freedreno/a6xx: move blend-color to stateobj

To reduce CP overhead for draws skipped in a bin.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4813>
This commit is contained in:
Rob Clark 2020-04-16 15:18:08 -07:00 committed by Marge Bot
parent dfa702e94b
commit 880edb9dc5
2 changed files with 5 additions and 0 deletions

View file

@ -1126,12 +1126,16 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
if (dirty & FD_DIRTY_BLEND_COLOR) {
struct pipe_blend_color *bcolor = &ctx->blend_color;
struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(
emit->ctx->batch->submit, 5*4, FD_RINGBUFFER_STREAMING);
OUT_PKT4(ring, REG_A6XX_RB_BLEND_RED_F32, 4);
OUT_RING(ring, A6XX_RB_BLEND_RED_F32(bcolor->color[0]));
OUT_RING(ring, A6XX_RB_BLEND_GREEN_F32(bcolor->color[1]));
OUT_RING(ring, A6XX_RB_BLEND_BLUE_F32(bcolor->color[2]));
OUT_RING(ring, A6XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
fd6_emit_take_group(emit, ring, FD6_GROUP_BLEND_COLOR, ENABLE_DRAW);
}
needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_VERTEX, vs);

View file

@ -64,6 +64,7 @@ enum fd6_state_id {
FD6_GROUP_ZSA,
FD6_GROUP_BLEND,
FD6_GROUP_SCISSOR,
FD6_GROUP_BLEND_COLOR,
};
#define ENABLE_ALL (CP_SET_DRAW_STATE__0_BINNING | CP_SET_DRAW_STATE__0_GMEM | CP_SET_DRAW_STATE__0_SYSMEM)