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mesa: Add ALIGN() macro to main/macros.h.
Previously this macro existed in 3 separate places, some inside the intel driver and some outside of it. It makes more sense to have it in main/macros.h Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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5 changed files with 15 additions and 17 deletions
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@ -76,8 +76,6 @@ extern "C" {
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#include "main/shaderobj.h"
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}
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#define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
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/**
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* Visitor that determines whether or not a variable is ever written.
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*/
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@ -36,6 +36,7 @@
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#include "intel_context.h"
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#include "brw_structs.h"
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#include "main/imports.h"
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#include "main/macros.h"
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#ifdef __cplusplus
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extern "C" {
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@ -349,19 +349,6 @@ extern char *__progname;
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
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/**
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* Align a value up to an alignment value
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*
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* If \c value is not already aligned to the requested alignment value, it
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* will be rounded up.
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*
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* \param value Value to be rounded
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* \param alignment Alignment value to be used. This must be a power of two.
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*
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* \sa ROUND_DOWN_TO()
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*/
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#define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
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/**
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* Align a value down to an alignment value
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*
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@ -34,11 +34,10 @@
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#include "imports.h"
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#include "context.h"
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#include "extensions.h"
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#include "macros.h"
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#include "mfeatures.h"
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#include "mtypes.h"
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#define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
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enum {
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DISABLE = 0,
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GLL = 1 << API_OPENGL_COMPAT, /* GL Legacy / Compatibility */
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@ -656,6 +656,19 @@ INTERP_4F(GLfloat t, GLfloat dst[4], const GLfloat out[4], const GLfloat in[4])
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#define MIN3( A, B, C ) ((A) < (B) ? MIN2(A, C) : MIN2(B, C))
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#define MAX3( A, B, C ) ((A) > (B) ? MAX2(A, C) : MAX2(B, C))
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/**
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* Align a value up to an alignment value
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*
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* If \c value is not already aligned to the requested alignment value, it
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* will be rounded up.
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*
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* \param value Value to be rounded
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* \param alignment Alignment value to be used. This must be a power of two.
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*
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* \sa ROUND_DOWN_TO()
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*/
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#define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
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/** Cross product of two 3-element vectors */
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