radeonsi: isolate real framebuffer changes from the decompression passes (v3)

When a stencil buffer is part of the framebuffer state, it is
decompressed but because it's bindless, all draw calls set
stencil_dirty_level_mask to 1.

v2: Marek - set the flags outside the loop
          - also clear and set framebuffer.do_update_surf_dirtiness there
          - do it in the DB->CB copy path too
v3: Marek - save and restore the do_update_surf_dirtiness flag

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-05-30 22:36:28 +02:00 committed by Marek Olšák
parent 257b538fd2
commit 878bd981bf
3 changed files with 28 additions and 2 deletions

View file

@ -120,6 +120,10 @@ si_blit_dbcb_copy(struct si_context *sctx,
assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
sctx->decompression_enabled = true;
sctx->framebuffer.do_update_surf_dirtiness = false;
while (level_mask) {
unsigned level = u_bit_scan(&level_mask);
@ -163,6 +167,8 @@ si_blit_dbcb_copy(struct si_context *sctx,
fully_copied_levels |= 1u << level;
}
sctx->decompression_enabled = false;
sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
sctx->dbcb_depth_copy_enabled = false;
sctx->dbcb_stencil_copy_enabled = false;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
@ -218,6 +224,10 @@ si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
surf_tmpl.format = texture->resource.b.b.format;
bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
sctx->decompression_enabled = true;
sctx->framebuffer.do_update_surf_dirtiness = false;
while (level_mask) {
unsigned level = u_bit_scan(&level_mask);
@ -255,6 +265,8 @@ si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
if (planes & PIPE_MASK_S)
texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
sctx->decompression_enabled = false;
sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
sctx->db_flush_depth_inplace = false;
sctx->db_flush_stencil_inplace = false;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
@ -438,6 +450,10 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
custom_blend = sctx->custom_blend_eliminate_fastclear;
}
bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
sctx->decompression_enabled = true;
sctx->framebuffer.do_update_surf_dirtiness = false;
while (level_mask) {
unsigned level = u_bit_scan(&level_mask);
@ -468,6 +484,9 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
rtex->dirty_level_mask &= ~(1 << level);
}
}
sctx->decompression_enabled = false;
sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
}
static void

View file

@ -383,6 +383,7 @@ struct si_context {
/* Other state */
bool need_check_render_feedback;
bool decompression_enabled;
/* Precomputed IA_MULTI_VGT_PARAM */
union si_vgt_param_key ia_multi_vgt_param_key;

View file

@ -2608,9 +2608,15 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
si_mark_atom_dirty(sctx, &sctx->msaa_sample_locs.atom);
}
sctx->need_check_render_feedback = true;
sctx->do_update_shaders = true;
sctx->framebuffer.do_update_surf_dirtiness = true;
if (!sctx->decompression_enabled) {
/* Prevent textures decompression when the framebuffer state
* changes come from the decompression passes themselves.
*/
sctx->need_check_render_feedback = true;
sctx->framebuffer.do_update_surf_dirtiness = true;
}
}
static void si_emit_framebuffer_state(struct si_context *sctx, struct r600_atom *atom)