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llvmpipe: fix linear fs analysis with nonzero fs outputs
linear fs only works with output 0
cc: mesa-stable
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22135>
(cherry picked from commit 6a5dcd2776)
This commit is contained in:
parent
792e54d0a4
commit
876a67ef6d
2 changed files with 3 additions and 1 deletions
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@ -1462,7 +1462,7 @@
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"description": "llvmpipe: fix linear fs analysis with nonzero fs outputs",
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"description": "llvmpipe: fix linear fs analysis with nonzero fs outputs",
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"nominated": true,
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"nominated": true,
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"nomination_type": 0,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"main_sha": null,
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"because_sha": null
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"because_sha": null
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},
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},
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@ -454,6 +454,8 @@ llvmpipe_fs_analyse_nir(struct lp_fragment_shader *shader)
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{
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{
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if (shader->info.base.num_inputs <= LP_MAX_LINEAR_INPUTS &&
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if (shader->info.base.num_inputs <= LP_MAX_LINEAR_INPUTS &&
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shader->info.base.num_outputs == 1 &&
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shader->info.base.num_outputs == 1 &&
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shader->info.base.output_semantic_name[0] == TGSI_SEMANTIC_COLOR &&
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shader->info.base.output_semantic_index[0] == 0 &&
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!shader->info.indirect_textures &&
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!shader->info.indirect_textures &&
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!shader->info.sampler_texture_units_different &&
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!shader->info.sampler_texture_units_different &&
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shader->info.num_texs <= LP_MAX_LINEAR_TEXTURES &&
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shader->info.num_texs <= LP_MAX_LINEAR_TEXTURES &&
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