Import all texture coordinate arrays. Import them only once.

This commit is contained in:
Keith Whitwell 2005-05-03 15:11:23 +00:00
parent 138b7ef4d9
commit 884b5ade86

View file

@ -305,11 +305,10 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
}
else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
_tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
tmp->TexCoord[i].count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
}
i = index - VERT_ATTRIB_TEX0;
_tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
tmp->TexCoord[i].count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
}
else {
_tnl_constant_attrib(tnl, tmp, index);