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radeonsi: isolate real framebuffer changes from the decompression passes (v3)
When a stencil buffer is part of the framebuffer state, it is
decompressed but because it's bindless, all draw calls set
stencil_dirty_level_mask to 1.
v2: Marek - set the flags outside the loop
- also clear and set framebuffer.do_update_surf_dirtiness there
- do it in the DB->CB copy path too
v3: Marek - save and restore the do_update_surf_dirtiness flag
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
parent
257b538fd2
commit
878bd981bf
3 changed files with 28 additions and 2 deletions
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@ -120,6 +120,10 @@ si_blit_dbcb_copy(struct si_context *sctx,
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assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
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bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
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sctx->decompression_enabled = true;
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sctx->framebuffer.do_update_surf_dirtiness = false;
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while (level_mask) {
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unsigned level = u_bit_scan(&level_mask);
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@ -163,6 +167,8 @@ si_blit_dbcb_copy(struct si_context *sctx,
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fully_copied_levels |= 1u << level;
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}
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sctx->decompression_enabled = false;
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sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
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sctx->dbcb_depth_copy_enabled = false;
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sctx->dbcb_stencil_copy_enabled = false;
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si_mark_atom_dirty(sctx, &sctx->db_render_state);
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@ -218,6 +224,10 @@ si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
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surf_tmpl.format = texture->resource.b.b.format;
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bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
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sctx->decompression_enabled = true;
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sctx->framebuffer.do_update_surf_dirtiness = false;
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while (level_mask) {
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unsigned level = u_bit_scan(&level_mask);
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@ -255,6 +265,8 @@ si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
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if (planes & PIPE_MASK_S)
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texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
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sctx->decompression_enabled = false;
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sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
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sctx->db_flush_depth_inplace = false;
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sctx->db_flush_stencil_inplace = false;
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si_mark_atom_dirty(sctx, &sctx->db_render_state);
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@ -438,6 +450,10 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
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custom_blend = sctx->custom_blend_eliminate_fastclear;
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}
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bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
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sctx->decompression_enabled = true;
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sctx->framebuffer.do_update_surf_dirtiness = false;
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while (level_mask) {
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unsigned level = u_bit_scan(&level_mask);
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@ -468,6 +484,9 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
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rtex->dirty_level_mask &= ~(1 << level);
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}
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}
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sctx->decompression_enabled = false;
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sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
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}
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static void
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@ -383,6 +383,7 @@ struct si_context {
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/* Other state */
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bool need_check_render_feedback;
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bool decompression_enabled;
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/* Precomputed IA_MULTI_VGT_PARAM */
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union si_vgt_param_key ia_multi_vgt_param_key;
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@ -2608,9 +2608,15 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
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si_mark_atom_dirty(sctx, &sctx->msaa_sample_locs.atom);
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}
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sctx->need_check_render_feedback = true;
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sctx->do_update_shaders = true;
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sctx->framebuffer.do_update_surf_dirtiness = true;
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if (!sctx->decompression_enabled) {
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/* Prevent textures decompression when the framebuffer state
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* changes come from the decompression passes themselves.
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*/
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sctx->need_check_render_feedback = true;
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sctx->framebuffer.do_update_surf_dirtiness = true;
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}
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}
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static void si_emit_framebuffer_state(struct si_context *sctx, struct r600_atom *atom)
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