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nvc0: bind images on fragment and compute shaders for Fermi
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
parent
e7d2ef42a5
commit
879bd2ea0c
4 changed files with 196 additions and 7 deletions
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@ -258,6 +258,45 @@ nvc0_compute_validate_globals(struct nvc0_context *nvc0)
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}
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}
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static inline void
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nvc0_compute_invalidate_surfaces(struct nvc0_context *nvc0, const int s)
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{
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struct nouveau_pushbuf *push = nvc0->base.pushbuf;
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int i;
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for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
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if (s == 5)
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BEGIN_NVC0(push, NVC0_CP(IMAGE(i)), 6);
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else
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BEGIN_NVC0(push, NVC0_3D(IMAGE(i)), 6);
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PUSH_DATA(push, 0);
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PUSH_DATA(push, 0);
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PUSH_DATA(push, 0);
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PUSH_DATA(push, 0);
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PUSH_DATA(push, 0x14000);
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PUSH_DATA(push, 0);
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}
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}
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static void
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nvc0_compute_validate_surfaces(struct nvc0_context *nvc0)
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{
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/* TODO: Invalidating both 3D and CP surfaces before validating surfaces for
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* compute is probably not really necessary, but we didn't find any better
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* solutions for now. This fixes some invalidation issues when compute and
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* fragment shaders are used inside the same context. Anyway, we definitely
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* have invalidation issues between 3D and CP for other resources like SSBO
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* and atomic counters. */
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nvc0_compute_invalidate_surfaces(nvc0, 4);
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nvc0_compute_invalidate_surfaces(nvc0, 5);
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nvc0_validate_suf(nvc0, 5);
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/* Invalidate all FRAGMENT images because they are aliased with COMPUTE. */
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nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES;
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nvc0->images_dirty[4] |= nvc0->images_valid[4];
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}
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static struct nvc0_state_validate
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validate_list_cp[] = {
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{ nvc0_compprog_validate, NVC0_NEW_CP_PROGRAM },
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@ -267,6 +306,7 @@ validate_list_cp[] = {
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{ nvc0_compute_validate_textures, NVC0_NEW_CP_TEXTURES },
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{ nvc0_compute_validate_samplers, NVC0_NEW_CP_SAMPLERS },
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{ nvc0_compute_validate_globals, NVC0_NEW_CP_GLOBALS },
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{ nvc0_compute_validate_surfaces, NVC0_NEW_CP_SURFACES },
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};
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static bool
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@ -384,6 +424,9 @@ nvc0_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info)
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PUSH_DATA (push, 0x1);
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}
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/* TODO: Not sure if this is really necessary. */
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nvc0_compute_invalidate_surfaces(nvc0, 5);
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/* Invalidate all 3D constbufs because they are aliased with COMPUTE. */
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nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
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for (s = 0; s < 5; s++) {
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@ -323,6 +323,7 @@ extern void nvc0_init_surface_functions(struct nvc0_context *);
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bool nvc0_validate_tic(struct nvc0_context *nvc0, int s);
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bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s);
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bool nve4_validate_tsc(struct nvc0_context *nvc0, int s);
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void nvc0_validate_suf(struct nvc0_context *nvc0, int s);
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void nvc0_validate_textures(struct nvc0_context *);
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void nvc0_validate_samplers(struct nvc0_context *);
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void nve4_set_tex_handles(struct nvc0_context *);
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@ -553,22 +553,18 @@ nvc0_program_translate(struct nvc0_program *prog, uint16_t chipset,
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info->io.texBindBase = NVC0_CB_AUX_TEX_INFO(0);
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info->prop.cp.gridInfoBase = NVC0_CB_AUX_GRID_INFO;
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info->io.uboInfoBase = NVC0_CB_AUX_UBO_INFO(0);
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info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
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} else {
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info->io.suInfoBase = 0; /* TODO */
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}
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info->io.msInfoCBSlot = 0;
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info->io.msInfoBase = NVC0_CB_AUX_MS_INFO;
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info->io.bufInfoBase = NVC0_CB_AUX_BUF_INFO(0);
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info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
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} else {
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if (chipset >= NVISA_GK104_CHIPSET) {
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info->io.texBindBase = NVC0_CB_AUX_TEX_INFO(0);
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info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
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} else {
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info->io.suInfoBase = 0; /* TODO */
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}
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info->io.sampleInfoBase = NVC0_CB_AUX_SAMPLE_INFO;
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info->io.bufInfoBase = NVC0_CB_AUX_BUF_INFO(0);
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info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
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info->io.msInfoCBSlot = 15;
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info->io.msInfoBase = 0; /* TODO */
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}
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@ -914,10 +914,159 @@ nve4_set_surface_info(struct nouveau_pushbuf *push,
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}
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}
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static inline void
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nvc0_set_surface_info(struct nouveau_pushbuf *push,
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struct pipe_image_view *view, uint64_t address,
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int width, int height, int depth)
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{
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struct nv04_resource *res;
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uint32_t *const info = push->cur;
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push->cur += 16;
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/* Make sure to always initialize the surface information area because it's
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* used to check if the given image is bound or not. */
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memset(info, 0, 16 * sizeof(*info));
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if (!view || !view->resource)
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return;
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res = nv04_resource(view->resource);
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/* Stick the image dimensions for the imageSize() builtin. */
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info[8] = width;
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info[9] = height;
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info[10] = depth;
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/* Stick the blockwidth (ie. number of bytes per pixel) to calculate pixel
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* offset and to check if the format doesn't mismatch. */
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info[12] = util_format_get_blocksize(view->format);
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if (res->base.target == PIPE_BUFFER) {
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info[0] = address >> 8;
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info[2] = width;
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} else {
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struct nv50_miptree *mt = nv50_miptree(&res->base);
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info[0] = address >> 8;
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info[2] = width;
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info[4] = height;
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info[5] = mt->layer_stride >> 8;
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info[6] = depth;
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info[14] = mt->ms_x;
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info[15] = mt->ms_y;
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}
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}
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void
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nvc0_validate_suf(struct nvc0_context *nvc0, int s)
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{
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struct nouveau_pushbuf *push = nvc0->base.pushbuf;
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struct nvc0_screen *screen = nvc0->screen;
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if (s == 5)
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nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
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else
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
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for (int i = 0; i < NVC0_MAX_IMAGES; ++i) {
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struct pipe_image_view *view = &nvc0->images[s][i];
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int width, height, depth;
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uint64_t address = 0;
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if (s == 5)
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BEGIN_NVC0(push, NVC0_CP(IMAGE(i)), 6);
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else
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BEGIN_NVC0(push, NVC0_3D(IMAGE(i)), 6);
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if (view->resource) {
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struct nv04_resource *res = nv04_resource(view->resource);
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unsigned rt = nvc0_format_table[view->format].rt;
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if (util_format_is_depth_or_stencil(view->format))
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rt = rt << 12;
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else
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rt = (rt << 4) | (0x14 << 12);
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/* get surface dimensions based on the target. */
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nvc0_get_surface_dims(view, &width, &height, &depth);
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address = res->address;
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if (res->base.target == PIPE_BUFFER) {
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unsigned blocksize = util_format_get_blocksize(view->format);
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address += view->u.buf.first_element * blocksize;
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assert(!(address & 0xff));
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PUSH_DATAh(push, address);
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PUSH_DATA (push, address);
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PUSH_DATA (push, align(width * blocksize, 0x100));
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PUSH_DATA (push, NVC0_3D_IMAGE_HEIGHT_LINEAR | 1);
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PUSH_DATA (push, rt);
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PUSH_DATA (push, 0);
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} else {
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struct nv50_miptree *mt = nv50_miptree(view->resource);
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struct nv50_miptree_level *lvl = &mt->level[view->u.tex.level];
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const unsigned z = view->u.tex.first_layer;
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if (mt->layout_3d) {
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address += nvc0_mt_zslice_offset(mt, view->u.tex.level, z);
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if (depth >= 1) {
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pipe_debug_message(&nvc0->base.debug, CONFORMANCE,
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"3D images are not supported!");
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debug_printf("3D images are not supported!\n");
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}
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} else {
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address += mt->layer_stride * z;
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}
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address += lvl->offset;
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PUSH_DATAh(push, address);
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PUSH_DATA (push, address);
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PUSH_DATA (push, width);
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PUSH_DATA (push, height);
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PUSH_DATA (push, rt);
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PUSH_DATA (push, lvl->tile_mode & 0xff); /* mask out z-tiling */
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}
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if (s == 5)
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BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR);
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else
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BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR);
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} else {
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PUSH_DATA(push, 0);
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PUSH_DATA(push, 0);
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PUSH_DATA(push, 0);
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PUSH_DATA(push, 0);
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PUSH_DATA(push, 0x14000);
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PUSH_DATA(push, 0);
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}
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/* stick surface information into the driver constant buffer */
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if (s == 5)
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BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3);
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else
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BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
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PUSH_DATA (push, 2048);
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PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
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PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
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if (s == 5)
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BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + 16);
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else
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BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16);
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PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(i));
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nvc0_set_surface_info(push, view, address, width, height, depth);
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}
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}
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static inline void
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nvc0_update_surface_bindings(struct nvc0_context *nvc0)
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{
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/* TODO */
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nvc0_validate_suf(nvc0, 4);
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/* Invalidate all COMPUTE images because they are aliased with FRAGMENT. */
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nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES;
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nvc0->images_dirty[5] |= nvc0->images_valid[5];
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}
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static inline void
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