glsl: Fix typo

Remove extra "any" and re-word-wrap the comment.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2014-02-10 13:48:26 -08:00
parent 6bdc1d96c3
commit 87c66a4ff7

View file

@ -199,8 +199,8 @@ private:
/**
* Number of generic varying slots which are used by this shader. This is
* used to allocate temporary intermediate data structures. If any any
* varying used by this shader has a location greater than or equal to
* used to allocate temporary intermediate data structures. If any varying
* used by this shader has a location greater than or equal to
* location_base + locations_used, an assertion will fire.
*/
const unsigned locations_used;