULL_SHADER(EG_HW_STAGE_HS);
if (rctx->tes_shader) {
SELECT_SHADER_OR_FAIL(tes);
}
SELECT_SHADER_OR_FAIL(vs);
if (rctx->gs_shader) {
@ -1449,8 +1464,16 @@ static bool r600_update_derived_state(struct r600_context *rctx)
UPDATE_SHADER_GS(R600_HW_STAGE_GS, R600_HW_STAGE_VS, gs);
/* vs_shader is used as ES */
UPDATE_SHADER(R600_HW_STAGE_ES, vs);
if (rctx->tes_shader) {
/* VS goes to LS, TES goes to ES */
UPDATE_SHADER(R600_HW_STAGE_ES, tes);
UPDATE_SHADER(EG_HW_STAGE_LS, vs);
} else {
/* vs_shader is used as ES */
UPDATE_SHADER(R600_HW_STAGE_ES, vs);
SET_NULL_SHADER(EG_HW_STAGE_LS);
}
} else {
if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader)) {
SET_NULL_SHADER(R600_HW_STAGE_GS);
@ -1459,7 +1482,14 @@ static bool r600_update_derived_state(struct r600_context *rctx)
r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
}
UPDATE_SHADER_CLIP(R600_HW_STAGE_VS, vs);
if (rctx->tes_shader) {
/* if TES is loaded and no geometry, TES runs on hw VS, VS runs on hw LS */
UPDATE_SHADER_CLIP(R600_HW_STAGE_VS, tes);
UPDATE_SHADER(EG_HW_STAGE_LS, vs);
} else {
SET_NULL_SHADER(EG_HW_STAGE_LS);
UPDATE_SHADER_CLIP(R600_HW_STAGE_VS, vs);
}
}
/* Update clip misc state. */