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r600g: implement fast MSAA color clear for integer textures
this also fixes the fast clear with multiple colorbuffers and each having a different format Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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parent
085c695488
commit
87669c3654
1 changed files with 12 additions and 9 deletions
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@ -416,17 +416,22 @@ static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
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static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
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unsigned offset, unsigned size, unsigned char value);
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static void evergreen_set_clear_color(struct pipe_context *ctx,
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struct pipe_surface *cbuf,
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static void evergreen_set_clear_color(struct pipe_surface *cbuf,
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const union pipe_color_union *color)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
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unsigned *clear_value = ((struct r600_texture *)cbuf->texture)->color_clear_value;
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union util_color uc;
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memset(&uc, 0, sizeof(uc));
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util_pack_color(color->f, fb->cbufs[0]->format, &uc);
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if (util_format_is_pure_uint(cbuf->format)) {
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util_format_write_4ui(cbuf->format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
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} else if (util_format_is_pure_sint(cbuf->format)) {
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util_format_write_4i(cbuf->format, color->i, 0, &uc, 0, 0, 0, 1, 1);
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} else {
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util_pack_color(color->f, cbuf->format, &uc);
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}
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memcpy(clear_value, &uc, 2 * sizeof(uint32_t));
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}
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@ -448,10 +453,8 @@ static bool can_fast_clear_color(struct pipe_context *ctx)
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return false;
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}
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/* cannot pack color for pure integer formats */
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/* 128-bit formats are unuspported */
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if (util_format_is_pure_integer(fb->cbufs[i]->format) ||
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util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) {
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if (util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) {
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return false;
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}
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@ -479,7 +482,7 @@ static void r600_clear(struct pipe_context *ctx, unsigned buffers,
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for (i = 0; i < fb->nr_cbufs; i++) {
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struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture;
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evergreen_set_clear_color(ctx, fb->cbufs[i], color);
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evergreen_set_clear_color(fb->cbufs[i], color);
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r600_clear_buffer(ctx, fb->cbufs[i]->texture,
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tex->cmask_offset, tex->cmask_size, 0);
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tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
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