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vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.
The compiler uses the per-stage flags already, so it didn't need this. vc4_uniforms was using it, so just replace it with both of the stage flags for now.
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5db82e0c89
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4 changed files with 4 additions and 8 deletions
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@ -49,7 +49,6 @@
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#define VC4_DIRTY_ZSA (1 << 2)
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#define VC4_DIRTY_FRAGTEX (1 << 3)
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#define VC4_DIRTY_VERTTEX (1 << 4)
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#define VC4_DIRTY_TEXSTATE (1 << 5)
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#define VC4_DIRTY_BLEND_COLOR (1 << 7)
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#define VC4_DIRTY_STENCIL_REF (1 << 8)
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@ -2352,7 +2352,6 @@ vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode)
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VC4_DIRTY_RASTERIZER |
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VC4_DIRTY_SAMPLE_MASK |
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VC4_DIRTY_FRAGTEX |
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VC4_DIRTY_TEXSTATE |
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VC4_DIRTY_UNCOMPILED_FS))) {
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return;
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}
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@ -2421,7 +2420,6 @@ vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode)
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if (!(vc4->dirty & (VC4_DIRTY_PRIM_MODE |
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VC4_DIRTY_RASTERIZER |
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VC4_DIRTY_VERTTEX |
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VC4_DIRTY_TEXSTATE |
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VC4_DIRTY_VTXSTATE |
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VC4_DIRTY_UNCOMPILED_VS |
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VC4_DIRTY_COMPILED_FS))) {
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@ -482,8 +482,6 @@ vc4_set_framebuffer_state(struct pipe_context *pctx,
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static struct vc4_texture_stateobj *
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vc4_get_stage_tex(struct vc4_context *vc4, unsigned shader)
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{
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vc4->dirty |= VC4_DIRTY_TEXSTATE;
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switch (shader) {
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case PIPE_SHADER_FRAGMENT:
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vc4->dirty |= VC4_DIRTY_FRAGTEX;
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@ -668,8 +666,6 @@ vc4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
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assert(start == 0);
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vc4->dirty |= VC4_DIRTY_TEXSTATE;
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for (i = 0; i < nr; i++) {
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if (views[i])
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new_nr = i + 1;
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@ -375,7 +375,10 @@ vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader)
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case QUNIFORM_TEXTURE_MSAA_ADDR:
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case QUNIFORM_TEXRECT_SCALE_X:
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case QUNIFORM_TEXRECT_SCALE_Y:
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dirty |= VC4_DIRTY_TEXSTATE;
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/* We could flag this on just the stage we're
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* compiling for, but it's not passed in.
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*/
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dirty |= VC4_DIRTY_FRAGTEX | VC4_DIRTY_VERTTEX;
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break;
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case QUNIFORM_BLEND_CONST_COLOR_X:
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