vc4: Fix validation of full res tile offset if used for non-MSAA.

There's no reason we couldn't do non-MSAA full resolution tile buffer
load/stores, but we would have claimed buffer overflow was being
attempted.  Nothing does this currently.
This commit is contained in:
Eric Anholt 2015-12-14 11:14:13 -08:00
parent 3fecaf0d0c
commit 876c647194
3 changed files with 14 additions and 2 deletions

View file

@ -81,6 +81,8 @@ struct vc4_exec_info {
struct drm_gem_cma_object *tile_bo;
uint32_t tile_alloc_offset;
uint32_t tile_width, tile_height;
/**
* Computed addresses pointing into exec_bo where we start the
* bin thread (ct0) and render thread (ct1).

View file

@ -139,8 +139,17 @@ fail:
int
vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct drm_vc4_submit_cl *args = exec->args;
int ret = 0;
if (args->color_write.bits & VC4_RENDER_CONFIG_MS_MODE_4X) {
exec->tile_width = 32;
exec->tile_height = 32;
} else {
exec->tile_width = 64;
exec->tile_height = 64;
}
if (exec->args->bin_cl_size != 0) {
ret = vc4_get_bcl(dev, exec);
if (ret)

View file

@ -95,7 +95,7 @@ static uint32_t vc4_full_res_offset(struct vc4_exec_info *exec,
uint8_t x, uint8_t y)
{
return bo->paddr + surf->offset + VC4_TILE_BUFFER_SIZE *
(DIV_ROUND_UP(exec->args->width, 32) * y + x);
(DIV_ROUND_UP(exec->args->width, exec->tile_width) * y + x);
}
/*
@ -369,7 +369,8 @@ static int vc4_full_res_bounds_check(struct vc4_exec_info *exec,
struct drm_vc4_submit_rcl_surface *surf)
{
struct drm_vc4_submit_cl *args = exec->args;
u32 render_tiles_stride = DIV_ROUND_UP(exec->args->width, 32);
u32 render_tiles_stride = DIV_ROUND_UP(exec->args->width,
exec->tile_width);
if (surf->offset > obj->base.size) {
DRM_ERROR("surface offset %d > BO size %zd\n",