svga: null out all sampler views if start=num=0

Because the CSO module handles sampler views for fragment shaders
differently than vertex/geom shaders, VS/GS shader sampler views
aren't explicitly unbound like for FS sampler vers.  This code
checks for the case of start=num=0 and nulls out the sampler views.
Fixes a assert regression in piglit's arb_texture_multisample-
sample-position test.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2016-05-06 09:46:29 -06:00
parent fe430b0310
commit 877a8026c7

View file

@ -433,6 +433,18 @@ svga_set_sampler_views(struct pipe_context *pipe,
if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT)
return;
/* This bit of code works around a quirk in the CSO module.
* If start=num=0 it means all sampler views should be released.
* Note that the CSO module treats sampler views for fragment shaders
* differently than other shader types.
*/
if (start == 0 && num == 0 && svga->curr.num_sampler_views[shader] > 0) {
for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) {
pipe_sampler_view_release(pipe, &svga->curr.sampler_views[shader][i]);
}
any_change = TRUE;
}
for (i = 0; i < num; i++) {
enum pipe_texture_target target;