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draw: remove dead code
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1 changed files with 0 additions and 27 deletions
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@ -81,33 +81,6 @@ draw_create_vs_llvm(struct draw_context *draw,
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const struct pipe_shader_state *templ);
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/* Should be part of the generated shader:
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*/
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static INLINE unsigned
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compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr)
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{
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unsigned mask = 0x0;
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unsigned i;
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/* Do the hardwired planes first:
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*/
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if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT;
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if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT;
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if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT;
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if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT;
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if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT;
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if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT;
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/* Followed by any remaining ones:
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*/
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for (i = 6; i < nr; i++) {
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if (dot4(clip, plane[i]) < 0)
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mask |= (1<<i);
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}
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return mask;
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}
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#define MAX_TGSI_VERTICES 4
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