mesa: remove redundant flagging USAGE_ARRAY_BUFFER

We do that in gl*Pointer, glBindVertexBuffer, etc.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13513>
This commit is contained in:
Marek Olšák 2021-10-24 20:39:11 -04:00 committed by Marge Bot
parent 2f059b861e
commit 87b9a9667a

View file

@ -127,8 +127,6 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
switch (target) {
case GL_ARRAY_BUFFER_ARB:
if (ctx->Array.ArrayBufferObj)
ctx->Array.ArrayBufferObj->UsageHistory |= USAGE_ARRAY_BUFFER;
return &ctx->Array.ArrayBufferObj;
case GL_ELEMENT_ARRAY_BUFFER_ARB:
return &ctx->Array.VAO->IndexBufferObj;