draw: remove dead code

This commit is contained in:
Keith Whitwell 2008-04-19 13:12:07 +01:00
parent 26831bdac5
commit 882e5d84dc

View file

@ -81,33 +81,6 @@ draw_create_vs_llvm(struct draw_context *draw,
const struct pipe_shader_state *templ);
/* Should be part of the generated shader:
*/
static INLINE unsigned
compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr)
{
unsigned mask = 0x0;
unsigned i;
/* Do the hardwired planes first:
*/
if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT;
if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT;
if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT;
if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT;
if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT;
if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT;
/* Followed by any remaining ones:
*/
for (i = 6; i < nr; i++) {
if (dot4(clip, plane[i]) < 0)
mask |= (1<<i);
}
return mask;
}
#define MAX_TGSI_VERTICES 4