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progs/gallium: Add trivial gallium demos
This commit is contained in:
parent
fe306e7ea5
commit
87ac117d67
4 changed files with 671 additions and 0 deletions
3
progs/gallium/trivial/.gitignore
vendored
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3
progs/gallium/trivial/.gitignore
vendored
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tri
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quad-tex
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result.bmp
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44
progs/gallium/trivial/Makefile
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44
progs/gallium/trivial/Makefile
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# progs/gallium/simple/Makefile
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TOP = ../../..
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include $(TOP)/configs/current
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INCLUDES = \
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-I. \
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-I$(TOP)/src/gallium/include \
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-I$(TOP)/src/gallium/auxiliary \
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-I$(TOP)/src/gallium/drivers \
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-I$(TOP)/src/gallium/winsys \
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$(PROG_INCLUDES)
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LINKS = \
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$(TOP)/src/gallium/drivers/trace/libtrace.a \
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$(TOP)/src/gallium/winsys/sw/null/libws_null.a \
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$(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
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$(GALLIUM_AUXILIARIES) \
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$(PROG_LINKS)
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SOURCES = \
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tri.c \
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quad-tex.c
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OBJECTS = $(SOURCES:.c=.o)
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PROGS = $(OBJECTS:.o=)
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##### TARGETS #####
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default: $(PROGS)
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clean:
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-rm -f $(PROGS)
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-rm -f *.o
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-rm -f result.bmp
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##### RULES #####
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$(OBJECTS): %.o: %.c
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$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $(PROG_DEFINES) $< -o $@
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$(PROGS): %: %.o
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$(CC) $(LDFLAGS) $< $(LINKS) -lm -lpthread -o $@
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346
progs/gallium/trivial/quad-tex.c
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346
progs/gallium/trivial/quad-tex.c
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@ -0,0 +1,346 @@
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/**************************************************************************
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*
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* Copyright © 2010 Jakob Bornecrantz
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#define USE_TRACE 0
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#define WIDTH 300
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#define HEIGHT 300
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#define NEAR 30
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#define FAR 1000
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#define FLIP 0
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/* pipe_*_state structs */
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#include "pipe/p_state.h"
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/* pipe_context */
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#include "pipe/p_context.h"
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/* pipe_screen */
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#include "pipe/p_screen.h"
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/* PIPE_* */
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#include "pipe/p_defines.h"
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/* TGSI_SEMANTIC_{POSITION|GENERIC} */
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#include "pipe/p_shader_tokens.h"
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/* pipe_buffer_* helpers */
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#include "util/u_inlines.h"
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/* constant state object helper */
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#include "cso_cache/cso_context.h"
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/* u_sampler_view_default_template */
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#include "util/u_sampler.h"
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/* debug_dump_surface_bmp */
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#include "util/u_debug.h"
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/* util_draw_vertex_buffer helper */
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#include "util/u_draw_quad.h"
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/* FREE & CALLOC_STRUCT */
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#include "util/u_memory.h"
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/* util_make_[fragment|vertex]_passthrough_shader */
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#include "util/u_simple_shaders.h"
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/* softpipe software driver */
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#include "softpipe/sp_public.h"
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/* null software winsys */
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#include "sw/null/null_sw_winsys.h"
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/* traceing support see src/gallium/drivers/trace/README for more info. */
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#if USE_TRACE
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#include "trace/tr_screen.h"
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#include "trace/tr_context.h"
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#endif
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struct program
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{
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struct pipe_screen *screen;
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struct pipe_context *pipe;
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struct cso_context *cso;
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struct pipe_blend_state blend;
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struct pipe_depth_stencil_alpha_state depthstencil;
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struct pipe_rasterizer_state rasterizer;
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struct pipe_sampler_state sampler;
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struct pipe_viewport_state viewport;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_vertex_element velem[2];
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void *vs;
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void *fs;
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float clear_color[4];
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struct pipe_buffer *vbuf;
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struct pipe_texture *target;
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struct pipe_texture *tex;
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struct pipe_sampler_view *view;
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};
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static void init_prog(struct program *p)
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{
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/* create the software rasterizer */
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p->screen = softpipe_create_screen(null_sw_create());
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#if USE_TRACE
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p->screen = trace_screen_create(p->screen);
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#endif
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p->pipe = p->screen->context_create(p->screen, NULL);
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p->cso = cso_create_context(p->pipe);
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/* set clear color */
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p->clear_color[0] = 0.3;
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p->clear_color[1] = 0.1;
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p->clear_color[2] = 0.3;
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p->clear_color[3] = 1.0;
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/* vertex buffer */
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{
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float vertices[4][2][4] = {
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{
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{ 0.9f, 0.9f, 0.0f, 1.0f },
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{ 1.0f, 1.0f, 0.0f, 1.0f }
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},
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{
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{ -0.9f, 0.9f, 0.0f, 1.0f },
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{ 0.0f, 1.0f, 0.0f, 1.0f }
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},
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{
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{ -0.9f, -0.9f, 0.0f, 1.0f },
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{ 0.0f, 0.0f, 1.0f, 1.0f }
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},
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{
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{ 0.9f, -0.9f, 0.0f, 1.0f },
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{ 1.0f, 0.0f, 1.0f, 1.0f }
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}
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};
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p->vbuf = pipe_buffer_create(p->screen, 16, PIPE_BUFFER_USAGE_VERTEX, sizeof(vertices));
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pipe_buffer_write(p->screen, p->vbuf, 0, sizeof(vertices), vertices);
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}
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/* render target texture */
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{
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struct pipe_texture tmplt;
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memset(&tmplt, 0, sizeof(tmplt));
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tmplt.target = PIPE_TEXTURE_2D;
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tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
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tmplt.width0 = WIDTH;
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tmplt.height0 = HEIGHT;
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tmplt.depth0 = 1;
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tmplt.last_level = 0;
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tmplt.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
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p->target = p->screen->texture_create(p->screen, &tmplt);
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}
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/* sampler texture */
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{
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uint32_t *ptr;
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struct pipe_transfer *t;
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struct pipe_texture t_tmplt;
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struct pipe_sampler_view v_tmplt;
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memset(&t_tmplt, 0, sizeof(t_tmplt));
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t_tmplt.target = PIPE_TEXTURE_2D;
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t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
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t_tmplt.width0 = 2;
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t_tmplt.height0 = 2;
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t_tmplt.depth0 = 1;
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t_tmplt.last_level = 0;
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t_tmplt.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
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p->tex = p->screen->texture_create(p->screen, &t_tmplt);
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t = p->pipe->get_tex_transfer(p->pipe, p->tex,
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0, 0, 0, /* face, level, zslice */
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PIPE_TRANSFER_WRITE,
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0, 0, 2, 2); /* x, y, width, height */
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ptr = p->pipe->transfer_map(p->pipe, t);
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ptr[0] = 0xffff0000;
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ptr[1] = 0xff0000ff;
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ptr[2] = 0xff00ff00;
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ptr[3] = 0xffffff00;
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p->pipe->transfer_unmap(p->pipe, t);
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p->pipe->tex_transfer_destroy(p->pipe, t);
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u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);
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p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
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}
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/* disabled blending/masking */
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memset(&p->blend, 0, sizeof(p->blend));
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p->blend.rt[0].colormask = PIPE_MASK_RGBA;
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/* no-op depth/stencil/alpha */
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memset(&p->depthstencil, 0, sizeof(p->depthstencil));
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/* rasterizer */
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memset(&p->rasterizer, 0, sizeof(p->rasterizer));
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p->rasterizer.front_winding = PIPE_WINDING_CW;
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p->rasterizer.cull_mode = PIPE_WINDING_NONE;
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p->rasterizer.gl_rasterization_rules = 1;
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/* sampler */
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memset(&p->sampler, 0, sizeof(p->sampler));
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p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
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p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
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p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
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p->sampler.normalized_coords = 1;
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/* drawing destination */
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memset(&p->framebuffer, 0, sizeof(p->framebuffer));
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p->framebuffer.width = WIDTH;
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p->framebuffer.height = HEIGHT;
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p->framebuffer.nr_cbufs = 1;
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p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE);
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/* viewport, depth isn't really needed */
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{
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float x = 0;
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float y = 0;
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float z = FAR;
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float half_width = (float)WIDTH / 2.0f;
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float half_height = (float)HEIGHT / 2.0f;
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float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
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float scale, bias;
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if (FLIP) {
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scale = -1.0f;
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bias = (float)HEIGHT;
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} else {
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scale = 1.0f;
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bias = 0.0f;
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}
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p->viewport.scale[0] = half_width;
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p->viewport.scale[1] = half_height * scale;
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p->viewport.scale[2] = half_depth;
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p->viewport.scale[3] = 1.0f;
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p->viewport.translate[0] = half_width + x;
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p->viewport.translate[1] = (half_height + y) * scale + bias;
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p->viewport.translate[2] = half_depth + z;
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p->viewport.translate[3] = 0.0f;
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}
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/* vertex elements state */
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memset(p->velem, 0, sizeof(p->velem));
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p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
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p->velem[0].instance_divisor = 0;
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p->velem[0].vertex_buffer_index = 0;
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p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
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p->velem[1].instance_divisor = 0;
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p->velem[1].vertex_buffer_index = 0;
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p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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/* vertex shader */
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{
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const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
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TGSI_SEMANTIC_GENERIC };
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const uint semantic_indexes[] = { 0, 0 };
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p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
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}
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/* fragment shader */
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p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D);
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}
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static void close_prog(struct program *p)
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{
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/* unset bound textures as well */
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cso_set_fragment_sampler_views(p->cso, 0, NULL);
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/* unset all state */
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cso_release_all(p->cso);
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p->pipe->delete_vs_state(p->pipe, p->vs);
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p->pipe->delete_fs_state(p->pipe, p->fs);
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pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
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pipe_sampler_view_reference(&p->view, NULL);
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pipe_texture_reference(&p->target, NULL);
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pipe_texture_reference(&p->tex, NULL);
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pipe_buffer_reference(&p->vbuf, NULL);
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cso_destroy_context(p->cso);
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p->pipe->destroy(p->pipe);
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p->screen->destroy(p->screen);
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FREE(p);
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}
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static void draw(struct program *p)
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{
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/* set the render target */
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cso_set_framebuffer(p->cso, &p->framebuffer);
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/* clear the render target */
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p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
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/* set misc state we care about */
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cso_set_blend(p->cso, &p->blend);
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cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
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cso_set_rasterizer(p->cso, &p->rasterizer);
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cso_set_viewport(p->cso, &p->viewport);
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/* sampler */
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cso_single_sampler(p->cso, 0, &p->sampler);
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cso_single_sampler_done(p->cso);
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/* texture sampler view */
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cso_set_fragment_sampler_views(p->cso, 1, &p->view);
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/* shaders */
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cso_set_fragment_shader_handle(p->cso, p->fs);
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cso_set_vertex_shader_handle(p->cso, p->vs);
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/* vertex element data */
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cso_set_vertex_elements(p->cso, 2, p->velem);
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util_draw_vertex_buffer(p->pipe,
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p->vbuf, 0,
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PIPE_PRIM_QUADS,
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4, /* verts */
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2); /* attribs/vert */
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p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
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debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
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}
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int main(int argc, char** argv)
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{
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struct program *p = CALLOC_STRUCT(program);
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init_prog(p);
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draw(p);
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close_prog(p);
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return 0;
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}
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278
progs/gallium/trivial/tri.c
Normal file
278
progs/gallium/trivial/tri.c
Normal file
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@ -0,0 +1,278 @@
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/**************************************************************************
|
||||
*
|
||||
* Copyright © 2010 Jakob Bornecrantz
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#define USE_TRACE 0
|
||||
#define WIDTH 300
|
||||
#define HEIGHT 300
|
||||
#define NEAR 30
|
||||
#define FAR 1000
|
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#define FLIP 0
|
||||
|
||||
/* pipe_*_state structs */
|
||||
#include "pipe/p_state.h"
|
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/* pipe_context */
|
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#include "pipe/p_context.h"
|
||||
/* pipe_screen */
|
||||
#include "pipe/p_screen.h"
|
||||
/* PIPE_* */
|
||||
#include "pipe/p_defines.h"
|
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/* TGSI_SEMANTIC_{POSITION|GENERIC} */
|
||||
#include "pipe/p_shader_tokens.h"
|
||||
/* pipe_buffer_* helpers */
|
||||
#include "util/u_inlines.h"
|
||||
|
||||
/* constant state object helper */
|
||||
#include "cso_cache/cso_context.h"
|
||||
|
||||
/* debug_dump_surface_bmp */
|
||||
#include "util/u_debug.h"
|
||||
/* util_draw_vertex_buffer helper */
|
||||
#include "util/u_draw_quad.h"
|
||||
/* FREE & CALLOC_STRUCT */
|
||||
#include "util/u_memory.h"
|
||||
/* util_make_[fragment|vertex]_passthrough_shader */
|
||||
#include "util/u_simple_shaders.h"
|
||||
|
||||
/* softpipe software driver */
|
||||
#include "softpipe/sp_public.h"
|
||||
|
||||
/* null software winsys */
|
||||
#include "sw/null/null_sw_winsys.h"
|
||||
|
||||
/* traceing support see src/gallium/drivers/trace/README for more info. */
|
||||
#if USE_TRACE
|
||||
#include "trace/tr_screen.h"
|
||||
#include "trace/tr_context.h"
|
||||
#endif
|
||||
|
||||
struct program
|
||||
{
|
||||
struct pipe_screen *screen;
|
||||
struct pipe_context *pipe;
|
||||
struct cso_context *cso;
|
||||
|
||||
struct pipe_blend_state blend;
|
||||
struct pipe_depth_stencil_alpha_state depthstencil;
|
||||
struct pipe_rasterizer_state rasterizer;
|
||||
struct pipe_viewport_state viewport;
|
||||
struct pipe_framebuffer_state framebuffer;
|
||||
struct pipe_vertex_element velem[2];
|
||||
|
||||
void *vs;
|
||||
void *fs;
|
||||
|
||||
float clear_color[4];
|
||||
|
||||
struct pipe_buffer *vbuf;
|
||||
struct pipe_texture *target;
|
||||
};
|
||||
|
||||
static void init_prog(struct program *p)
|
||||
{
|
||||
/* create the software rasterizer */
|
||||
p->screen = softpipe_create_screen(null_sw_create());
|
||||
#if USE_TRACE
|
||||
p->screen = trace_screen_create(p->screen);
|
||||
#endif
|
||||
p->pipe = p->screen->context_create(p->screen, NULL);
|
||||
p->cso = cso_create_context(p->pipe);
|
||||
|
||||
/* set clear color */
|
||||
p->clear_color[0] = 0.3;
|
||||
p->clear_color[1] = 0.1;
|
||||
p->clear_color[2] = 0.3;
|
||||
p->clear_color[3] = 1.0;
|
||||
|
||||
/* vertex buffer */
|
||||
{
|
||||
float vertices[4][2][4] = {
|
||||
{
|
||||
{ 0.0f, -0.9f, 0.0f, 1.0f },
|
||||
{ 1.0f, 0.0f, 0.0f, 1.0f }
|
||||
},
|
||||
{
|
||||
{ -0.9f, 0.9f, 0.0f, 1.0f },
|
||||
{ 0.0f, 1.0f, 0.0f, 1.0f }
|
||||
},
|
||||
{
|
||||
{ 0.9f, 0.9f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.0f, 1.0f, 1.0f }
|
||||
}
|
||||
};
|
||||
|
||||
p->vbuf = pipe_buffer_create(p->screen, 16, PIPE_BUFFER_USAGE_VERTEX, sizeof(vertices));
|
||||
pipe_buffer_write(p->screen, p->vbuf, 0, sizeof(vertices), vertices);
|
||||
}
|
||||
|
||||
/* render target texture */
|
||||
{
|
||||
struct pipe_texture tmplt;
|
||||
memset(&tmplt, 0, sizeof(tmplt));
|
||||
tmplt.target = PIPE_TEXTURE_2D;
|
||||
tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
|
||||
tmplt.width0 = WIDTH;
|
||||
tmplt.height0 = HEIGHT;
|
||||
tmplt.depth0 = 1;
|
||||
tmplt.last_level = 0;
|
||||
tmplt.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
|
||||
|
||||
p->target = p->screen->texture_create(p->screen, &tmplt);
|
||||
}
|
||||
|
||||
/* disabled blending/masking */
|
||||
memset(&p->blend, 0, sizeof(p->blend));
|
||||
p->blend.rt[0].colormask = PIPE_MASK_RGBA;
|
||||
|
||||
/* no-op depth/stencil/alpha */
|
||||
memset(&p->depthstencil, 0, sizeof(p->depthstencil));
|
||||
|
||||
/* rasterizer */
|
||||
memset(&p->rasterizer, 0, sizeof(p->rasterizer));
|
||||
p->rasterizer.front_winding = PIPE_WINDING_CW;
|
||||
p->rasterizer.cull_mode = PIPE_WINDING_NONE;
|
||||
p->rasterizer.gl_rasterization_rules = 1;
|
||||
|
||||
/* drawing destination */
|
||||
memset(&p->framebuffer, 0, sizeof(p->framebuffer));
|
||||
p->framebuffer.width = WIDTH;
|
||||
p->framebuffer.height = HEIGHT;
|
||||
p->framebuffer.nr_cbufs = 1;
|
||||
p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE);
|
||||
|
||||
/* viewport, depth isn't really needed */
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
float z = FAR;
|
||||
float half_width = (float)WIDTH / 2.0f;
|
||||
float half_height = (float)HEIGHT / 2.0f;
|
||||
float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
|
||||
float scale, bias;
|
||||
|
||||
if (FLIP) {
|
||||
scale = -1.0f;
|
||||
bias = (float)HEIGHT;
|
||||
} else {
|
||||
scale = 1.0f;
|
||||
bias = 0.0f;
|
||||
}
|
||||
|
||||
p->viewport.scale[0] = half_width;
|
||||
p->viewport.scale[1] = half_height * scale;
|
||||
p->viewport.scale[2] = half_depth;
|
||||
p->viewport.scale[3] = 1.0f;
|
||||
|
||||
p->viewport.translate[0] = half_width + x;
|
||||
p->viewport.translate[1] = (half_height + y) * scale + bias;
|
||||
p->viewport.translate[2] = half_depth + z;
|
||||
p->viewport.translate[3] = 0.0f;
|
||||
}
|
||||
|
||||
/* vertex elements state */
|
||||
memset(p->velem, 0, sizeof(p->velem));
|
||||
p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
|
||||
p->velem[0].instance_divisor = 0;
|
||||
p->velem[0].vertex_buffer_index = 0;
|
||||
p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
||||
|
||||
p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
|
||||
p->velem[1].instance_divisor = 0;
|
||||
p->velem[1].vertex_buffer_index = 0;
|
||||
p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
||||
|
||||
/* vertex shader */
|
||||
{
|
||||
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
|
||||
TGSI_SEMANTIC_COLOR };
|
||||
const uint semantic_indexes[] = { 0, 0 };
|
||||
p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
|
||||
}
|
||||
|
||||
/* fragment shader */
|
||||
p->fs = util_make_fragment_passthrough_shader(p->pipe);
|
||||
}
|
||||
|
||||
static void close_prog(struct program *p)
|
||||
{
|
||||
/* unset all state */
|
||||
cso_release_all(p->cso);
|
||||
|
||||
p->pipe->delete_vs_state(p->pipe, p->vs);
|
||||
p->pipe->delete_fs_state(p->pipe, p->fs);
|
||||
|
||||
pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
|
||||
pipe_texture_reference(&p->target, NULL);
|
||||
pipe_buffer_reference(&p->vbuf, NULL);
|
||||
|
||||
cso_destroy_context(p->cso);
|
||||
p->pipe->destroy(p->pipe);
|
||||
p->screen->destroy(p->screen);
|
||||
|
||||
FREE(p);
|
||||
}
|
||||
|
||||
static void draw(struct program *p)
|
||||
{
|
||||
/* set the render target */
|
||||
cso_set_framebuffer(p->cso, &p->framebuffer);
|
||||
|
||||
/* clear the render target */
|
||||
p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
|
||||
|
||||
/* set misc state we care about */
|
||||
cso_set_blend(p->cso, &p->blend);
|
||||
cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
|
||||
cso_set_rasterizer(p->cso, &p->rasterizer);
|
||||
cso_set_viewport(p->cso, &p->viewport);
|
||||
|
||||
/* shaders */
|
||||
cso_set_fragment_shader_handle(p->cso, p->fs);
|
||||
cso_set_vertex_shader_handle(p->cso, p->vs);
|
||||
|
||||
/* vertex element data */
|
||||
cso_set_vertex_elements(p->cso, 2, p->velem);
|
||||
|
||||
util_draw_vertex_buffer(p->pipe,
|
||||
p->vbuf, 0,
|
||||
PIPE_PRIM_TRIANGLES,
|
||||
3, /* verts */
|
||||
2); /* attribs/vert */
|
||||
|
||||
p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
|
||||
|
||||
debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
struct program *p = CALLOC_STRUCT(program);
|
||||
|
||||
init_prog(p);
|
||||
draw(p);
|
||||
close_prog(p);
|
||||
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue